1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.gallery3d.ui;
18 
19 import android.content.Context;
20 import android.graphics.Matrix;
21 
22 import com.android.gallery3d.anim.CanvasAnimation;
23 import com.android.gallery3d.glrenderer.GLCanvas;
24 
25 public interface GLRoot {
26 
27     // Listener will be called when GL is idle AND before each frame.
28     // Mainly used for uploading textures.
29     public static interface OnGLIdleListener {
onGLIdle( GLCanvas canvas, boolean renderRequested)30         public boolean onGLIdle(
31                 GLCanvas canvas, boolean renderRequested);
32     }
33 
addOnGLIdleListener(OnGLIdleListener listener)34     public void addOnGLIdleListener(OnGLIdleListener listener);
registerLaunchedAnimation(CanvasAnimation animation)35     public void registerLaunchedAnimation(CanvasAnimation animation);
requestRenderForced()36     public void requestRenderForced();
requestRender()37     public void requestRender();
requestLayoutContentPane()38     public void requestLayoutContentPane();
39 
lockRenderThread()40     public void lockRenderThread();
unlockRenderThread()41     public void unlockRenderThread();
42 
setContentPane(GLView content)43     public void setContentPane(GLView content);
setOrientationSource(OrientationSource source)44     public void setOrientationSource(OrientationSource source);
getDisplayRotation()45     public int getDisplayRotation();
getCompensation()46     public int getCompensation();
getCompensationMatrix()47     public Matrix getCompensationMatrix();
freeze()48     public void freeze();
unfreeze()49     public void unfreeze();
setLightsOutMode(boolean enabled)50     public void setLightsOutMode(boolean enabled);
51 
getContext()52     public Context getContext();
53 }
54