/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_INPUTDISPATCHER_CONNECTION_H #define _UI_INPUT_INPUTDISPATCHER_CONNECTION_H #include "InputState.h" #include #include namespace android::inputdispatcher { struct DispatchEntry; /* Manages the dispatch state associated with a single input channel. */ class Connection : public RefBase { protected: virtual ~Connection(); public: enum Status { // Everything is peachy. STATUS_NORMAL, // An unrecoverable communication error has occurred. STATUS_BROKEN, // The input channel has been unregistered. STATUS_ZOMBIE }; Status status; sp inputChannel; // never null bool monitor; InputPublisher inputPublisher; InputState inputState; // True if this connection is responsive. // If this connection is not responsive, avoid publishing more events to it until the // application consumes some of the input. bool responsive = true; // Queue of events that need to be published to the connection. std::deque outboundQueue; // Queue of events that have been published to the connection but that have not // yet received a "finished" response from the application. std::deque waitQueue; Connection(const sp& inputChannel, bool monitor, const IdGenerator& idGenerator); inline const std::string getInputChannelName() const { return inputChannel->getName(); } const std::string getWindowName() const; const char* getStatusLabel() const; std::deque::iterator findWaitQueueEntry(uint32_t seq); }; } // namespace android::inputdispatcher #endif // _UI_INPUT_INPUTDISPATCHER_CONNECTION_H