/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "DisplayHardware/HWComposer.h" #include "HwcStrongTypes.h" #include "Scheduler/SchedulerUtils.h" #include "Scheduler/StrongTyping.h" namespace android::scheduler { using namespace std::chrono_literals; enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 }; inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) { using T = std::underlying_type_t; return static_cast(static_cast(lhs) | static_cast(rhs)); } /** * This class is used to encapsulate configuration for refresh rates. It holds information * about available refresh rates on the device, and the mapping between the numbers and human * readable names. */ class RefreshRateConfigs { public: // Margin used when matching refresh rates to the content desired ones. static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION = std::chrono::nanoseconds(800us).count(); class RefreshRate { private: // Effectively making the constructor private while allowing // std::make_unique to create the object struct ConstructorTag { explicit ConstructorTag(int) {} }; public: RefreshRate(HwcConfigIndexType configId, std::shared_ptr config, std::string name, float fps, ConstructorTag) : configId(configId), hwcConfig(config), name(std::move(name)), fps(fps) {} RefreshRate(const RefreshRate&) = delete; HwcConfigIndexType getConfigId() const { return configId; } nsecs_t getVsyncPeriod() const { return hwcConfig->getVsyncPeriod(); } int32_t getConfigGroup() const { return hwcConfig->getConfigGroup(); } const std::string& getName() const { return name; } float getFps() const { return fps; } // Checks whether the fps of this RefreshRate struct is within a given min and max refresh // rate passed in. FPS_EPSILON is applied to the boundaries for approximation. bool inPolicy(float minRefreshRate, float maxRefreshRate) const { return (fps >= (minRefreshRate - FPS_EPSILON) && fps <= (maxRefreshRate + FPS_EPSILON)); } bool operator!=(const RefreshRate& other) const { return configId != other.configId || hwcConfig != other.hwcConfig; } bool operator<(const RefreshRate& other) const { return getFps() < other.getFps(); } bool operator==(const RefreshRate& other) const { return !(*this != other); } private: friend RefreshRateConfigs; friend class RefreshRateConfigsTest; // The tolerance within which we consider FPS approximately equals. static constexpr float FPS_EPSILON = 0.001f; // This config ID corresponds to the position of the config in the vector that is stored // on the device. const HwcConfigIndexType configId; // The config itself std::shared_ptr hwcConfig; // Human readable name of the refresh rate. const std::string name; // Refresh rate in frames per second const float fps = 0; }; using AllRefreshRatesMapType = std::unordered_map>; struct Policy { struct Range { float min = 0; float max = std::numeric_limits::max(); bool operator==(const Range& other) const { return min == other.min && max == other.max; } bool operator!=(const Range& other) const { return !(*this == other); } }; // The default config, used to ensure we only initiate display config switches within the // same config group as defaultConfigId's group. HwcConfigIndexType defaultConfig; // The primary refresh rate range represents display manager's general guidance on the // display configs we'll consider when switching refresh rates. Unless we get an explicit // signal from an app, we should stay within this range. Range primaryRange; // The app request refresh rate range allows us to consider more display configs when // switching refresh rates. Although we should generally stay within the primary range, // specific considerations, such as layer frame rate settings specified via the // setFrameRate() api, may cause us to go outside the primary range. We never go outside the // app request range. The app request range will be greater than or equal to the primary // refresh rate range, never smaller. Range appRequestRange; // Whether or not we switch config groups to get the best frame rate. Only used by tests. bool allowGroupSwitching = false; Policy() = default; Policy(HwcConfigIndexType defaultConfig, const Range& range) : Policy(defaultConfig, range, range) {} Policy(HwcConfigIndexType defaultConfig, const Range& primaryRange, const Range& appRequestRange) : defaultConfig(defaultConfig), primaryRange(primaryRange), appRequestRange(appRequestRange) {} bool operator==(const Policy& other) const { return defaultConfig == other.defaultConfig && primaryRange == other.primaryRange && appRequestRange == other.appRequestRange && allowGroupSwitching == other.allowGroupSwitching; } bool operator!=(const Policy& other) const { return !(*this == other); } }; // Return code set*Policy() to indicate the current policy is unchanged. static constexpr int CURRENT_POLICY_UNCHANGED = 1; // We maintain the display manager policy and the override policy separately. The override // policy is used by CTS tests to get a consistent device state for testing. While the override // policy is set, it takes precedence over the display manager policy. Once the override policy // is cleared, we revert to using the display manager policy. // Sets the display manager policy to choose refresh rates. The return value will be: // - A negative value if the policy is invalid or another error occurred. // - NO_ERROR if the policy was successfully updated, and the current policy is different from // what it was before the call. // - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy // is the same as it was before the call. status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock); // Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value. status_t setOverridePolicy(const std::optional& policy) EXCLUDES(mLock); // Gets the current policy, which will be the override policy if active, and the display manager // policy otherwise. Policy getCurrentPolicy() const EXCLUDES(mLock); // Gets the display manager policy, regardless of whether an override policy is active. Policy getDisplayManagerPolicy() const EXCLUDES(mLock); // Returns true if config is allowed by the current policy. bool isConfigAllowed(HwcConfigIndexType config) const EXCLUDES(mLock); // Describes the different options the layer voted for refresh rate enum class LayerVoteType { NoVote, // Doesn't care about the refresh rate Min, // Minimal refresh rate available Max, // Maximal refresh rate available Heuristic, // Specific refresh rate that was calculated by platform using a heuristic ExplicitDefault, // Specific refresh rate that was provided by the app with Default // compatibility ExplicitExactOrMultiple // Specific refresh rate that was provided by the app with // ExactOrMultiple compatibility }; // Captures the layer requirements for a refresh rate. This will be used to determine the // display refresh rate. struct LayerRequirement { // Layer's name. Used for debugging purposes. std::string name; // Layer vote type. LayerVoteType vote = LayerVoteType::NoVote; // Layer's desired refresh rate, if applicable. float desiredRefreshRate = 0.0f; // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer // would have on choosing the refresh rate. float weight = 0.0f; // Whether layer is in focus or not based on WindowManager's state bool focused = false; bool operator==(const LayerRequirement& other) const { return name == other.name && vote == other.vote && desiredRefreshRate == other.desiredRefreshRate && weight == other.weight && focused == other.focused; } bool operator!=(const LayerRequirement& other) const { return !(*this == other); } }; // Returns the refresh rate that fits best to the given layers. const RefreshRate& getRefreshRateForContent(const std::vector& layers) const EXCLUDES(mLock); // Global state describing signals that affect refresh rate choice. struct GlobalSignals { // Whether the user touched the screen recently. Used to apply touch boost. bool touch = false; // True if the system hasn't seen any buffers posted to layers recently. bool idle = false; }; // Returns the refresh rate that fits best to the given layers. // layers - The layer requirements to consider. // globalSignals - global state of touch and idle // outSignalsConsidered - An output param that tells the caller whether the refresh rate was // chosen based on touch boost and/or idle timer. const RefreshRate& getBestRefreshRate(const std::vector& layers, const GlobalSignals& globalSignals, GlobalSignals* outSignalsConsidered = nullptr) const EXCLUDES(mLock); // Returns all the refresh rates supported by the device. This won't change at runtime. const AllRefreshRatesMapType& getAllRefreshRates() const EXCLUDES(mLock); // Returns the lowest refresh rate supported by the device. This won't change at runtime. const RefreshRate& getMinRefreshRate() const { return *mMinSupportedRefreshRate; } // Returns the lowest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMinRefreshRateByPolicy() const EXCLUDES(mLock); // Returns the highest refresh rate supported by the device. This won't change at runtime. const RefreshRate& getMaxRefreshRate() const { return *mMaxSupportedRefreshRate; } // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMaxRefreshRateByPolicy() const EXCLUDES(mLock); // Returns the current refresh rate const RefreshRate& getCurrentRefreshRate() const EXCLUDES(mLock); // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by // the policy. const RefreshRate& getCurrentRefreshRateByPolicy() const; // Returns the refresh rate that corresponds to a HwcConfigIndexType. This won't change at // runtime. const RefreshRate& getRefreshRateFromConfigId(HwcConfigIndexType configId) const { return *mRefreshRates.at(configId); }; // Stores the current configId the device operates at void setCurrentConfigId(HwcConfigIndexType configId) EXCLUDES(mLock); // Returns a string that represents the layer vote type static std::string layerVoteTypeString(LayerVoteType vote); // Returns a known frame rate that is the closest to frameRate float findClosestKnownFrameRate(float frameRate) const; RefreshRateConfigs(const std::vector>& configs, HwcConfigIndexType currentConfigId); // Class to enumerate options around toggling the kernel timer on and off. We have an option // for no change to avoid extra calls to kernel. enum class KernelIdleTimerAction { NoChange, // Do not change the idle timer. TurnOff, // Turn off the idle timer. TurnOn // Turn on the idle timer. }; // Checks whether kernel idle timer should be active depending the policy decisions around // refresh rates. KernelIdleTimerAction getIdleTimerAction() const; private: friend class RefreshRateConfigsTest; void constructAvailableRefreshRates() REQUIRES(mLock); static std::vector constructKnownFrameRates( const std::vector>& configs); void getSortedRefreshRateList( const std::function& shouldAddRefreshRate, std::vector* outRefreshRates); // Returns the refresh rate with the highest score in the collection specified from begin // to end. If there are more than one with the same highest refresh rate, the first one is // returned. template const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const; // Returns number of display frames and remainder when dividing the layer refresh period by // display refresh period. std::pair getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const; // Returns the lowest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock); // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock); // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by // the policy. const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock); const Policy* getCurrentPolicyLocked() const REQUIRES(mLock); bool isPolicyValid(const Policy& policy); // The list of refresh rates, indexed by display config ID. This must not change after this // object is initialized. AllRefreshRatesMapType mRefreshRates; // The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod // (the first element is the lowest refresh rate). std::vector mPrimaryRefreshRates GUARDED_BY(mLock); // The list of refresh rates in the app request range of the current policy, ordered by // vsyncPeriod (the first element is the lowest refresh rate). std::vector mAppRequestRefreshRates GUARDED_BY(mLock); // The current config. This will change at runtime. This is set by SurfaceFlinger on // the main thread, and read by the Scheduler (and other objects) on other threads. const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock); // The policy values will change at runtime. They're set by SurfaceFlinger on the main thread, // and read by the Scheduler (and other objects) on other threads. Policy mDisplayManagerPolicy GUARDED_BY(mLock); std::optional mOverridePolicy GUARDED_BY(mLock); // The min and max refresh rates supported by the device. // This will not change at runtime. const RefreshRate* mMinSupportedRefreshRate; const RefreshRate* mMaxSupportedRefreshRate; mutable std::mutex mLock; // A sorted list of known frame rates that a Heuristic layer will choose // from based on the closest value. const std::vector mKnownFrameRates; }; } // namespace android::scheduler