/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H #include "InputDispatcherConfiguration.h" #include #include #include namespace android { class InputApplicationHandle; /* * Input dispatcher policy interface. * * The input reader policy is used by the input reader to interact with the Window Manager * and other system components. * * The actual implementation is partially supported by callbacks into the DVM * via JNI. This interface is also mocked in the unit tests. */ class InputDispatcherPolicyInterface : public virtual RefBase { protected: InputDispatcherPolicyInterface() {} virtual ~InputDispatcherPolicyInterface() {} public: /* Notifies the system that a configuration change has occurred. */ virtual void notifyConfigurationChanged(nsecs_t when) = 0; /* Notifies the system that an application is not responding. * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ virtual nsecs_t notifyAnr(const sp& inputApplicationHandle, const sp& token, const std::string& reason) = 0; /* Notifies the system that an input channel is unrecoverably broken. */ virtual void notifyInputChannelBroken(const sp& token) = 0; virtual void notifyFocusChanged(const sp& oldToken, const sp& newToken) = 0; /* Gets the input dispatcher configuration. */ virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0; /* Filters an input event. * Return true to dispatch the event unmodified, false to consume the event. * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED * to injectInputEvent. */ virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0; /* Intercepts a key event immediately before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0; /* Intercepts a touch, trackball or other motion event before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptMotionBeforeQueueing(const int32_t displayId, nsecs_t when, uint32_t& policyFlags) = 0; /* Allows the policy a chance to intercept a key before dispatching. */ virtual nsecs_t interceptKeyBeforeDispatching(const sp& token, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; /* Allows the policy a chance to perform default processing for an unhandled key. * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */ virtual bool dispatchUnhandledKey(const sp& token, const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0; /* Notifies the policy about switch events. */ virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0; /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; /* Checks whether a given application pid/uid has permission to inject input events * into other applications. * * This method is special in that its implementation promises to be non-reentrant and * is safe to call while holding other locks. (Most other methods make no such guarantees!) */ virtual bool checkInjectEventsPermissionNonReentrant(int32_t injectorPid, int32_t injectorUid) = 0; /* Notifies the policy that a pointer down event has occurred outside the current focused * window. * * The touchedToken passed as an argument is the window that received the input event. */ virtual void onPointerDownOutsideFocus(const sp& touchedToken) = 0; }; } // namespace android #endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H