1 /** 2 * Copyright (c) 2018, The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.os; 18 19 import android.os.ExternalVibration; 20 21 /** 22 * The communication channel by which an external system that wants to control the system 23 * vibrator can notify the vibrator subsystem. 24 * 25 * Some vibrators can be driven via multiple paths (e.g. as an audio channel) in addition to 26 * the usual interface, but we typically only want one vibration at a time playing because they 27 * don't mix well. In order to synchronize the two places where vibration might be controlled, 28 * we provide this interface so the vibrator subsystem has a chance to: 29 * 30 * 1) Decide whether the current vibration should play based on the current system policy. 31 * 2) Stop any currently on-going vibrations. 32 * {@hide} 33 */ 34 interface IExternalVibratorService { 35 const int SCALE_MUTE = -100; 36 const int SCALE_VERY_LOW = -2; 37 const int SCALE_LOW = -1; 38 const int SCALE_NONE = 0; 39 const int SCALE_HIGH = 1; 40 const int SCALE_VERY_HIGH = 2; 41 42 /** 43 * A method called by the external system to start a vibration. 44 * 45 * If this returns {@code SCALE_MUTE}, then the vibration should <em>not</em> play. If this 46 * returns any other scale level, then any currently playing vibration controlled by the 47 * requesting system must be muted and this vibration can begin playback. 48 * 49 * Note that the IExternalVibratorService implementation will not call mute on any currently 50 * playing external vibrations in order to avoid re-entrancy with the system on the other side. 51 * 52 * @param vibration An ExternalVibration 53 * 54 * @return {@code SCALE_MUTE} if the external vibration should not play, and any other scale 55 * level if it should. 56 */ onExternalVibrationStart(in ExternalVibration vib)57 int onExternalVibrationStart(in ExternalVibration vib); 58 59 /** 60 * A method called by the external system when a vibration no longer wants to play. 61 */ onExternalVibrationStop(in ExternalVibration vib)62 void onExternalVibrationStop(in ExternalVibration vib); 63 } 64