1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "DamageAccumulator.h" 20 #include "FrameInfoVisualizer.h" 21 #include "LayerUpdateQueue.h" 22 #include "Lighting.h" 23 #include "SwapBehavior.h" 24 #include "hwui/Bitmap.h" 25 26 #include <SkRect.h> 27 #include <utils/RefBase.h> 28 29 class GrContext; 30 31 struct ANativeWindow; 32 33 namespace android { 34 35 namespace uirenderer { 36 37 class DeferredLayerUpdater; 38 class ErrorHandler; 39 class TaskManager; 40 41 namespace renderthread { 42 43 enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; 44 45 enum class ColorMode { 46 // SRGB means HWUI will produce buffer in SRGB color space. 47 SRGB, 48 // WideColorGamut means HWUI would support rendering scRGB non-linear into 49 // a signed buffer with enough range to support the wide color gamut of the 50 // display. 51 WideColorGamut, 52 // Hdr 53 }; 54 55 class Frame; 56 57 class IRenderPipeline { 58 public: 59 virtual MakeCurrentResult makeCurrent() = 0; 60 virtual Frame getFrame() = 0; 61 virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 62 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 63 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, 64 const std::vector<sp<RenderNode>>& renderNodes, 65 FrameInfoVisualizer* profiler) = 0; 66 virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, 67 FrameInfo* currentFrameInfo, bool* requireSwap) = 0; 68 virtual DeferredLayerUpdater* createTextureLayer() = 0; 69 virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0; 70 virtual void onStop() = 0; 71 virtual bool isSurfaceReady() = 0; 72 virtual bool isContextReady() = 0; 73 virtual void onDestroyHardwareResources() = 0; 74 virtual void renderLayers(const LightGeometry& lightGeometry, 75 LayerUpdateQueue* layerUpdateQueue, bool opaque, 76 const LightInfo& lightInfo) = 0; 77 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, 78 ErrorHandler* errorHandler) = 0; 79 virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; 80 virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; 81 virtual void unpinImages() = 0; 82 83 virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; 84 virtual SkColorType getSurfaceColorType() const = 0; 85 virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; 86 virtual GrSurfaceOrigin getSurfaceOrigin() = 0; 87 virtual void setPictureCapturedCallback( 88 const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; 89 ~IRenderPipeline()90 virtual ~IRenderPipeline() {} 91 }; 92 93 } /* namespace renderthread */ 94 } /* namespace uirenderer */ 95 } /* namespace android */ 96