Searched defs:SpriteUpdate (Results 1 – 1 of 1) sorted by relevance
260 struct SpriteUpdate { struct261 inline SpriteUpdate() : surfaceChanged(false) { } in SpriteUpdate() function262 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : in SpriteUpdate() argument283 bool deferredSpriteUpdate; argument