1 /* //device/java/android/android/view/IWindowSession.aidl
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 package android.view;
19 
20 import android.content.ClipData;
21 import android.graphics.Point;
22 import android.graphics.Rect;
23 import android.graphics.Region;
24 import android.os.Bundle;
25 import android.util.MergedConfiguration;
26 import android.view.DisplayCutout;
27 import android.view.InputChannel;
28 import android.view.IWindow;
29 import android.view.IWindowId;
30 import android.view.MotionEvent;
31 import android.view.WindowManager;
32 import android.view.InsetsSourceControl;
33 import android.view.InsetsState;
34 import android.view.Surface;
35 import android.view.SurfaceControl;
36 import android.view.SurfaceControl.Transaction;
37 
38 import java.util.List;
39 
40 /**
41  * System private per-application interface to the window manager.
42  *
43  * {@hide}
44  */
45 interface IWindowSession {
addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outFrame, out Rect outContentInsets, out Rect outStableInsets, out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel, out InsetsState insetsState, out InsetsSourceControl[] activeControls)46     int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
47             in int viewVisibility, in int layerStackId, out Rect outFrame,
48             out Rect outContentInsets, out Rect outStableInsets,
49             out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel,
50             out InsetsState insetsState, out InsetsSourceControl[] activeControls);
addToDisplayAsUser(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, in int userId, out Rect outFrame, out Rect outContentInsets, out Rect outStableInsets, out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel, out InsetsState insetsState, out InsetsSourceControl[] activeControls)51     int addToDisplayAsUser(IWindow window, int seq, in WindowManager.LayoutParams attrs,
52                 in int viewVisibility, in int layerStackId, in int userId,
53                 out Rect outFrame, out Rect outContentInsets, out Rect outStableInsets,
54                 out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel,
55                 out InsetsState insetsState, out InsetsSourceControl[] activeControls);
addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out InsetsState insetsState)56     int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
57             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
58             out Rect outStableInsets, out InsetsState insetsState);
59     @UnsupportedAppUsage
remove(IWindow window)60     void remove(IWindow window);
61 
62     /**
63      * Change the parameters of a window.  You supply the
64      * new parameters, it returns the new frame of the window on screen (the
65      * position should be ignored) and surface of the window.  The surface
66      * will be invalid if the window is currently hidden, else you can use it
67      * to draw the window's contents.
68      *
69      * @param window The window being modified.
70      * @param seq Ordering sequence number.
71      * @param attrs If non-null, new attributes to apply to the window.
72      * @param requestedWidth The width the window wants to be.
73      * @param requestedHeight The height the window wants to be.
74      * @param viewVisibility Window root view's visibility.
75      * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
76      * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
77      * @param frameNumber A frame number in which changes requested in this layout will be rendered.
78      * @param outFrame Rect in which is placed the new position/size on
79      * screen.
80      * @param outContentInsets Rect in which is placed the offsets from
81      * <var>outFrame</var> in which the content of the window should be
82      * placed.  This can be used to modify the window layout to ensure its
83      * contents are visible to the user, taking into account system windows
84      * like the status bar or a soft keyboard.
85      * @param outVisibleInsets Rect in which is placed the offsets from
86      * <var>outFrame</var> in which the window is actually completely visible
87      * to the user.  This can be used to temporarily scroll the window's
88      * contents to make sure the user can see it.  This is different than
89      * <var>outContentInsets</var> in that these insets change transiently,
90      * so complex relayout of the window should not happen based on them.
91      * @param outOutsets Rect in which is placed the dead area of the screen that we would like to
92      * treat as real display. Example of such area is a chin in some models of wearable devices.
93      * @param outBackdropFrame Rect which is used draw the resizing background during a resize
94      * operation.
95      * @param outMergedConfiguration New config container that holds global, override and merged
96      * config for window, if it is now becoming visible and the merged configuration has changed
97      * since it was last displayed.
98      * @param outSurface Object in which is placed the new display surface.
99      * @param insetsState The current insets state in the system.
100      * @param outSurfaceSize The width and height of the surface control
101      * @param outBlastSurfaceControl A BLAST SurfaceControl allocated by the WindowManager
102      * the SurfaceControl willl be managed by the client side, but the WindowManager
103      * may use it as a deferTransaction barrier.
104      *
105      * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
106      * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
107      */
relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, long frameNumber, out Rect outFrame, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Rect outBackdropFrame, out DisplayCutout.ParcelableWrapper displayCutout, out MergedConfiguration outMergedConfiguration, out SurfaceControl outSurfaceControl, out InsetsState insetsState, out InsetsSourceControl[] activeControls, out Point outSurfaceSize, out SurfaceControl outBlastSurfaceControl)108     int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
109             int requestedWidth, int requestedHeight, int viewVisibility,
110             int flags, long frameNumber, out Rect outFrame,
111             out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
112             out Rect outBackdropFrame,
113             out DisplayCutout.ParcelableWrapper displayCutout,
114             out MergedConfiguration outMergedConfiguration, out SurfaceControl outSurfaceControl,
115             out InsetsState insetsState, out InsetsSourceControl[] activeControls,
116             out Point outSurfaceSize, out SurfaceControl outBlastSurfaceControl);
117 
118     /*
119      * Notify the window manager that an application is relaunching and
120      * windows should be prepared for replacement.
121      *
122      * @param appToken The application
123      * @param childrenOnly Whether to only prepare child windows for replacement
124      * (for example when main windows are being reused via preservation).
125      */
prepareToReplaceWindows(IBinder appToken, boolean childrenOnly)126     void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly);
127 
128     /**
129      * Called by a client to report that it ran out of graphics memory.
130      */
outOfMemory(IWindow window)131     boolean outOfMemory(IWindow window);
132 
133     /**
134      * Give the window manager a hint of the part of the window that is
135      * completely transparent, allowing it to work with the surface flinger
136      * to optimize compositing of this part of the window.
137      */
138     @UnsupportedAppUsage
setTransparentRegion(IWindow window, in Region region)139     void setTransparentRegion(IWindow window, in Region region);
140 
141     /**
142      * Tell the window manager about the content and visible insets of the
143      * given window, which can be used to adjust the <var>outContentInsets</var>
144      * and <var>outVisibleInsets</var> values returned by
145      * {@link #relayout relayout()} for windows behind this one.
146      *
147      * @param touchableInsets Controls which part of the window inside of its
148      * frame can receive pointer events, as defined by
149      * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
150      */
setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)151     void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
152             in Rect visibleInsets, in Region touchableRegion);
153 
154     /**
155      * Return the current display size in which the window is being laid out,
156      * accounting for screen decorations around it.
157      */
getDisplayFrame(IWindow window, out Rect outDisplayFrame)158     void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
159 
160     /**
161      * Called when the client has finished drawing the surface, if needed.
162      *
163      * @param postDrawTransaction transaction filled by the client that can be
164      * used to synchronize any post draw transactions with the server. Transaction
165      * is null if there is no sync required.
166      */
167     @UnsupportedAppUsage
finishDrawing(IWindow window, in SurfaceControl.Transaction postDrawTransaction)168     void finishDrawing(IWindow window, in SurfaceControl.Transaction postDrawTransaction);
169 
170     @UnsupportedAppUsage
setInTouchMode(boolean showFocus)171     void setInTouchMode(boolean showFocus);
172     @UnsupportedAppUsage
getInTouchMode()173     boolean getInTouchMode();
174 
175     @UnsupportedAppUsage
performHapticFeedback(int effectId, boolean always)176     boolean performHapticFeedback(int effectId, boolean always);
177 
178     /**
179      * Initiate the drag operation itself
180      *
181      * @param window Window which initiates drag operation.
182      * @param flags See {@code View#startDragAndDrop}
183      * @param surface Surface containing drag shadow image
184      * @param touchSource See {@code InputDevice#getSource()}
185      * @param touchX X coordinate of last touch point
186      * @param touchY Y coordinate of last touch point
187      * @param thumbCenterX X coordinate for the position within the shadow image that should be
188      *         underneath the touch point during the drag and drop operation.
189      * @param thumbCenterY Y coordinate for the position within the shadow image that should be
190      *         underneath the touch point during the drag and drop operation.
191      * @param data Data transferred by drag and drop
192      * @return Token of drag operation which will be passed to cancelDragAndDrop.
193      */
194     @UnsupportedAppUsage
performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)195     IBinder performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource,
196             float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data);
197 
198     /**
199      * Report the result of a drop action targeted to the given window.
200      * consumed is 'true' when the drop was accepted by a valid recipient,
201      * 'false' otherwise.
202      */
reportDropResult(IWindow window, boolean consumed)203     void reportDropResult(IWindow window, boolean consumed);
204 
205     /**
206      * Cancel the current drag operation.
207      * skipAnimation is 'true' when it should skip the drag cancel animation which brings the drag
208      * shadow image back to the drag start position.
209      */
cancelDragAndDrop(IBinder dragToken, boolean skipAnimation)210     void cancelDragAndDrop(IBinder dragToken, boolean skipAnimation);
211 
212     /**
213      * Tell the OS that we've just dragged into a View that is willing to accept the drop
214      */
dragRecipientEntered(IWindow window)215     void dragRecipientEntered(IWindow window);
216 
217     /**
218      * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
219      */
dragRecipientExited(IWindow window)220     void dragRecipientExited(IWindow window);
221 
222     /**
223      * For windows with the wallpaper behind them, and the wallpaper is
224      * larger than the screen, set the offset within the screen.
225      * For multi screen launcher type applications, xstep and ystep indicate
226      * how big the increment is from one screen to another.
227      */
setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)228     oneway void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
229 
230     /**
231      * For wallpaper windows, sets the scale of the wallpaper based on
232      * SystemUI behavior.
233      */
setWallpaperZoomOut(IBinder windowToken, float scale)234     oneway void setWallpaperZoomOut(IBinder windowToken, float scale);
235 
236     /**
237      * For wallpaper windows, sets whether the wallpaper should actually be
238      * scaled when setWallpaperZoomOut is called. If set to false, the WallpaperService will
239      * receive the zoom out value but the surface won't be scaled.
240      */
setShouldZoomOutWallpaper(IBinder windowToken, boolean shouldZoom)241     void setShouldZoomOutWallpaper(IBinder windowToken, boolean shouldZoom);
242 
243     @UnsupportedAppUsage
wallpaperOffsetsComplete(IBinder window)244     void wallpaperOffsetsComplete(IBinder window);
245 
246     /**
247      * Apply a raw offset to the wallpaper service when shown behind this window.
248      */
setWallpaperDisplayOffset(IBinder windowToken, int x, int y)249     void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
250 
sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)251     Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
252             int z, in Bundle extras, boolean sync);
253 
254     @UnsupportedAppUsage
wallpaperCommandComplete(IBinder window, in Bundle result)255     void wallpaperCommandComplete(IBinder window, in Bundle result);
256 
257     /**
258      * Notifies that a rectangle on the screen has been requested.
259      */
onRectangleOnScreenRequested(IBinder token, in Rect rectangle)260     void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
261 
getWindowId(IBinder window)262     IWindowId getWindowId(IBinder window);
263 
264     /**
265      * When the system is dozing in a low-power partially suspended state, pokes a short
266      * lived wake lock and ensures that the display is ready to accept the next frame
267      * of content drawn in the window.
268      *
269      * This mechanism is bound to the window rather than to the display manager or the
270      * power manager so that the system can ensure that the window is actually visible
271      * and prevent runaway applications from draining the battery.  This is similar to how
272      * FLAG_KEEP_SCREEN_ON works.
273      *
274      * This method is synchronous because it may need to acquire a wake lock before returning.
275      * The assumption is that this method will be called rather infrequently.
276      */
pokeDrawLock(IBinder window)277     void pokeDrawLock(IBinder window);
278 
279     /**
280      * Starts a task window move with {startX, startY} as starting point. The amount of move
281      * will be the offset between {startX, startY} and the new cursor position.
282      *
283      * Returns true if the move started successfully; false otherwise.
284      */
startMovingTask(IWindow window, float startX, float startY)285     boolean startMovingTask(IWindow window, float startX, float startY);
286 
finishMovingTask(IWindow window)287     void finishMovingTask(IWindow window);
288 
updatePointerIcon(IWindow window)289     void updatePointerIcon(IWindow window);
290 
291     /**
292      * Reparent the top layers for a display to the requested SurfaceControl. The display that is
293      * going to be re-parented (the displayId passed in) needs to have been created by the same
294      * process that is requesting the re-parent. This is to ensure clients can't just re-parent
295      * display content info to any SurfaceControl, as this would be a security issue.
296      *
297      * @param window The window which owns the SurfaceControl. This indicates the z-order of the
298      *               windows of this display against the windows on the parent display.
299      * @param sc The SurfaceControl that the top level layers for the display should be re-parented
300      *           to.
301      * @param displayId The id of the display to be re-parented.
302      */
reparentDisplayContent(IWindow window, in SurfaceControl sc, int displayId)303     void reparentDisplayContent(IWindow window, in SurfaceControl sc, int displayId);
304 
305     /**
306      * Update the location of a child display in its parent window. This enables windows in the
307      * child display to compute the global transformation matrix.
308      *
309      * @param window The parent window of the display.
310      * @param x The x coordinate in the parent window.
311      * @param y The y coordinate in the parent window.
312      * @param displayId The id of the display to be notified.
313      */
updateDisplayContentLocation(IWindow window, int x, int y, int displayId)314     void updateDisplayContentLocation(IWindow window, int x, int y, int displayId);
315 
316     /**
317      * Update a tap exclude region identified by provided id in the window. Touches on this region
318      * will neither be dispatched to this window nor change the focus to this window. Passing an
319      * invalid region will remove the area from the exclude region of this window.
320      */
updateTapExcludeRegion(IWindow window, in Region region)321     void updateTapExcludeRegion(IWindow window, in Region region);
322 
323     /**
324      * Called when the client has changed the local insets state, and now the server should reflect
325      * that new state.
326      */
insetsModified(IWindow window, in InsetsState state)327     oneway void insetsModified(IWindow window, in InsetsState state);
328 
329     /**
330      * Called when the system gesture exclusion has changed.
331      */
reportSystemGestureExclusionChanged(IWindow window, in List<Rect> exclusionRects)332     oneway void reportSystemGestureExclusionChanged(IWindow window, in List<Rect> exclusionRects);
333 
334     /**
335     * Request the server to call setInputWindowInfo on a given Surface, and return
336     * an input channel where the client can receive input.
337     */
grantInputChannel(int displayId, in SurfaceControl surface, in IWindow window, in IBinder hostInputToken, int flags, int type, out InputChannel outInputChannel)338     void grantInputChannel(int displayId, in SurfaceControl surface, in IWindow window,
339             in IBinder hostInputToken, int flags, int type, out InputChannel outInputChannel);
340 
341     /**
342      * Update the flags on an input channel associated with a particular surface.
343      */
updateInputChannel(in IBinder channelToken, int displayId, in SurfaceControl surface, int flags, in Region region)344     void updateInputChannel(in IBinder channelToken, int displayId, in SurfaceControl surface,
345             int flags, in Region region);
346 }
347