1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include "GLFramebuffer.h"
20 
21 #include <GLES/gl.h>
22 #include <GLES/glext.h>
23 #include <GLES2/gl2ext.h>
24 #include <GLES3/gl3.h>
25 #include <gui/DebugEGLImageTracker.h>
26 #include <nativebase/nativebase.h>
27 #include <utils/Trace.h>
28 #include "GLESRenderEngine.h"
29 
30 namespace android {
31 namespace renderengine {
32 namespace gl {
33 
GLFramebuffer(GLESRenderEngine & engine)34 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine)
35       : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
36     glGenTextures(1, &mTextureName);
37     glGenFramebuffers(1, &mFramebufferName);
38 }
39 
~GLFramebuffer()40 GLFramebuffer::~GLFramebuffer() {
41     glDeleteFramebuffers(1, &mFramebufferName);
42     glDeleteTextures(1, &mTextureName);
43 }
44 
setNativeWindowBuffer(ANativeWindowBuffer * nativeBuffer,bool isProtected,const bool useFramebufferCache)45 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
46                                           const bool useFramebufferCache) {
47     ATRACE_CALL();
48     if (mEGLImage != EGL_NO_IMAGE_KHR) {
49         if (!usingFramebufferCache) {
50             eglDestroyImageKHR(mEGLDisplay, mEGLImage);
51             DEBUG_EGL_IMAGE_TRACKER_DESTROY();
52         }
53         mEGLImage = EGL_NO_IMAGE_KHR;
54         mBufferWidth = 0;
55         mBufferHeight = 0;
56     }
57 
58     if (nativeBuffer) {
59         mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected,
60                                                            useFramebufferCache);
61         if (mEGLImage == EGL_NO_IMAGE_KHR) {
62             return false;
63         }
64         usingFramebufferCache = useFramebufferCache;
65         mBufferWidth = nativeBuffer->width;
66         mBufferHeight = nativeBuffer->height;
67     }
68     return true;
69 }
70 
allocateBuffers(uint32_t width,uint32_t height,void * data)71 void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) {
72     ATRACE_CALL();
73 
74     glBindTexture(GL_TEXTURE_2D, mTextureName);
75     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
76     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
77     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
78     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
79     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
80 
81     mBufferHeight = height;
82     mBufferWidth = width;
83     mEngine.checkErrors("Allocating Fbo texture");
84 
85     bind();
86     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0);
87     mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
88     unbind();
89     glBindTexture(GL_TEXTURE_2D, 0);
90 
91     if (mStatus != GL_FRAMEBUFFER_COMPLETE) {
92         ALOGE("Frame buffer is not complete. Error %d", mStatus);
93     }
94 }
95 
bind() const96 void GLFramebuffer::bind() const {
97     glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName);
98 }
99 
bindAsReadBuffer() const100 void GLFramebuffer::bindAsReadBuffer() const {
101     glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferName);
102 }
103 
bindAsDrawBuffer() const104 void GLFramebuffer::bindAsDrawBuffer() const {
105     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferName);
106 }
107 
unbind() const108 void GLFramebuffer::unbind() const {
109     glBindFramebuffer(GL_FRAMEBUFFER, 0);
110 }
111 
112 } // namespace gl
113 } // namespace renderengine
114 } // namespace android
115