1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /** 18 * @addtogroup Audio 19 * @{ 20 */ 21 22 /** 23 * @file AAudio.h 24 */ 25 26 /** 27 * This is the 'C' API for AAudio. 28 */ 29 #ifndef AAUDIO_AAUDIO_H 30 #define AAUDIO_AAUDIO_H 31 32 #include <time.h> 33 34 #ifdef __cplusplus 35 extern "C" { 36 #endif 37 38 /** 39 * This is used to represent a value that has not been specified. 40 * For example, an application could use {@link #AAUDIO_UNSPECIFIED} to indicate 41 * that is did not not care what the specific value of a parameter was 42 * and would accept whatever it was given. 43 */ 44 #define AAUDIO_UNSPECIFIED 0 45 46 enum { 47 /** 48 * Audio data will travel out of the device, for example through a speaker. 49 */ 50 AAUDIO_DIRECTION_OUTPUT, 51 52 53 /** 54 * Audio data will travel into the device, for example from a microphone. 55 */ 56 AAUDIO_DIRECTION_INPUT 57 }; 58 typedef int32_t aaudio_direction_t; 59 60 enum { 61 AAUDIO_FORMAT_INVALID = -1, 62 AAUDIO_FORMAT_UNSPECIFIED = 0, 63 64 /** 65 * This format uses the int16_t data type. 66 * The maximum range of the data is -32768 to 32767. 67 */ 68 AAUDIO_FORMAT_PCM_I16, 69 70 /** 71 * This format uses the float data type. 72 * The nominal range of the data is [-1.0f, 1.0f). 73 * Values outside that range may be clipped. 74 * 75 * See also 'floatData' at 76 * https://developer.android.com/reference/android/media/AudioTrack#write(float[],%20int,%20int,%20int) 77 */ 78 AAUDIO_FORMAT_PCM_FLOAT 79 }; 80 typedef int32_t aaudio_format_t; 81 82 /** 83 * These result codes are returned from AAudio functions to indicate success or failure. 84 * Note that error return codes may change in the future so applications should generally 85 * not rely on specific return codes. 86 */ 87 enum { 88 /** 89 * The call was successful. 90 */ 91 AAUDIO_OK, 92 AAUDIO_ERROR_BASE = -900, // TODO review 93 94 /** 95 * The audio device was disconnected. This could occur, for example, when headphones 96 * are plugged in or unplugged. The stream cannot be used after the device is disconnected. 97 * Applications should stop and close the stream. 98 * If this error is received in an error callback then another thread should be 99 * used to stop and close the stream. 100 */ 101 AAUDIO_ERROR_DISCONNECTED, 102 103 /** 104 * An invalid parameter was passed to AAudio. 105 */ 106 AAUDIO_ERROR_ILLEGAL_ARGUMENT, 107 // reserved 108 AAUDIO_ERROR_INTERNAL = AAUDIO_ERROR_ILLEGAL_ARGUMENT + 2, 109 110 /** 111 * The requested operation is not appropriate for the current state of AAudio. 112 */ 113 AAUDIO_ERROR_INVALID_STATE, 114 // reserved 115 // reserved 116 /* The server rejected the handle used to identify the stream. 117 */ 118 AAUDIO_ERROR_INVALID_HANDLE = AAUDIO_ERROR_INVALID_STATE + 3, 119 // reserved 120 121 /** 122 * The function is not implemented for this stream. 123 */ 124 AAUDIO_ERROR_UNIMPLEMENTED = AAUDIO_ERROR_INVALID_HANDLE + 2, 125 126 /** 127 * A resource or information is unavailable. 128 * This could occur when an application tries to open too many streams, 129 * or a timestamp is not available. 130 */ 131 AAUDIO_ERROR_UNAVAILABLE, 132 AAUDIO_ERROR_NO_FREE_HANDLES, 133 134 /** 135 * Memory could not be allocated. 136 */ 137 AAUDIO_ERROR_NO_MEMORY, 138 139 /** 140 * A NULL pointer was passed to AAudio. 141 * Or a NULL pointer was detected internally. 142 */ 143 AAUDIO_ERROR_NULL, 144 145 /** 146 * An operation took longer than expected. 147 */ 148 AAUDIO_ERROR_TIMEOUT, 149 AAUDIO_ERROR_WOULD_BLOCK, 150 151 /** 152 * The requested data format is not supported. 153 */ 154 AAUDIO_ERROR_INVALID_FORMAT, 155 156 /** 157 * A requested was out of range. 158 */ 159 AAUDIO_ERROR_OUT_OF_RANGE, 160 161 /** 162 * The audio service was not available. 163 */ 164 AAUDIO_ERROR_NO_SERVICE, 165 166 /** 167 * The requested sample rate was not supported. 168 */ 169 AAUDIO_ERROR_INVALID_RATE 170 }; 171 typedef int32_t aaudio_result_t; 172 173 enum 174 { 175 AAUDIO_STREAM_STATE_UNINITIALIZED = 0, 176 AAUDIO_STREAM_STATE_UNKNOWN, 177 AAUDIO_STREAM_STATE_OPEN, 178 AAUDIO_STREAM_STATE_STARTING, 179 AAUDIO_STREAM_STATE_STARTED, 180 AAUDIO_STREAM_STATE_PAUSING, 181 AAUDIO_STREAM_STATE_PAUSED, 182 AAUDIO_STREAM_STATE_FLUSHING, 183 AAUDIO_STREAM_STATE_FLUSHED, 184 AAUDIO_STREAM_STATE_STOPPING, 185 AAUDIO_STREAM_STATE_STOPPED, 186 AAUDIO_STREAM_STATE_CLOSING, 187 AAUDIO_STREAM_STATE_CLOSED, 188 AAUDIO_STREAM_STATE_DISCONNECTED 189 }; 190 typedef int32_t aaudio_stream_state_t; 191 192 193 enum { 194 /** 195 * This will be the only stream using a particular source or sink. 196 * This mode will provide the lowest possible latency. 197 * You should close EXCLUSIVE streams immediately when you are not using them. 198 */ 199 AAUDIO_SHARING_MODE_EXCLUSIVE, 200 /** 201 * Multiple applications will be mixed by the AAudio Server. 202 * This will have higher latency than the EXCLUSIVE mode. 203 */ 204 AAUDIO_SHARING_MODE_SHARED 205 }; 206 typedef int32_t aaudio_sharing_mode_t; 207 208 209 enum { 210 /** 211 * No particular performance needs. Default. 212 */ 213 AAUDIO_PERFORMANCE_MODE_NONE = 10, 214 215 /** 216 * Extending battery life is more important than low latency. 217 * 218 * This mode is not supported in input streams. 219 * For input, mode NONE will be used if this is requested. 220 */ 221 AAUDIO_PERFORMANCE_MODE_POWER_SAVING, 222 223 /** 224 * Reducing latency is more important than battery life. 225 */ 226 AAUDIO_PERFORMANCE_MODE_LOW_LATENCY 227 }; 228 typedef int32_t aaudio_performance_mode_t; 229 230 #define AAUDIO_SYSTEM_USAGE_OFFSET 1000 231 232 /** 233 * The USAGE attribute expresses "why" you are playing a sound, what is this sound used for. 234 * This information is used by certain platforms or routing policies 235 * to make more refined volume or routing decisions. 236 * 237 * Note that these match the equivalent values in {@link android.media.AudioAttributes} 238 * in the Android Java API. 239 * 240 * Added in API level 28. 241 */ 242 enum { 243 /** 244 * Use this for streaming media, music performance, video, podcasts, etcetera. 245 */ 246 AAUDIO_USAGE_MEDIA = 1, 247 248 /** 249 * Use this for voice over IP, telephony, etcetera. 250 */ 251 AAUDIO_USAGE_VOICE_COMMUNICATION = 2, 252 253 /** 254 * Use this for sounds associated with telephony such as busy tones, DTMF, etcetera. 255 */ 256 AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING = 3, 257 258 /** 259 * Use this to demand the users attention. 260 */ 261 AAUDIO_USAGE_ALARM = 4, 262 263 /** 264 * Use this for notifying the user when a message has arrived or some 265 * other background event has occured. 266 */ 267 AAUDIO_USAGE_NOTIFICATION = 5, 268 269 /** 270 * Use this when the phone rings. 271 */ 272 AAUDIO_USAGE_NOTIFICATION_RINGTONE = 6, 273 274 /** 275 * Use this to attract the users attention when, for example, the battery is low. 276 */ 277 AAUDIO_USAGE_NOTIFICATION_EVENT = 10, 278 279 /** 280 * Use this for screen readers, etcetera. 281 */ 282 AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY = 11, 283 284 /** 285 * Use this for driving or navigation directions. 286 */ 287 AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE = 12, 288 289 /** 290 * Use this for user interface sounds, beeps, etcetera. 291 */ 292 AAUDIO_USAGE_ASSISTANCE_SONIFICATION = 13, 293 294 /** 295 * Use this for game audio and sound effects. 296 */ 297 AAUDIO_USAGE_GAME = 14, 298 299 /** 300 * Use this for audio responses to user queries, audio instructions or help utterances. 301 */ 302 AAUDIO_USAGE_ASSISTANT = 16, 303 304 /** 305 * Use this in case of playing sounds in an emergency. 306 * Privileged MODIFY_AUDIO_ROUTING permission required. 307 */ 308 AAUDIO_SYSTEM_USAGE_EMERGENCY = AAUDIO_SYSTEM_USAGE_OFFSET, 309 310 /** 311 * Use this for safety sounds and alerts, for example backup camera obstacle detection. 312 * Privileged MODIFY_AUDIO_ROUTING permission required. 313 */ 314 AAUDIO_SYSTEM_USAGE_SAFETY = AAUDIO_SYSTEM_USAGE_OFFSET + 1, 315 316 /** 317 * Use this for vehicle status alerts and information, for example the check engine light. 318 * Privileged MODIFY_AUDIO_ROUTING permission required. 319 */ 320 AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS = AAUDIO_SYSTEM_USAGE_OFFSET + 2, 321 322 /** 323 * Use this for traffic announcements, etc. 324 * Privileged MODIFY_AUDIO_ROUTING permission required. 325 */ 326 AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT = AAUDIO_SYSTEM_USAGE_OFFSET + 3, 327 }; 328 typedef int32_t aaudio_usage_t; 329 330 /** 331 * The CONTENT_TYPE attribute describes "what" you are playing. 332 * It expresses the general category of the content. This information is optional. 333 * But in case it is known (for instance AAUDIO_CONTENT_TYPE_MOVIE for a 334 * movie streaming service or AAUDIO_CONTENT_TYPE_SPEECH for 335 * an audio book application) this information might be used by the audio framework to 336 * enforce audio focus. 337 * 338 * Note that these match the equivalent values in {@link android.media.AudioAttributes} 339 * in the Android Java API. 340 * 341 * Added in API level 28. 342 */ 343 enum { 344 345 /** 346 * Use this for spoken voice, audio books, etcetera. 347 */ 348 AAUDIO_CONTENT_TYPE_SPEECH = 1, 349 350 /** 351 * Use this for pre-recorded or live music. 352 */ 353 AAUDIO_CONTENT_TYPE_MUSIC = 2, 354 355 /** 356 * Use this for a movie or video soundtrack. 357 */ 358 AAUDIO_CONTENT_TYPE_MOVIE = 3, 359 360 /** 361 * Use this for sound is designed to accompany a user action, 362 * such as a click or beep sound made when the user presses a button. 363 */ 364 AAUDIO_CONTENT_TYPE_SONIFICATION = 4 365 }; 366 typedef int32_t aaudio_content_type_t; 367 368 /** 369 * Defines the audio source. 370 * An audio source defines both a default physical source of audio signal, and a recording 371 * configuration. 372 * 373 * Note that these match the equivalent values in MediaRecorder.AudioSource in the Android Java API. 374 * 375 * Added in API level 28. 376 */ 377 enum { 378 /** 379 * Use this preset when other presets do not apply. 380 */ 381 AAUDIO_INPUT_PRESET_GENERIC = 1, 382 383 /** 384 * Use this preset when recording video. 385 */ 386 AAUDIO_INPUT_PRESET_CAMCORDER = 5, 387 388 /** 389 * Use this preset when doing speech recognition. 390 */ 391 AAUDIO_INPUT_PRESET_VOICE_RECOGNITION = 6, 392 393 /** 394 * Use this preset when doing telephony or voice messaging. 395 */ 396 AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION = 7, 397 398 /** 399 * Use this preset to obtain an input with no effects. 400 * Note that this input will not have automatic gain control 401 * so the recorded volume may be very low. 402 */ 403 AAUDIO_INPUT_PRESET_UNPROCESSED = 9, 404 405 /** 406 * Use this preset for capturing audio meant to be processed in real time 407 * and played back for live performance (e.g karaoke). 408 * The capture path will minimize latency and coupling with playback path. 409 * Available since API level 29. 410 */ 411 AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE = 10, 412 }; 413 typedef int32_t aaudio_input_preset_t; 414 415 /** 416 * Specifying if audio may or may not be captured by other apps or the system. 417 * 418 * Note that these match the equivalent values in {@link android.media.AudioAttributes} 419 * in the Android Java API. 420 * 421 * Added in API level 29. 422 */ 423 enum { 424 /** 425 * Indicates that the audio may be captured by any app. 426 * 427 * For privacy, the following usages can not be recorded: AAUDIO_VOICE_COMMUNICATION*, 428 * AAUDIO_USAGE_NOTIFICATION*, AAUDIO_USAGE_ASSISTANCE* and {@link #AAUDIO_USAGE_ASSISTANT}. 429 * 430 * On {@link android.os.Build.VERSION_CODES#Q}, this means only {@link #AAUDIO_USAGE_MEDIA} 431 * and {@link #AAUDIO_USAGE_GAME} may be captured. 432 * 433 * See {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_ALL}. 434 */ 435 AAUDIO_ALLOW_CAPTURE_BY_ALL = 1, 436 /** 437 * Indicates that the audio may only be captured by system apps. 438 * 439 * System apps can capture for many purposes like accessibility, user guidance... 440 * but have strong restriction. See 441 * {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_SYSTEM} for what the system apps 442 * can do with the capture audio. 443 */ 444 AAUDIO_ALLOW_CAPTURE_BY_SYSTEM = 2, 445 /** 446 * Indicates that the audio may not be recorded by any app, even if it is a system app. 447 * 448 * It is encouraged to use {@link #AAUDIO_ALLOW_CAPTURE_BY_SYSTEM} instead of this value as system apps 449 * provide significant and useful features for the user (eg. accessibility). 450 * See {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_NONE}. 451 */ 452 AAUDIO_ALLOW_CAPTURE_BY_NONE = 3, 453 }; 454 455 typedef int32_t aaudio_allowed_capture_policy_t; 456 457 /** 458 * These may be used with AAudioStreamBuilder_setSessionId(). 459 * 460 * Added in API level 28. 461 */ 462 enum { 463 /** 464 * Do not allocate a session ID. 465 * Effects cannot be used with this stream. 466 * Default. 467 * 468 * Added in API level 28. 469 */ 470 AAUDIO_SESSION_ID_NONE = -1, 471 472 /** 473 * Allocate a session ID that can be used to attach and control 474 * effects using the Java AudioEffects API. 475 * Note that using this may result in higher latency. 476 * 477 * Note that this matches the value of AudioManager.AUDIO_SESSION_ID_GENERATE. 478 * 479 * Added in API level 28. 480 */ 481 AAUDIO_SESSION_ID_ALLOCATE = 0, 482 }; 483 typedef int32_t aaudio_session_id_t; 484 485 typedef struct AAudioStreamStruct AAudioStream; 486 typedef struct AAudioStreamBuilderStruct AAudioStreamBuilder; 487 488 #ifndef AAUDIO_API 489 #define AAUDIO_API /* export this symbol */ 490 #endif 491 492 // ============================================================ 493 // Audio System 494 // ============================================================ 495 496 /** 497 * The text is the ASCII symbol corresponding to the returnCode, 498 * or an English message saying the returnCode is unrecognized. 499 * This is intended for developers to use when debugging. 500 * It is not for display to users. 501 * 502 * Available since API level 26. 503 * 504 * @return pointer to a text representation of an AAudio result code. 505 */ 506 AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode) __INTRODUCED_IN(26); 507 508 /** 509 * The text is the ASCII symbol corresponding to the stream state, 510 * or an English message saying the state is unrecognized. 511 * This is intended for developers to use when debugging. 512 * It is not for display to users. 513 * 514 * Available since API level 26. 515 * 516 * @return pointer to a text representation of an AAudio state. 517 */ 518 AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state) 519 __INTRODUCED_IN(26); 520 521 // ============================================================ 522 // StreamBuilder 523 // ============================================================ 524 525 /** 526 * Create a StreamBuilder that can be used to open a Stream. 527 * 528 * The deviceId is initially unspecified, meaning that the current default device will be used. 529 * 530 * The default direction is {@link #AAUDIO_DIRECTION_OUTPUT}. 531 * The default sharing mode is {@link #AAUDIO_SHARING_MODE_SHARED}. 532 * The data format, samplesPerFrames and sampleRate are unspecified and will be 533 * chosen by the device when it is opened. 534 * 535 * AAudioStreamBuilder_delete() must be called when you are done using the builder. 536 * 537 * Available since API level 26. 538 */ 539 AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder) 540 __INTRODUCED_IN(26); 541 542 /** 543 * Request an audio device identified device using an ID. 544 * On Android, for example, the ID could be obtained from the Java AudioManager. 545 * 546 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}, 547 * in which case the primary device will be used. 548 * 549 * Available since API level 26. 550 * 551 * @param builder reference provided by AAudio_createStreamBuilder() 552 * @param deviceId device identifier or {@link #AAUDIO_UNSPECIFIED} 553 */ 554 AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder, 555 int32_t deviceId) __INTRODUCED_IN(26); 556 557 /** 558 * Request a sample rate in Hertz. 559 * 560 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. 561 * An optimal value will then be chosen when the stream is opened. 562 * After opening a stream with an unspecified value, the application must 563 * query for the actual value, which may vary by device. 564 * 565 * If an exact value is specified then an opened stream will use that value. 566 * If a stream cannot be opened with the specified value then the open will fail. 567 * 568 * Available since API level 26. 569 * 570 * @param builder reference provided by AAudio_createStreamBuilder() 571 * @param sampleRate frames per second. Common rates include 44100 and 48000 Hz. 572 */ 573 AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder, 574 int32_t sampleRate) __INTRODUCED_IN(26); 575 576 /** 577 * Request a number of channels for the stream. 578 * 579 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. 580 * An optimal value will then be chosen when the stream is opened. 581 * After opening a stream with an unspecified value, the application must 582 * query for the actual value, which may vary by device. 583 * 584 * If an exact value is specified then an opened stream will use that value. 585 * If a stream cannot be opened with the specified value then the open will fail. 586 * 587 * Available since API level 26. 588 * 589 * @param builder reference provided by AAudio_createStreamBuilder() 590 * @param channelCount Number of channels desired. 591 */ 592 AAUDIO_API void AAudioStreamBuilder_setChannelCount(AAudioStreamBuilder* builder, 593 int32_t channelCount) __INTRODUCED_IN(26); 594 595 /** 596 * Identical to AAudioStreamBuilder_setChannelCount(). 597 * 598 * Available since API level 26. 599 * 600 * @param builder reference provided by AAudio_createStreamBuilder() 601 * @param samplesPerFrame Number of samples in a frame. 602 */ 603 AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder, 604 int32_t samplesPerFrame) __INTRODUCED_IN(26); 605 606 /** 607 * Request a sample data format, for example {@link #AAUDIO_FORMAT_PCM_I16}. 608 * 609 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. 610 * An optimal value will then be chosen when the stream is opened. 611 * After opening a stream with an unspecified value, the application must 612 * query for the actual value, which may vary by device. 613 * 614 * If an exact value is specified then an opened stream will use that value. 615 * If a stream cannot be opened with the specified value then the open will fail. 616 * 617 * Available since API level 26. 618 * 619 * @param builder reference provided by AAudio_createStreamBuilder() 620 * @param format common formats are {@link #AAUDIO_FORMAT_PCM_FLOAT} and 621 * {@link #AAUDIO_FORMAT_PCM_I16}. 622 */ 623 AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder, 624 aaudio_format_t format) __INTRODUCED_IN(26); 625 626 /** 627 * Request a mode for sharing the device. 628 * 629 * The default, if you do not call this function, is {@link #AAUDIO_SHARING_MODE_SHARED}. 630 * 631 * The requested sharing mode may not be available. 632 * The application can query for the actual mode after the stream is opened. 633 * 634 * Available since API level 26. 635 * 636 * @param builder reference provided by AAudio_createStreamBuilder() 637 * @param sharingMode {@link #AAUDIO_SHARING_MODE_SHARED} or {@link #AAUDIO_SHARING_MODE_EXCLUSIVE} 638 */ 639 AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder, 640 aaudio_sharing_mode_t sharingMode) __INTRODUCED_IN(26); 641 642 /** 643 * Request the direction for a stream. 644 * 645 * The default, if you do not call this function, is {@link #AAUDIO_DIRECTION_OUTPUT}. 646 * 647 * Available since API level 26. 648 * 649 * @param builder reference provided by AAudio_createStreamBuilder() 650 * @param direction {@link #AAUDIO_DIRECTION_OUTPUT} or {@link #AAUDIO_DIRECTION_INPUT} 651 */ 652 AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder, 653 aaudio_direction_t direction) __INTRODUCED_IN(26); 654 655 /** 656 * Set the requested buffer capacity in frames. 657 * The final AAudioStream capacity may differ, but will probably be at least this big. 658 * 659 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. 660 * 661 * Available since API level 26. 662 * 663 * @param builder reference provided by AAudio_createStreamBuilder() 664 * @param numFrames the desired buffer capacity in frames or {@link #AAUDIO_UNSPECIFIED} 665 */ 666 AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder, 667 int32_t numFrames) __INTRODUCED_IN(26); 668 669 /** 670 * Set the requested performance mode. 671 * 672 * Supported modes are {@link #AAUDIO_PERFORMANCE_MODE_NONE}, 673 * {@link #AAUDIO_PERFORMANCE_MODE_POWER_SAVING} * and {@link #AAUDIO_PERFORMANCE_MODE_LOW_LATENCY}. 674 * 675 * The default, if you do not call this function, is {@link #AAUDIO_PERFORMANCE_MODE_NONE}. 676 * 677 * You may not get the mode you requested. 678 * You can call AAudioStream_getPerformanceMode() 679 * to find out the final mode for the stream. 680 * 681 * Available since API level 26. 682 * 683 * @param builder reference provided by AAudio_createStreamBuilder() 684 * @param mode the desired performance mode, eg. {@link #AAUDIO_PERFORMANCE_MODE_LOW_LATENCY} 685 */ 686 AAUDIO_API void AAudioStreamBuilder_setPerformanceMode(AAudioStreamBuilder* builder, 687 aaudio_performance_mode_t mode) __INTRODUCED_IN(26); 688 689 /** 690 * Set the intended use case for the stream. 691 * 692 * The AAudio system will use this information to optimize the 693 * behavior of the stream. 694 * This could, for example, affect how volume and focus is handled for the stream. 695 * 696 * The default, if you do not call this function, is {@link #AAUDIO_USAGE_MEDIA}. 697 * 698 * Available since API level 28. 699 * 700 * @param builder reference provided by AAudio_createStreamBuilder() 701 * @param usage the desired usage, eg. {@link #AAUDIO_USAGE_GAME} 702 */ 703 AAUDIO_API void AAudioStreamBuilder_setUsage(AAudioStreamBuilder* builder, 704 aaudio_usage_t usage) __INTRODUCED_IN(28); 705 706 /** 707 * Set the type of audio data that the stream will carry. 708 * 709 * The AAudio system will use this information to optimize the 710 * behavior of the stream. 711 * This could, for example, affect whether a stream is paused when a notification occurs. 712 * 713 * The default, if you do not call this function, is {@link #AAUDIO_CONTENT_TYPE_MUSIC}. 714 * 715 * Available since API level 28. 716 * 717 * @param builder reference provided by AAudio_createStreamBuilder() 718 * @param contentType the type of audio data, eg. {@link #AAUDIO_CONTENT_TYPE_SPEECH} 719 */ 720 AAUDIO_API void AAudioStreamBuilder_setContentType(AAudioStreamBuilder* builder, 721 aaudio_content_type_t contentType) __INTRODUCED_IN(28); 722 723 /** 724 * Set the input (capture) preset for the stream. 725 * 726 * The AAudio system will use this information to optimize the 727 * behavior of the stream. 728 * This could, for example, affect which microphones are used and how the 729 * recorded data is processed. 730 * 731 * The default, if you do not call this function, is {@link #AAUDIO_INPUT_PRESET_VOICE_RECOGNITION}. 732 * That is because VOICE_RECOGNITION is the preset with the lowest latency 733 * on many platforms. 734 * 735 * Available since API level 28. 736 * 737 * @param builder reference provided by AAudio_createStreamBuilder() 738 * @param inputPreset the desired configuration for recording 739 */ 740 AAUDIO_API void AAudioStreamBuilder_setInputPreset(AAudioStreamBuilder* builder, 741 aaudio_input_preset_t inputPreset) __INTRODUCED_IN(28); 742 743 /** 744 * Specify whether this stream audio may or may not be captured by other apps or the system. 745 * 746 * The default is {@link #AAUDIO_ALLOW_CAPTURE_BY_ALL}. 747 * 748 * Note that an application can also set its global policy, in which case the most restrictive 749 * policy is always applied. See {@link android.media.AudioAttributes#setAllowedCapturePolicy(int)} 750 * 751 * Available since API level 29. 752 * 753 * @param builder reference provided by AAudio_createStreamBuilder() 754 * @param capturePolicy the desired level of opt-out from being captured. 755 */ 756 AAUDIO_API void AAudioStreamBuilder_setAllowedCapturePolicy(AAudioStreamBuilder* builder, 757 aaudio_allowed_capture_policy_t capturePolicy) __INTRODUCED_IN(29); 758 759 /** Set the requested session ID. 760 * 761 * The session ID can be used to associate a stream with effects processors. 762 * The effects are controlled using the Android AudioEffect Java API. 763 * 764 * The default, if you do not call this function, is {@link #AAUDIO_SESSION_ID_NONE}. 765 * 766 * If set to {@link #AAUDIO_SESSION_ID_ALLOCATE} then a session ID will be allocated 767 * when the stream is opened. 768 * 769 * The allocated session ID can be obtained by calling AAudioStream_getSessionId() 770 * and then used with this function when opening another stream. 771 * This allows effects to be shared between streams. 772 * 773 * Session IDs from AAudio can be used with the Android Java APIs and vice versa. 774 * So a session ID from an AAudio stream can be passed to Java 775 * and effects applied using the Java AudioEffect API. 776 * 777 * Note that allocating or setting a session ID may result in a stream with higher latency. 778 * 779 * Allocated session IDs will always be positive and nonzero. 780 * 781 * Available since API level 28. 782 * 783 * @param builder reference provided by AAudio_createStreamBuilder() 784 * @param sessionId an allocated sessionID or {@link #AAUDIO_SESSION_ID_ALLOCATE} 785 */ 786 AAUDIO_API void AAudioStreamBuilder_setSessionId(AAudioStreamBuilder* builder, 787 aaudio_session_id_t sessionId) __INTRODUCED_IN(28); 788 789 790 /** Indicates whether this input stream must be marked as privacy sensitive or not. 791 * 792 * When true, this input stream is privacy sensitive and any concurrent capture 793 * is not permitted. 794 * 795 * This is off (false) by default except when the input preset is {@link #AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION} 796 * or {@link #AAUDIO_INPUT_PRESET_CAMCORDER}. 797 * 798 * Always takes precedence over default from input preset when set explicitly. 799 * 800 * Only relevant if the stream direction is {@link #AAUDIO_DIRECTION_INPUT}. 801 * 802 * Added in API level 30. 803 * 804 * @param builder reference provided by AAudio_createStreamBuilder() 805 * @param privacySensitive true if capture from this stream must be marked as privacy sensitive, 806 * false otherwise. 807 */ 808 AAUDIO_API void AAudioStreamBuilder_setPrivacySensitive(AAudioStreamBuilder* builder, 809 bool privacySensitive) __INTRODUCED_IN(30); 810 811 /** 812 * Return one of these values from the data callback function. 813 */ 814 enum { 815 816 /** 817 * Continue calling the callback. 818 */ 819 AAUDIO_CALLBACK_RESULT_CONTINUE = 0, 820 821 /** 822 * Stop calling the callback. 823 * 824 * The application will still need to call AAudioStream_requestPause() 825 * or AAudioStream_requestStop(). 826 */ 827 AAUDIO_CALLBACK_RESULT_STOP, 828 829 }; 830 typedef int32_t aaudio_data_callback_result_t; 831 832 /** 833 * Prototype for the data function that is passed to AAudioStreamBuilder_setDataCallback(). 834 * 835 * For an output stream, this function should render and write numFrames of data 836 * in the streams current data format to the audioData buffer. 837 * 838 * For an input stream, this function should read and process numFrames of data 839 * from the audioData buffer. 840 * 841 * The audio data is passed through the buffer. So do NOT call AAudioStream_read() or 842 * AAudioStream_write() on the stream that is making the callback. 843 * 844 * Note that numFrames can vary unless AAudioStreamBuilder_setFramesPerDataCallback() 845 * is called. 846 * 847 * Also note that this callback function should be considered a "real-time" function. 848 * It must not do anything that could cause an unbounded delay because that can cause the 849 * audio to glitch or pop. 850 * 851 * These are things the function should NOT do: 852 * <ul> 853 * <li>allocate memory using, for example, malloc() or new</li> 854 * <li>any file operations such as opening, closing, reading or writing</li> 855 * <li>any network operations such as streaming</li> 856 * <li>use any mutexes or other synchronization primitives</li> 857 * <li>sleep</li> 858 * <li>stop or close the stream</li> 859 * <li>AAudioStream_read()</li> 860 * <li>AAudioStream_write()</li> 861 * </ul> 862 * 863 * The following are OK to call from the data callback: 864 * <ul> 865 * <li>AAudioStream_get*()</li> 866 * <li>AAudio_convertResultToText()</li> 867 * </ul> 868 * 869 * If you need to move data, eg. MIDI commands, in or out of the callback function then 870 * we recommend the use of non-blocking techniques such as an atomic FIFO. 871 * 872 * @param stream reference provided by AAudioStreamBuilder_openStream() 873 * @param userData the same address that was passed to AAudioStreamBuilder_setCallback() 874 * @param audioData a pointer to the audio data 875 * @param numFrames the number of frames to be processed, which can vary 876 * @return AAUDIO_CALLBACK_RESULT_* 877 */ 878 typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)( 879 AAudioStream *stream, 880 void *userData, 881 void *audioData, 882 int32_t numFrames); 883 884 /** 885 * Request that AAudio call this functions when the stream is running. 886 * 887 * Note that when using this callback, the audio data will be passed in or out 888 * of the function as an argument. 889 * So you cannot call AAudioStream_write() or AAudioStream_read() 890 * on the same stream that has an active data callback. 891 * 892 * The callback function will start being called after AAudioStream_requestStart() 893 * is called. 894 * It will stop being called after AAudioStream_requestPause() or 895 * AAudioStream_requestStop() is called. 896 * 897 * This callback function will be called on a real-time thread owned by AAudio. See 898 * {@link #AAudioStream_dataCallback} for more information. 899 * 900 * Note that the AAudio callbacks will never be called simultaneously from multiple threads. 901 * 902 * Available since API level 26. 903 * 904 * @param builder reference provided by AAudio_createStreamBuilder() 905 * @param callback pointer to a function that will process audio data. 906 * @param userData pointer to an application data structure that will be passed 907 * to the callback functions. 908 */ 909 AAUDIO_API void AAudioStreamBuilder_setDataCallback(AAudioStreamBuilder* builder, 910 AAudioStream_dataCallback callback, void *userData) __INTRODUCED_IN(26); 911 912 /** 913 * Set the requested data callback buffer size in frames. 914 * See {@link #AAudioStream_dataCallback}. 915 * 916 * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. 917 * 918 * For the lowest possible latency, do not call this function. AAudio will then 919 * call the dataProc callback function with whatever size is optimal. 920 * That size may vary from one callback to another. 921 * 922 * Only use this function if the application requires a specific number of frames for processing. 923 * The application might, for example, be using an FFT that requires 924 * a specific power-of-two sized buffer. 925 * 926 * AAudio may need to add additional buffering in order to adapt between the internal 927 * buffer size and the requested buffer size. 928 * 929 * If you do call this function then the requested size should be less than 930 * half the buffer capacity, to allow double buffering. 931 * 932 * Available since API level 26. 933 * 934 * @param builder reference provided by AAudio_createStreamBuilder() 935 * @param numFrames the desired buffer size in frames or {@link #AAUDIO_UNSPECIFIED} 936 */ 937 AAUDIO_API void AAudioStreamBuilder_setFramesPerDataCallback(AAudioStreamBuilder* builder, 938 int32_t numFrames) __INTRODUCED_IN(26); 939 940 /** 941 * Prototype for the callback function that is passed to 942 * AAudioStreamBuilder_setErrorCallback(). 943 * 944 * The following may NOT be called from the error callback: 945 * <ul> 946 * <li>AAudioStream_requestStop()</li> 947 * <li>AAudioStream_requestPause()</li> 948 * <li>AAudioStream_close()</li> 949 * <li>AAudioStream_waitForStateChange()</li> 950 * <li>AAudioStream_read()</li> 951 * <li>AAudioStream_write()</li> 952 * </ul> 953 * 954 * The following are OK to call from the error callback: 955 * <ul> 956 * <li>AAudioStream_get*()</li> 957 * <li>AAudio_convertResultToText()</li> 958 * </ul> 959 * 960 * @param stream reference provided by AAudioStreamBuilder_openStream() 961 * @param userData the same address that was passed to AAudioStreamBuilder_setErrorCallback() 962 * @param error an AAUDIO_ERROR_* value. 963 */ 964 typedef void (*AAudioStream_errorCallback)( 965 AAudioStream *stream, 966 void *userData, 967 aaudio_result_t error); 968 969 /** 970 * Request that AAudio call this function if any error occurs or the stream is disconnected. 971 * 972 * It will be called, for example, if a headset or a USB device is unplugged causing the stream's 973 * device to be unavailable or "disconnected". 974 * Another possible cause of error would be a timeout or an unanticipated internal error. 975 * 976 * In response, this function should signal or create another thread to stop 977 * and close this stream. The other thread could then reopen a stream on another device. 978 * Do not stop or close the stream, or reopen the new stream, directly from this callback. 979 * 980 * This callback will not be called because of actions by the application, such as stopping 981 * or closing a stream. 982 * 983 * Note that the AAudio callbacks will never be called simultaneously from multiple threads. 984 * 985 * Available since API level 26. 986 * 987 * @param builder reference provided by AAudio_createStreamBuilder() 988 * @param callback pointer to a function that will be called if an error occurs. 989 * @param userData pointer to an application data structure that will be passed 990 * to the callback functions. 991 */ 992 AAUDIO_API void AAudioStreamBuilder_setErrorCallback(AAudioStreamBuilder* builder, 993 AAudioStream_errorCallback callback, void *userData) __INTRODUCED_IN(26); 994 995 /** 996 * Open a stream based on the options in the StreamBuilder. 997 * 998 * AAudioStream_close() must be called when finished with the stream to recover 999 * the memory and to free the associated resources. 1000 * 1001 * Available since API level 26. 1002 * 1003 * @param builder reference provided by AAudio_createStreamBuilder() 1004 * @param stream pointer to a variable to receive the new stream reference 1005 * @return {@link #AAUDIO_OK} or a negative error. 1006 */ 1007 AAUDIO_API aaudio_result_t AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder, 1008 AAudioStream** stream) __INTRODUCED_IN(26); 1009 1010 /** 1011 * Delete the resources associated with the StreamBuilder. 1012 * 1013 * Available since API level 26. 1014 * 1015 * @param builder reference provided by AAudio_createStreamBuilder() 1016 * @return {@link #AAUDIO_OK} or a negative error. 1017 */ 1018 AAUDIO_API aaudio_result_t AAudioStreamBuilder_delete(AAudioStreamBuilder* builder) 1019 __INTRODUCED_IN(26); 1020 1021 // ============================================================ 1022 // Stream Control 1023 // ============================================================ 1024 1025 #if __ANDROID_API__ >= 30 1026 /** 1027 * Free the audio resources associated with a stream created by 1028 * AAudioStreamBuilder_openStream(). 1029 * AAudioStream_close() should be called at some point after calling 1030 * this function. 1031 * 1032 * After this call, the stream will be in {@link #AAUDIO_STREAM_STATE_CLOSING} 1033 * 1034 * This function is useful if you want to release the audio resources immediately, 1035 * but still allow queries to the stream to occur from other threads. This often 1036 * happens if you are monitoring stream progress from a UI thread. 1037 * 1038 * @param stream reference provided by AAudioStreamBuilder_openStream() 1039 * @return {@link #AAUDIO_OK} or a negative error. 1040 */ 1041 AAUDIO_API aaudio_result_t AAudioStream_release(AAudioStream* stream) __INTRODUCED_IN(30); 1042 #endif // __ANDROID_API__ 1043 1044 /** 1045 * Delete the internal data structures associated with the stream created 1046 * by AAudioStreamBuilder_openStream(). 1047 * 1048 * If AAudioStream_release() has not been called then it will be called automatically. 1049 * 1050 * @param stream reference provided by AAudioStreamBuilder_openStream() 1051 * @return {@link #AAUDIO_OK} or a negative error. 1052 */ 1053 AAUDIO_API aaudio_result_t AAudioStream_close(AAudioStream* stream) __INTRODUCED_IN(26); 1054 1055 /** 1056 * Asynchronously request to start playing the stream. For output streams, one should 1057 * write to the stream to fill the buffer before starting. 1058 * Otherwise it will underflow. 1059 * After this call the state will be in {@link #AAUDIO_STREAM_STATE_STARTING} or 1060 * {@link #AAUDIO_STREAM_STATE_STARTED}. 1061 * 1062 * Available since API level 26. 1063 * 1064 * @param stream reference provided by AAudioStreamBuilder_openStream() 1065 * @return {@link #AAUDIO_OK} or a negative error. 1066 */ 1067 AAUDIO_API aaudio_result_t AAudioStream_requestStart(AAudioStream* stream) __INTRODUCED_IN(26); 1068 1069 /** 1070 * Asynchronous request for the stream to pause. 1071 * Pausing a stream will freeze the data flow but not flush any buffers. 1072 * Use AAudioStream_requestStart() to resume playback after a pause. 1073 * After this call the state will be in {@link #AAUDIO_STREAM_STATE_PAUSING} or 1074 * {@link #AAUDIO_STREAM_STATE_PAUSED}. 1075 * 1076 * This will return {@link #AAUDIO_ERROR_UNIMPLEMENTED} for input streams. 1077 * For input streams use AAudioStream_requestStop(). 1078 * 1079 * Available since API level 26. 1080 * 1081 * @param stream reference provided by AAudioStreamBuilder_openStream() 1082 * @return {@link #AAUDIO_OK} or a negative error. 1083 */ 1084 AAUDIO_API aaudio_result_t AAudioStream_requestPause(AAudioStream* stream) __INTRODUCED_IN(26); 1085 1086 /** 1087 * Asynchronous request for the stream to flush. 1088 * Flushing will discard any pending data. 1089 * This call only works if the stream is pausing or paused. TODO review 1090 * Frame counters are not reset by a flush. They may be advanced. 1091 * After this call the state will be in {@link #AAUDIO_STREAM_STATE_FLUSHING} or 1092 * {@link #AAUDIO_STREAM_STATE_FLUSHED}. 1093 * 1094 * This will return {@link #AAUDIO_ERROR_UNIMPLEMENTED} for input streams. 1095 * 1096 * Available since API level 26. 1097 * 1098 * @param stream reference provided by AAudioStreamBuilder_openStream() 1099 * @return {@link #AAUDIO_OK} or a negative error. 1100 */ 1101 AAUDIO_API aaudio_result_t AAudioStream_requestFlush(AAudioStream* stream) __INTRODUCED_IN(26); 1102 1103 /** 1104 * Asynchronous request for the stream to stop. 1105 * The stream will stop after all of the data currently buffered has been played. 1106 * After this call the state will be in {@link #AAUDIO_STREAM_STATE_STOPPING} or 1107 * {@link #AAUDIO_STREAM_STATE_STOPPED}. 1108 * 1109 * Available since API level 26. 1110 * 1111 * @param stream reference provided by AAudioStreamBuilder_openStream() 1112 * @return {@link #AAUDIO_OK} or a negative error. 1113 */ 1114 AAUDIO_API aaudio_result_t AAudioStream_requestStop(AAudioStream* stream) __INTRODUCED_IN(26); 1115 1116 /** 1117 * Query the current state of the client, eg. {@link #AAUDIO_STREAM_STATE_PAUSING} 1118 * 1119 * This function will immediately return the state without updating the state. 1120 * If you want to update the client state based on the server state then 1121 * call AAudioStream_waitForStateChange() with currentState 1122 * set to {@link #AAUDIO_STREAM_STATE_UNKNOWN} and a zero timeout. 1123 * 1124 * Available since API level 26. 1125 * 1126 * @param stream reference provided by AAudioStreamBuilder_openStream() 1127 */ 1128 AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream) __INTRODUCED_IN(26); 1129 1130 /** 1131 * Wait until the current state no longer matches the input state. 1132 * 1133 * This will update the current client state. 1134 * 1135 * <pre><code> 1136 * aaudio_result_t result = AAUDIO_OK; 1137 * aaudio_stream_state_t currentState = AAudioStream_getState(stream); 1138 * aaudio_stream_state_t inputState = currentState; 1139 * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSED) { 1140 * result = AAudioStream_waitForStateChange( 1141 * stream, inputState, ¤tState, MY_TIMEOUT_NANOS); 1142 * inputState = currentState; 1143 * } 1144 * </code></pre> 1145 * 1146 * Available since API level 26. 1147 * 1148 * @param stream A reference provided by AAudioStreamBuilder_openStream() 1149 * @param inputState The state we want to avoid. 1150 * @param nextState Pointer to a variable that will be set to the new state. 1151 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. 1152 * @return {@link #AAUDIO_OK} or a negative error. 1153 */ 1154 AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream, 1155 aaudio_stream_state_t inputState, aaudio_stream_state_t *nextState, 1156 int64_t timeoutNanoseconds) __INTRODUCED_IN(26); 1157 1158 // ============================================================ 1159 // Stream I/O 1160 // ============================================================ 1161 1162 /** 1163 * Read data from the stream. 1164 * 1165 * The call will wait until the read is complete or until it runs out of time. 1166 * If timeoutNanos is zero then this call will not wait. 1167 * 1168 * Note that timeoutNanoseconds is a relative duration in wall clock time. 1169 * Time will not stop if the thread is asleep. 1170 * So it will be implemented using CLOCK_BOOTTIME. 1171 * 1172 * This call is "strong non-blocking" unless it has to wait for data. 1173 * 1174 * If the call times out then zero or a partial frame count will be returned. 1175 * 1176 * Available since API level 26. 1177 * 1178 * @param stream A stream created using AAudioStreamBuilder_openStream(). 1179 * @param buffer The address of the first sample. 1180 * @param numFrames Number of frames to read. Only complete frames will be written. 1181 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. 1182 * @return The number of frames actually read or a negative error. 1183 */ 1184 AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream, 1185 void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) __INTRODUCED_IN(26); 1186 1187 /** 1188 * Write data to the stream. 1189 * 1190 * The call will wait until the write is complete or until it runs out of time. 1191 * If timeoutNanos is zero then this call will not wait. 1192 * 1193 * Note that timeoutNanoseconds is a relative duration in wall clock time. 1194 * Time will not stop if the thread is asleep. 1195 * So it will be implemented using CLOCK_BOOTTIME. 1196 * 1197 * This call is "strong non-blocking" unless it has to wait for room in the buffer. 1198 * 1199 * If the call times out then zero or a partial frame count will be returned. 1200 * 1201 * Available since API level 26. 1202 * 1203 * @param stream A stream created using AAudioStreamBuilder_openStream(). 1204 * @param buffer The address of the first sample. 1205 * @param numFrames Number of frames to write. Only complete frames will be written. 1206 * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. 1207 * @return The number of frames actually written or a negative error. 1208 */ 1209 AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream, 1210 const void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) __INTRODUCED_IN(26); 1211 1212 // ============================================================ 1213 // Stream - queries 1214 // ============================================================ 1215 1216 /** 1217 * This can be used to adjust the latency of the buffer by changing 1218 * the threshold where blocking will occur. 1219 * By combining this with AAudioStream_getXRunCount(), the latency can be tuned 1220 * at run-time for each device. 1221 * 1222 * This cannot be set higher than AAudioStream_getBufferCapacityInFrames(). 1223 * 1224 * Note that you will probably not get the exact size you request. 1225 * You can check the return value or call AAudioStream_getBufferSizeInFrames() 1226 * to see what the actual final size is. 1227 * 1228 * Available since API level 26. 1229 * 1230 * @param stream reference provided by AAudioStreamBuilder_openStream() 1231 * @param numFrames requested number of frames that can be filled without blocking 1232 * @return actual buffer size in frames or a negative error 1233 */ 1234 AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream, 1235 int32_t numFrames) __INTRODUCED_IN(26); 1236 1237 /** 1238 * Query the maximum number of frames that can be filled without blocking. 1239 * 1240 * Available since API level 26. 1241 * 1242 * @param stream reference provided by AAudioStreamBuilder_openStream() 1243 * @return buffer size in frames. 1244 */ 1245 AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream) __INTRODUCED_IN(26); 1246 1247 /** 1248 * Query the number of frames that the application should read or write at 1249 * one time for optimal performance. It is OK if an application writes 1250 * a different number of frames. But the buffer size may need to be larger 1251 * in order to avoid underruns or overruns. 1252 * 1253 * Note that this may or may not match the actual device burst size. 1254 * For some endpoints, the burst size can vary dynamically. 1255 * But these tend to be devices with high latency. 1256 * 1257 * Available since API level 26. 1258 * 1259 * @param stream reference provided by AAudioStreamBuilder_openStream() 1260 * @return burst size 1261 */ 1262 AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream) __INTRODUCED_IN(26); 1263 1264 /** 1265 * Query maximum buffer capacity in frames. 1266 * 1267 * Available since API level 26. 1268 * 1269 * @param stream reference provided by AAudioStreamBuilder_openStream() 1270 * @return buffer capacity in frames 1271 */ 1272 AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream) __INTRODUCED_IN(26); 1273 1274 /** 1275 * Query the size of the buffer that will be passed to the dataProc callback 1276 * in the numFrames parameter. 1277 * 1278 * This call can be used if the application needs to know the value of numFrames before 1279 * the stream is started. This is not normally necessary. 1280 * 1281 * If a specific size was requested by calling 1282 * AAudioStreamBuilder_setFramesPerDataCallback() then this will be the same size. 1283 * 1284 * If AAudioStreamBuilder_setFramesPerDataCallback() was not called then this will 1285 * return the size chosen by AAudio, or {@link #AAUDIO_UNSPECIFIED}. 1286 * 1287 * {@link #AAUDIO_UNSPECIFIED} indicates that the callback buffer size for this stream 1288 * may vary from one dataProc callback to the next. 1289 * 1290 * Available since API level 26. 1291 * 1292 * @param stream reference provided by AAudioStreamBuilder_openStream() 1293 * @return callback buffer size in frames or {@link #AAUDIO_UNSPECIFIED} 1294 */ 1295 AAUDIO_API int32_t AAudioStream_getFramesPerDataCallback(AAudioStream* stream) __INTRODUCED_IN(26); 1296 1297 /** 1298 * An XRun is an Underrun or an Overrun. 1299 * During playing, an underrun will occur if the stream is not written in time 1300 * and the system runs out of valid data. 1301 * During recording, an overrun will occur if the stream is not read in time 1302 * and there is no place to put the incoming data so it is discarded. 1303 * 1304 * An underrun or overrun can cause an audible "pop" or "glitch". 1305 * 1306 * Note that some INPUT devices may not support this function. 1307 * In that case a 0 will always be returned. 1308 * 1309 * Available since API level 26. 1310 * 1311 * @param stream reference provided by AAudioStreamBuilder_openStream() 1312 * @return the underrun or overrun count 1313 */ 1314 AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream) __INTRODUCED_IN(26); 1315 1316 /** 1317 * Available since API level 26. 1318 * 1319 * @param stream reference provided by AAudioStreamBuilder_openStream() 1320 * @return actual sample rate 1321 */ 1322 AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream) __INTRODUCED_IN(26); 1323 1324 /** 1325 * A stream has one or more channels of data. 1326 * A frame will contain one sample for each channel. 1327 * 1328 * Available since API level 26. 1329 * 1330 * @param stream reference provided by AAudioStreamBuilder_openStream() 1331 * @return actual number of channels 1332 */ 1333 AAUDIO_API int32_t AAudioStream_getChannelCount(AAudioStream* stream) __INTRODUCED_IN(26); 1334 1335 /** 1336 * Identical to AAudioStream_getChannelCount(). 1337 * 1338 * Available since API level 26. 1339 * 1340 * @param stream reference provided by AAudioStreamBuilder_openStream() 1341 * @return actual number of samples frame 1342 */ 1343 AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream) __INTRODUCED_IN(26); 1344 1345 /** 1346 * Available since API level 26. 1347 * 1348 * @param stream reference provided by AAudioStreamBuilder_openStream() 1349 * @return actual device ID 1350 */ 1351 AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream) __INTRODUCED_IN(26); 1352 1353 /** 1354 * Available since API level 26. 1355 * 1356 * @param stream reference provided by AAudioStreamBuilder_openStream() 1357 * @return actual data format 1358 */ 1359 AAUDIO_API aaudio_format_t AAudioStream_getFormat(AAudioStream* stream) __INTRODUCED_IN(26); 1360 1361 /** 1362 * Provide actual sharing mode. 1363 * 1364 * Available since API level 26. 1365 * 1366 * @param stream reference provided by AAudioStreamBuilder_openStream() 1367 * @return actual sharing mode 1368 */ 1369 AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream) 1370 __INTRODUCED_IN(26); 1371 1372 /** 1373 * Get the performance mode used by the stream. 1374 * 1375 * Available since API level 26. 1376 * 1377 * @param stream reference provided by AAudioStreamBuilder_openStream() 1378 */ 1379 AAUDIO_API aaudio_performance_mode_t AAudioStream_getPerformanceMode(AAudioStream* stream) 1380 __INTRODUCED_IN(26); 1381 1382 /** 1383 * Available since API level 26. 1384 * 1385 * @param stream reference provided by AAudioStreamBuilder_openStream() 1386 * @return direction 1387 */ 1388 AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream) __INTRODUCED_IN(26); 1389 1390 /** 1391 * Passes back the number of frames that have been written since the stream was created. 1392 * For an output stream, this will be advanced by the application calling write() 1393 * or by a data callback. 1394 * For an input stream, this will be advanced by the endpoint. 1395 * 1396 * The frame position is monotonically increasing. 1397 * 1398 * Available since API level 26. 1399 * 1400 * @param stream reference provided by AAudioStreamBuilder_openStream() 1401 * @return frames written 1402 */ 1403 AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream) __INTRODUCED_IN(26); 1404 1405 /** 1406 * Passes back the number of frames that have been read since the stream was created. 1407 * For an output stream, this will be advanced by the endpoint. 1408 * For an input stream, this will be advanced by the application calling read() 1409 * or by a data callback. 1410 * 1411 * The frame position is monotonically increasing. 1412 * 1413 * Available since API level 26. 1414 * 1415 * @param stream reference provided by AAudioStreamBuilder_openStream() 1416 * @return frames read 1417 */ 1418 AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream) __INTRODUCED_IN(26); 1419 1420 /** 1421 * Passes back the session ID associated with this stream. 1422 * 1423 * The session ID can be used to associate a stream with effects processors. 1424 * The effects are controlled using the Android AudioEffect Java API. 1425 * 1426 * If AAudioStreamBuilder_setSessionId() was 1427 * called with {@link #AAUDIO_SESSION_ID_ALLOCATE} 1428 * then a new session ID should be allocated once when the stream is opened. 1429 * 1430 * If AAudioStreamBuilder_setSessionId() was called with a previously allocated 1431 * session ID then that value should be returned. 1432 * 1433 * If AAudioStreamBuilder_setSessionId() was not called then this function should 1434 * return {@link #AAUDIO_SESSION_ID_NONE}. 1435 * 1436 * The sessionID for a stream should not change once the stream has been opened. 1437 * 1438 * Available since API level 28. 1439 * 1440 * @param stream reference provided by AAudioStreamBuilder_openStream() 1441 * @return session ID or {@link #AAUDIO_SESSION_ID_NONE} 1442 */ 1443 AAUDIO_API aaudio_session_id_t AAudioStream_getSessionId(AAudioStream* stream) __INTRODUCED_IN(28); 1444 1445 /** 1446 * Passes back the time at which a particular frame was presented. 1447 * This can be used to synchronize audio with video or MIDI. 1448 * It can also be used to align a recorded stream with a playback stream. 1449 * 1450 * Timestamps are only valid when the stream is in {@link #AAUDIO_STREAM_STATE_STARTED}. 1451 * {@link #AAUDIO_ERROR_INVALID_STATE} will be returned if the stream is not started. 1452 * Note that because requestStart() is asynchronous, timestamps will not be valid until 1453 * a short time after calling requestStart(). 1454 * So {@link #AAUDIO_ERROR_INVALID_STATE} should not be considered a fatal error. 1455 * Just try calling again later. 1456 * 1457 * If an error occurs, then the position and time will not be modified. 1458 * 1459 * The position and time passed back are monotonically increasing. 1460 * 1461 * Available since API level 26. 1462 * 1463 * @param stream reference provided by AAudioStreamBuilder_openStream() 1464 * @param clockid CLOCK_MONOTONIC or CLOCK_BOOTTIME 1465 * @param framePosition pointer to a variable to receive the position 1466 * @param timeNanoseconds pointer to a variable to receive the time 1467 * @return {@link #AAUDIO_OK} or a negative error 1468 */ 1469 AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream, 1470 clockid_t clockid, int64_t *framePosition, int64_t *timeNanoseconds) __INTRODUCED_IN(26); 1471 1472 /** 1473 * Return the use case for the stream. 1474 * 1475 * Available since API level 28. 1476 * 1477 * @param stream reference provided by AAudioStreamBuilder_openStream() 1478 * @return frames read 1479 */ 1480 AAUDIO_API aaudio_usage_t AAudioStream_getUsage(AAudioStream* stream) __INTRODUCED_IN(28); 1481 1482 /** 1483 * Return the content type for the stream. 1484 * 1485 * Available since API level 28. 1486 * 1487 * @param stream reference provided by AAudioStreamBuilder_openStream() 1488 * @return content type, for example {@link #AAUDIO_CONTENT_TYPE_MUSIC} 1489 */ 1490 AAUDIO_API aaudio_content_type_t AAudioStream_getContentType(AAudioStream* stream) 1491 __INTRODUCED_IN(28); 1492 1493 /** 1494 * Return the input preset for the stream. 1495 * 1496 * Available since API level 28. 1497 * 1498 * @param stream reference provided by AAudioStreamBuilder_openStream() 1499 * @return input preset, for example {@link #AAUDIO_INPUT_PRESET_CAMCORDER} 1500 */ 1501 AAUDIO_API aaudio_input_preset_t AAudioStream_getInputPreset(AAudioStream* stream) 1502 __INTRODUCED_IN(28); 1503 1504 /** 1505 * Return the policy that determines whether the audio may or may not be captured 1506 * by other apps or the system. 1507 * 1508 * Available since API level 29. 1509 * 1510 * @param stream reference provided by AAudioStreamBuilder_openStream() 1511 * @return the allowed capture policy, for example {@link #AAUDIO_ALLOW_CAPTURE_BY_ALL} 1512 */ 1513 AAUDIO_API aaudio_allowed_capture_policy_t AAudioStream_getAllowedCapturePolicy( 1514 AAudioStream* stream) __INTRODUCED_IN(29); 1515 1516 1517 /** 1518 * Return whether this input stream is marked as privacy sensitive or not. 1519 * 1520 * See {@link #AAudioStreamBuilder_setPrivacySensitive()}. 1521 * 1522 * Added in API level 30. 1523 * 1524 * @param stream reference provided by AAudioStreamBuilder_openStream() 1525 * @return true if privacy sensitive, false otherwise 1526 */ 1527 AAUDIO_API bool AAudioStream_isPrivacySensitive(AAudioStream* stream) 1528 __INTRODUCED_IN(30); 1529 1530 #ifdef __cplusplus 1531 } 1532 #endif 1533 1534 #endif //AAUDIO_AAUDIO_H 1535 1536 /** @} */ 1537