1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License
15  */
16 
17 package com.android.systemui;
18 
19 import android.view.animation.AccelerateDecelerateInterpolator;
20 import android.view.animation.AccelerateInterpolator;
21 import android.view.animation.BounceInterpolator;
22 import android.view.animation.DecelerateInterpolator;
23 import android.view.animation.Interpolator;
24 import android.view.animation.LinearInterpolator;
25 import android.view.animation.PathInterpolator;
26 
27 import com.android.systemui.statusbar.notification.stack.HeadsUpAppearInterpolator;
28 
29 /**
30  * Utility class to receive interpolators from
31  */
32 public class Interpolators {
33     public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
34 
35     /**
36      * Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t
37      * goes from 1 to 0 instead of 0 to 1).
38      */
39     public static final Interpolator FAST_OUT_SLOW_IN_REVERSE =
40             new PathInterpolator(0.8f, 0f, 0.6f, 1f);
41     public static final Interpolator FAST_OUT_LINEAR_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
42     public static final Interpolator LINEAR_OUT_SLOW_IN = new PathInterpolator(0f, 0f, 0.2f, 1f);
43     public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
44     public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f);
45     public static final Interpolator LINEAR = new LinearInterpolator();
46     public static final Interpolator ACCELERATE = new AccelerateInterpolator();
47     public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator();
48     public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f);
49     public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
50     public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator();
51     public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
52     public static final Interpolator ICON_OVERSHOT_LESS
53             = new PathInterpolator(0.4f, 0f, 0.2f, 1.1f);
54     public static final Interpolator PANEL_CLOSE_ACCELERATED
55             = new PathInterpolator(0.3f, 0, 0.5f, 1);
56     public static final Interpolator BOUNCE = new BounceInterpolator();
57     /**
58      * For state transitions on the control panel that lives in GlobalActions.
59      */
60     public static final Interpolator CONTROL_STATE = new PathInterpolator(0.4f, 0f, 0.2f,
61             1.0f);
62 
63     /**
64      * Interpolator to be used when animating a move based on a click. Pair with enough duration.
65      */
66     public static final Interpolator TOUCH_RESPONSE =
67             new PathInterpolator(0.3f, 0f, 0.1f, 1f);
68 
69     /**
70      * Like {@link #TOUCH_RESPONSE}, but used in case the animation is played in reverse (i.e. t
71      * goes from 1 to 0 instead of 0 to 1).
72      */
73     public static final Interpolator TOUCH_RESPONSE_REVERSE =
74             new PathInterpolator(0.9f, 0f, 0.7f, 1f);
75 }
76