1 /*
2  * Copyright 2016, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HARDWARE_MEDIA_OMX_V1_0_WGRAPHICBUFFERSOURCE_H
18 #define ANDROID_HARDWARE_MEDIA_OMX_V1_0_WGRAPHICBUFFERSOURCE_H
19 
20 #include <hidl/MQDescriptor.h>
21 #include <hidl/Status.h>
22 
23 #include <android/hardware/media/omx/1.0/IGraphicBufferSource.h>
24 #include <android/hardware/media/omx/1.0/IOmxNode.h>
25 #include <android/hardware/graphics/common/1.0/types.h>
26 #include <android/hardware/media/omx/1.0/IOmxNode.h>
27 #include <android/hardware/media/omx/1.0/IGraphicBufferSource.h>
28 
29 namespace android {
30 
31 class OmxGraphicBufferSource;
32 
33 namespace hardware {
34 namespace media {
35 namespace omx {
36 namespace V1_0 {
37 namespace implementation {
38 
39 using ::android::hardware::graphics::common::V1_0::Dataspace;
40 using ::android::hardware::media::omx::V1_0::ColorAspects;
41 using ::android::hardware::media::omx::V1_0::IGraphicBufferSource;
42 using ::android::hardware::media::omx::V1_0::IOmxNode;
43 using ::android::hardware::media::omx::V1_0::Status;
44 using ::android::hidl::base::V1_0::IBase;
45 using ::android::hardware::hidl_array;
46 using ::android::hardware::hidl_memory;
47 using ::android::hardware::hidl_string;
48 using ::android::hardware::hidl_vec;
49 using ::android::hardware::Return;
50 using ::android::hardware::Void;
51 using ::android::sp;
52 
53 /**
54  * Wrapper classes for conversion
55  * ==============================
56  *
57  * Naming convention:
58  * - LW = Legacy Wrapper --- It wraps a Treble object inside a legacy object.
59  * - TW = Treble Wrapper --- It wraps a legacy object inside a Treble object.
60  */
61 
62 typedef ::android::hardware::media::omx::V1_0::IGraphicBufferSource
63         TGraphicBufferSource;
64 
65 struct TWGraphicBufferSource : public TGraphicBufferSource {
66     struct TWOmxNodeWrapper;
67     struct TWOmxBufferSource;
68     sp<OmxGraphicBufferSource> mBase;
69     sp<IOmxBufferSource> mOmxBufferSource;
70 
71     TWGraphicBufferSource(sp<OmxGraphicBufferSource> const& base);
72     Return<Status> configure(
73             const sp<IOmxNode>& omxNode, Dataspace dataspace) override;
74     Return<Status> setSuspend(bool suspend, int64_t timeUs) override;
75     Return<Status> setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs) override;
76     Return<Status> setMaxFps(float maxFps) override;
77     Return<Status> setTimeLapseConfig(double fps, double captureFps) override;
78     Return<Status> setStartTimeUs(int64_t startTimeUs) override;
79     Return<Status> setStopTimeUs(int64_t stopTimeUs) override;
80     Return<void> getStopTimeOffsetUs(getStopTimeOffsetUs_cb _hidl_cb) override;
81     Return<Status> setColorAspects(const ColorAspects& aspects) override;
82     Return<Status> setTimeOffsetUs(int64_t timeOffsetUs) override;
83     Return<Status> signalEndOfInputStream() override;
84 };
85 
86 }  // namespace implementation
87 }  // namespace V1_0
88 }  // namespace omx
89 }  // namespace media
90 }  // namespace hardware
91 }  // namespace android
92 
93 #endif  // ANDROID_HARDWARE_MEDIA_OMX_V1_0_WGRAPHICBUFFERSOURCE_H
94