1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaCanvas.h"
18 
19 #include "CanvasProperty.h"
20 #include "NinePatchUtils.h"
21 #include "VectorDrawable.h"
22 #include "hwui/Bitmap.h"
23 #include "hwui/MinikinUtils.h"
24 #include "hwui/PaintFilter.h"
25 #include "pipeline/skia/AnimatedDrawables.h"
26 
27 #include <SkAndroidFrameworkUtils.h>
28 #include <SkAnimatedImage.h>
29 #include <SkCanvasPriv.h>
30 #include <SkCanvasStateUtils.h>
31 #include <SkColorFilter.h>
32 #include <SkDeque.h>
33 #include <SkDrawable.h>
34 #include <SkFont.h>
35 #include <SkGraphics.h>
36 #include <SkImage.h>
37 #include <SkImagePriv.h>
38 #include <SkPicture.h>
39 #include <SkRSXform.h>
40 #include <SkShader.h>
41 #include <SkTemplates.h>
42 #include <SkTextBlob.h>
43 
44 #include <memory>
45 #include <optional>
46 #include <utility>
47 
48 namespace android {
49 
50 using uirenderer::PaintUtils;
51 
create_canvas(const SkBitmap & bitmap)52 Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
53     return new SkiaCanvas(bitmap);
54 }
55 
create_canvas(SkCanvas * skiaCanvas)56 Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
57     return new SkiaCanvas(skiaCanvas);
58 }
59 
SkiaCanvas()60 SkiaCanvas::SkiaCanvas() {}
61 
SkiaCanvas(SkCanvas * canvas)62 SkiaCanvas::SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {}
63 
SkiaCanvas(const SkBitmap & bitmap)64 SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
65     mCanvasOwned = std::unique_ptr<SkCanvas>(new SkCanvas(bitmap));
66     mCanvas = mCanvasOwned.get();
67 }
68 
~SkiaCanvas()69 SkiaCanvas::~SkiaCanvas() {}
70 
reset(SkCanvas * skiaCanvas)71 void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
72     if (mCanvas != skiaCanvas) {
73         mCanvas = skiaCanvas;
74         mCanvasOwned.reset();
75     }
76     mSaveStack.reset(nullptr);
77 }
78 
79 // ----------------------------------------------------------------------------
80 // Canvas state operations: Replace Bitmap
81 // ----------------------------------------------------------------------------
82 
setBitmap(const SkBitmap & bitmap)83 void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
84     // deletes the previously owned canvas (if any)
85     mCanvasOwned.reset(new SkCanvas(bitmap));
86     mCanvas = mCanvasOwned.get();
87 
88     // clean up the old save stack
89     mSaveStack.reset(nullptr);
90 }
91 
92 // ----------------------------------------------------------------------------
93 // Canvas state operations
94 // ----------------------------------------------------------------------------
95 
isOpaque()96 bool SkiaCanvas::isOpaque() {
97     return mCanvas->imageInfo().isOpaque();
98 }
99 
width()100 int SkiaCanvas::width() {
101     return mCanvas->imageInfo().width();
102 }
103 
height()104 int SkiaCanvas::height() {
105     return mCanvas->imageInfo().height();
106 }
107 
108 // ----------------------------------------------------------------------------
109 // Canvas state operations: Save (layer)
110 // ----------------------------------------------------------------------------
111 
getSaveCount() const112 int SkiaCanvas::getSaveCount() const {
113     return mCanvas->getSaveCount();
114 }
115 
save(SaveFlags::Flags flags)116 int SkiaCanvas::save(SaveFlags::Flags flags) {
117     int count = mCanvas->save();
118     recordPartialSave(flags);
119     return count;
120 }
121 
122 // The SkiaCanvas::restore operation layers on the capability to preserve
123 // either (or both) the matrix and/or clip state after a SkCanvas::restore
124 // operation. It does this by explicitly saving off the clip & matrix state
125 // when requested and playing it back after the SkCanvas::restore.
restore()126 void SkiaCanvas::restore() {
127     const auto* rec = this->currentSaveRec();
128     if (!rec) {
129         // Fast path - no record for this frame.
130         mCanvas->restore();
131         return;
132     }
133 
134     bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
135     bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
136 
137     SkMatrix savedMatrix;
138     if (preserveMatrix) {
139         savedMatrix = mCanvas->getTotalMatrix();
140     }
141 
142     const size_t clipIndex = rec->clipIndex;
143 
144     mCanvas->restore();
145     mSaveStack->pop_back();
146 
147     if (preserveMatrix) {
148         mCanvas->setMatrix(savedMatrix);
149     }
150 
151     if (preserveClip) {
152         this->applyPersistentClips(clipIndex);
153     }
154 }
155 
restoreToCount(int restoreCount)156 void SkiaCanvas::restoreToCount(int restoreCount) {
157     while (mCanvas->getSaveCount() > restoreCount) {
158         this->restore();
159     }
160 }
161 
layerFlags(SaveFlags::Flags flags)162 static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
163     SkCanvas::SaveLayerFlags layerFlags = 0;
164 
165     if (!(flags & SaveFlags::ClipToLayer)) {
166         layerFlags |= SkCanvasPriv::kDontClipToLayer_SaveLayerFlag;
167     }
168 
169     return layerFlags;
170 }
171 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,SaveFlags::Flags flags)172 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
173                           SaveFlags::Flags flags) {
174     const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
175     const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
176 
177     return mCanvas->saveLayer(rec);
178 }
179 
saveLayerAlpha(float left,float top,float right,float bottom,int alpha,SaveFlags::Flags flags)180 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
181                                SaveFlags::Flags flags) {
182     if (static_cast<unsigned>(alpha) < 0xFF) {
183         SkPaint alphaPaint;
184         alphaPaint.setAlpha(alpha);
185         return this->saveLayer(left, top, right, bottom, &alphaPaint, flags);
186     }
187     return this->saveLayer(left, top, right, bottom, nullptr, flags);
188 }
189 
saveUnclippedLayer(int left,int top,int right,int bottom)190 int SkiaCanvas::saveUnclippedLayer(int left, int top, int right, int bottom) {
191     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
192     return SkAndroidFrameworkUtils::SaveBehind(mCanvas, &bounds);
193 }
194 
restoreUnclippedLayer(int restoreCount,const SkPaint & paint)195 void SkiaCanvas::restoreUnclippedLayer(int restoreCount, const SkPaint& paint) {
196 
197     while (mCanvas->getSaveCount() > restoreCount + 1) {
198         this->restore();
199     }
200 
201     if (mCanvas->getSaveCount() == restoreCount + 1) {
202         SkCanvasPriv::DrawBehind(mCanvas, *filterPaint(paint));
203         this->restore();
204     }
205 }
206 
207 class SkiaCanvas::Clip {
208 public:
Clip(const SkRect & rect,SkClipOp op,const SkMatrix & m)209     Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)
210             : mType(Type::Rect), mOp(op), mMatrix(m), mRRect(SkRRect::MakeRect(rect)) {}
Clip(const SkRRect & rrect,SkClipOp op,const SkMatrix & m)211     Clip(const SkRRect& rrect, SkClipOp op, const SkMatrix& m)
212             : mType(Type::RRect), mOp(op), mMatrix(m), mRRect(rrect) {}
Clip(const SkPath & path,SkClipOp op,const SkMatrix & m)213     Clip(const SkPath& path, SkClipOp op, const SkMatrix& m)
214             : mType(Type::Path), mOp(op), mMatrix(m), mPath(std::in_place, path) {}
215 
apply(SkCanvas * canvas) const216     void apply(SkCanvas* canvas) const {
217         canvas->setMatrix(mMatrix);
218         switch (mType) {
219             case Type::Rect:
220                 // Don't anti-alias rectangular clips
221                 canvas->clipRect(mRRect.rect(), mOp, false);
222                 break;
223             case Type::RRect:
224                 // Ensure rounded rectangular clips are anti-aliased
225                 canvas->clipRRect(mRRect, mOp, true);
226                 break;
227             case Type::Path:
228                 // Ensure path clips are anti-aliased
229                 canvas->clipPath(mPath.value(), mOp, true);
230                 break;
231         }
232     }
233 
234 private:
235     enum class Type {
236         Rect,
237         RRect,
238         Path,
239     };
240 
241     Type mType;
242     SkClipOp mOp;
243     SkMatrix mMatrix;
244 
245     // These are logically a union (tracked separately due to non-POD path).
246     std::optional<SkPath> mPath;
247     SkRRect mRRect;
248 };
249 
currentSaveRec() const250 const SkiaCanvas::SaveRec* SkiaCanvas::currentSaveRec() const {
251     const SaveRec* rec = mSaveStack ? static_cast<const SaveRec*>(mSaveStack->back()) : nullptr;
252     int currentSaveCount = mCanvas->getSaveCount();
253     SkASSERT(!rec || currentSaveCount >= rec->saveCount);
254 
255     return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
256 }
257 
258 // ----------------------------------------------------------------------------
259 // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
260 // ----------------------------------------------------------------------------
261 
recordPartialSave(SaveFlags::Flags flags)262 void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
263     // A partial save is a save operation which doesn't capture the full canvas state.
264     // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
265 
266     // Mask-out non canvas state bits.
267     flags &= SaveFlags::MatrixClip;
268 
269     if (flags == SaveFlags::MatrixClip) {
270         // not a partial save.
271         return;
272     }
273 
274     if (!mSaveStack) {
275         mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
276     }
277 
278     SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
279     rec->saveCount = mCanvas->getSaveCount();
280     rec->saveFlags = flags;
281     rec->clipIndex = mClipStack.size();
282 }
283 
284 template <typename T>
recordClip(const T & clip,SkClipOp op)285 void SkiaCanvas::recordClip(const T& clip, SkClipOp op) {
286     // Only need tracking when in a partial save frame which
287     // doesn't restore the clip.
288     const SaveRec* rec = this->currentSaveRec();
289     if (rec && !(rec->saveFlags & SaveFlags::Clip)) {
290         mClipStack.emplace_back(clip, op, mCanvas->getTotalMatrix());
291     }
292 }
293 
294 // Applies and optionally removes all clips >= index.
applyPersistentClips(size_t clipStartIndex)295 void SkiaCanvas::applyPersistentClips(size_t clipStartIndex) {
296     SkASSERT(clipStartIndex <= mClipStack.size());
297     const auto begin = mClipStack.cbegin() + clipStartIndex;
298     const auto end = mClipStack.cend();
299 
300     // Clip application mutates the CTM.
301     const SkMatrix saveMatrix = mCanvas->getTotalMatrix();
302 
303     for (auto clip = begin; clip != end; ++clip) {
304         clip->apply(mCanvas);
305     }
306 
307     mCanvas->setMatrix(saveMatrix);
308 
309     // If the current/post-restore save rec is also persisting clips, we
310     // leave them on the stack to be reapplied part of the next restore().
311     // Otherwise we're done and just pop them.
312     const auto* rec = this->currentSaveRec();
313     if (!rec || (rec->saveFlags & SaveFlags::Clip)) {
314         mClipStack.erase(begin, end);
315     }
316 }
317 
318 // ----------------------------------------------------------------------------
319 // Canvas state operations: Matrix
320 // ----------------------------------------------------------------------------
321 
getMatrix(SkMatrix * outMatrix) const322 void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
323     *outMatrix = mCanvas->getTotalMatrix();
324 }
325 
setMatrix(const SkMatrix & matrix)326 void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
327     mCanvas->setMatrix(matrix);
328 }
329 
concat(const SkMatrix & matrix)330 void SkiaCanvas::concat(const SkMatrix& matrix) {
331     mCanvas->concat(matrix);
332 }
333 
rotate(float degrees)334 void SkiaCanvas::rotate(float degrees) {
335     mCanvas->rotate(degrees);
336 }
337 
scale(float sx,float sy)338 void SkiaCanvas::scale(float sx, float sy) {
339     mCanvas->scale(sx, sy);
340 }
341 
skew(float sx,float sy)342 void SkiaCanvas::skew(float sx, float sy) {
343     mCanvas->skew(sx, sy);
344 }
345 
translate(float dx,float dy)346 void SkiaCanvas::translate(float dx, float dy) {
347     mCanvas->translate(dx, dy);
348 }
349 
350 // ----------------------------------------------------------------------------
351 // Canvas state operations: Clips
352 // ----------------------------------------------------------------------------
353 
354 // This function is a mirror of SkCanvas::getClipBounds except that it does
355 // not outset the edge of the clip to account for anti-aliasing. There is
356 // a skia bug to investigate pushing this logic into back into skia.
357 // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const358 bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
359     SkIRect ibounds;
360     if (!mCanvas->getDeviceClipBounds(&ibounds)) {
361         return false;
362     }
363 
364     SkMatrix inverse;
365     // if we can't invert the CTM, we can't return local clip bounds
366     if (!mCanvas->getTotalMatrix().invert(&inverse)) {
367         if (outRect) {
368             outRect->setEmpty();
369         }
370         return false;
371     }
372 
373     if (NULL != outRect) {
374         SkRect r = SkRect::Make(ibounds);
375         inverse.mapRect(outRect, r);
376     }
377     return true;
378 }
379 
quickRejectRect(float left,float top,float right,float bottom) const380 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
381     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
382     return mCanvas->quickReject(bounds);
383 }
384 
quickRejectPath(const SkPath & path) const385 bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
386     return mCanvas->quickReject(path);
387 }
388 
clipRect(float left,float top,float right,float bottom,SkClipOp op)389 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
390     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
391     this->recordClip(rect, op);
392     mCanvas->clipRect(rect, op);
393     return !mCanvas->isClipEmpty();
394 }
395 
clipPath(const SkPath * path,SkClipOp op)396 bool SkiaCanvas::clipPath(const SkPath* path, SkClipOp op) {
397     this->recordClip(*path, op);
398     mCanvas->clipPath(*path, op, true);
399     return !mCanvas->isClipEmpty();
400 }
401 
402 // ----------------------------------------------------------------------------
403 // Canvas state operations: Filters
404 // ----------------------------------------------------------------------------
405 
getPaintFilter()406 PaintFilter* SkiaCanvas::getPaintFilter() {
407     return mPaintFilter.get();
408 }
409 
setPaintFilter(sk_sp<PaintFilter> paintFilter)410 void SkiaCanvas::setPaintFilter(sk_sp<PaintFilter> paintFilter) {
411     mPaintFilter = std::move(paintFilter);
412 }
413 
414 // ----------------------------------------------------------------------------
415 // Canvas state operations: Capture
416 // ----------------------------------------------------------------------------
417 
captureCanvasState() const418 SkCanvasState* SkiaCanvas::captureCanvasState() const {
419     SkCanvas* canvas = mCanvas;
420     if (mCanvasOwned) {
421         // Important to use the underlying SkCanvas, not the wrapper.
422         canvas = mCanvasOwned.get();
423     }
424 
425     // Workarounds for http://crbug.com/271096: SW draw only supports
426     // translate & scale transforms, and a simple rectangular clip.
427     // (This also avoids significant wasted time in calling
428     // SkCanvasStateUtils::CaptureCanvasState when the clip is complex).
429     if (!canvas->isClipRect() || (canvas->getTotalMatrix().getType() &
430                                   ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask))) {
431         return nullptr;
432     }
433 
434     return SkCanvasStateUtils::CaptureCanvasState(canvas);
435 }
436 
437 // ----------------------------------------------------------------------------
438 // Canvas draw operations
439 // ----------------------------------------------------------------------------
440 
drawColor(int color,SkBlendMode mode)441 void SkiaCanvas::drawColor(int color, SkBlendMode mode) {
442     mCanvas->drawColor(color, mode);
443 }
444 
filterPaint(PaintCoW && paint) const445 SkiaCanvas::PaintCoW&& SkiaCanvas::filterPaint(PaintCoW&& paint) const {
446     if (mPaintFilter) {
447         mPaintFilter->filter(&paint.writeable());
448     }
449     return std::move(paint);
450 }
451 
drawPaint(const SkPaint & paint)452 void SkiaCanvas::drawPaint(const SkPaint& paint) {
453     mCanvas->drawPaint(*filterPaint(paint));
454 }
455 
456 // ----------------------------------------------------------------------------
457 // Canvas draw operations: Geometry
458 // ----------------------------------------------------------------------------
459 
drawPoints(const float * points,int count,const Paint & paint,SkCanvas::PointMode mode)460 void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
461                             SkCanvas::PointMode mode) {
462     if (CC_UNLIKELY(count < 2 || paint.nothingToDraw())) return;
463     // convert the floats into SkPoints
464     count >>= 1;  // now it is the number of points
465     std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
466     for (int i = 0; i < count; i++) {
467         pts[i].set(points[0], points[1]);
468         points += 2;
469     }
470 
471     apply_looper(&paint, [&](const SkPaint& p) {
472         mCanvas->drawPoints(mode, count, pts.get(), p);
473     });
474 }
475 
drawPoint(float x,float y,const Paint & paint)476 void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
477     apply_looper(&paint, [&](const SkPaint& p) {
478         mCanvas->drawPoint(x, y, p);
479     });
480 }
481 
drawPoints(const float * points,int count,const Paint & paint)482 void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
483     this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
484 }
485 
drawLine(float startX,float startY,float stopX,float stopY,const Paint & paint)486 void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
487                           const Paint& paint) {
488     apply_looper(&paint, [&](const SkPaint& p) {
489         mCanvas->drawLine(startX, startY, stopX, stopY, p);
490     });
491 }
492 
drawLines(const float * points,int count,const Paint & paint)493 void SkiaCanvas::drawLines(const float* points, int count, const Paint& paint) {
494     if (CC_UNLIKELY(count < 4 || paint.nothingToDraw())) return;
495     this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
496 }
497 
drawRect(float left,float top,float right,float bottom,const Paint & paint)498 void SkiaCanvas::drawRect(float left, float top, float right, float bottom, const Paint& paint) {
499     if (CC_UNLIKELY(paint.nothingToDraw())) return;
500     apply_looper(&paint, [&](const SkPaint& p) {
501         mCanvas->drawRect({left, top, right, bottom}, p);
502     });
503 }
504 
drawRegion(const SkRegion & region,const Paint & paint)505 void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
506     if (CC_UNLIKELY(paint.nothingToDraw())) return;
507     apply_looper(&paint, [&](const SkPaint& p) {
508         mCanvas->drawRegion(region, p);
509     });
510 }
511 
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const Paint & paint)512 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
513                                const Paint& paint) {
514     if (CC_UNLIKELY(paint.nothingToDraw())) return;
515     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
516     apply_looper(&paint, [&](const SkPaint& p) {
517         mCanvas->drawRoundRect(rect, rx, ry, p);
518     });
519 }
520 
drawDoubleRoundRect(const SkRRect & outer,const SkRRect & inner,const Paint & paint)521 void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
522                                 const Paint& paint) {
523     apply_looper(&paint, [&](const SkPaint& p) {
524         mCanvas->drawDRRect(outer, inner, p);
525     });
526 }
527 
drawCircle(float x,float y,float radius,const Paint & paint)528 void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
529     if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
530     apply_looper(&paint, [&](const SkPaint& p) {
531         mCanvas->drawCircle(x, y, radius, p);
532     });
533 }
534 
drawOval(float left,float top,float right,float bottom,const Paint & paint)535 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
536     if (CC_UNLIKELY(paint.nothingToDraw())) return;
537     SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
538     apply_looper(&paint, [&](const SkPaint& p) {
539         mCanvas->drawOval(oval, p);
540     });
541 }
542 
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const Paint & paint)543 void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
544                          float sweepAngle, bool useCenter, const Paint& paint) {
545     if (CC_UNLIKELY(paint.nothingToDraw())) return;
546     SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
547     apply_looper(&paint, [&](const SkPaint& p) {
548         if (fabs(sweepAngle) >= 360.0f) {
549             mCanvas->drawOval(arc, p);
550         } else {
551             mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, p);
552         }
553     });
554 }
555 
drawPath(const SkPath & path,const Paint & paint)556 void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
557     if (CC_UNLIKELY(paint.nothingToDraw())) return;
558     if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
559         return;
560     }
561     apply_looper(&paint, [&](const SkPaint& p) {
562         mCanvas->drawPath(path, p);
563     });
564 }
565 
drawVertices(const SkVertices * vertices,SkBlendMode mode,const Paint & paint)566 void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {
567     apply_looper(&paint, [&](const SkPaint& p) {
568         mCanvas->drawVertices(vertices, mode, p);
569     });
570 }
571 
572 // ----------------------------------------------------------------------------
573 // Canvas draw operations: Bitmaps
574 // ----------------------------------------------------------------------------
575 
drawBitmap(Bitmap & bitmap,float left,float top,const Paint * paint)576 void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
577     auto image = bitmap.makeImage();
578     apply_looper(paint, [&](const SkPaint& p) {
579         mCanvas->drawImage(image, left, top, &p);
580     });
581 }
582 
drawBitmap(Bitmap & bitmap,const SkMatrix & matrix,const Paint * paint)583 void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
584     auto image = bitmap.makeImage();
585     SkAutoCanvasRestore acr(mCanvas, true);
586     mCanvas->concat(matrix);
587     apply_looper(paint, [&](const SkPaint& p) {
588         mCanvas->drawImage(image, 0, 0, &p);
589     });
590 }
591 
drawBitmap(Bitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)592 void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
593                             float srcBottom, float dstLeft, float dstTop, float dstRight,
594                             float dstBottom, const Paint* paint) {
595     auto image = bitmap.makeImage();
596     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
597     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
598 
599     apply_looper(paint, [&](const SkPaint& p) {
600         mCanvas->drawImageRect(image, srcRect, dstRect, &p, SkCanvas::kFast_SrcRectConstraint);
601     });
602 }
603 
drawBitmapMesh(Bitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const Paint * paint)604 void SkiaCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
605                                 const float* vertices, const int* colors, const Paint* paint) {
606     const int ptCount = (meshWidth + 1) * (meshHeight + 1);
607     const int indexCount = meshWidth * meshHeight * 6;
608     uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
609     if (colors) {
610         flags |= SkVertices::kHasColors_BuilderFlag;
611     }
612     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, ptCount, indexCount, flags);
613     memcpy(builder.positions(), vertices, ptCount * sizeof(SkPoint));
614     if (colors) {
615         memcpy(builder.colors(), colors, ptCount * sizeof(SkColor));
616     }
617     SkPoint* texs = builder.texCoords();
618     uint16_t* indices = builder.indices();
619 
620     // cons up texture coordinates and indices
621     {
622         const SkScalar w = SkIntToScalar(bitmap.width());
623         const SkScalar h = SkIntToScalar(bitmap.height());
624         const SkScalar dx = w / meshWidth;
625         const SkScalar dy = h / meshHeight;
626 
627         SkPoint* texsPtr = texs;
628         SkScalar y = 0;
629         for (int i = 0; i <= meshHeight; i++) {
630             if (i == meshHeight) {
631                 y = h;  // to ensure numerically we hit h exactly
632             }
633             SkScalar x = 0;
634             for (int j = 0; j < meshWidth; j++) {
635                 texsPtr->set(x, y);
636                 texsPtr += 1;
637                 x += dx;
638             }
639             texsPtr->set(w, y);
640             texsPtr += 1;
641             y += dy;
642         }
643         SkASSERT(texsPtr - texs == ptCount);
644     }
645 
646     // cons up indices
647     {
648         uint16_t* indexPtr = indices;
649         int index = 0;
650         for (int i = 0; i < meshHeight; i++) {
651             for (int j = 0; j < meshWidth; j++) {
652                 // lower-left triangle
653                 *indexPtr++ = index;
654                 *indexPtr++ = index + meshWidth + 1;
655                 *indexPtr++ = index + meshWidth + 2;
656                 // upper-right triangle
657                 *indexPtr++ = index;
658                 *indexPtr++ = index + meshWidth + 2;
659                 *indexPtr++ = index + 1;
660                 // bump to the next cell
661                 index += 1;
662             }
663             // bump to the next row
664             index += 1;
665         }
666         SkASSERT(indexPtr - indices == indexCount);
667     }
668 
669 // double-check that we have legal indices
670 #ifdef SK_DEBUG
671     {
672         for (int i = 0; i < indexCount; i++) {
673             SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
674         }
675     }
676 #endif
677 
678     // cons-up a shader for the bitmap
679     Paint pnt;
680     if (paint) {
681         pnt = *paint;
682     }
683     pnt.setShader(bitmap.makeImage()->makeShader());
684     auto v = builder.detach();
685     apply_looper(&pnt, [&](const SkPaint& p) {
686         mCanvas->drawVertices(v, SkBlendMode::kModulate, p);
687     });
688 }
689 
drawNinePatch(Bitmap & bitmap,const Res_png_9patch & chunk,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)690 void SkiaCanvas::drawNinePatch(Bitmap& bitmap, const Res_png_9patch& chunk, float dstLeft,
691                                float dstTop, float dstRight, float dstBottom,
692                                const Paint* paint) {
693     SkCanvas::Lattice lattice;
694     NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
695 
696     lattice.fRectTypes = nullptr;
697     lattice.fColors = nullptr;
698     int numFlags = 0;
699     if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) {
700         // We can expect the framework to give us a color for every distinct rect.
701         // Skia requires a flag for every rect.
702         numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1);
703     }
704 
705     SkAutoSTMalloc<25, SkCanvas::Lattice::RectType> flags(numFlags);
706     SkAutoSTMalloc<25, SkColor> colors(numFlags);
707     if (numFlags > 0) {
708         NinePatchUtils::SetLatticeFlags(&lattice, flags.get(), numFlags, chunk, colors.get());
709     }
710 
711     lattice.fBounds = nullptr;
712     SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
713     auto image = bitmap.makeImage();
714     apply_looper(paint, [&](const SkPaint& p) {
715         mCanvas->drawImageLattice(image.get(), lattice, dst, &p);
716     });
717 }
718 
drawAnimatedImage(AnimatedImageDrawable * imgDrawable)719 double SkiaCanvas::drawAnimatedImage(AnimatedImageDrawable* imgDrawable) {
720     return imgDrawable->drawStaging(mCanvas);
721 }
722 
drawVectorDrawable(VectorDrawableRoot * vectorDrawable)723 void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
724     vectorDrawable->drawStaging(this);
725 }
726 
727 // ----------------------------------------------------------------------------
728 // Canvas draw operations: Text
729 // ----------------------------------------------------------------------------
730 
drawGlyphs(ReadGlyphFunc glyphFunc,int count,const Paint & paint,float x,float y,float boundsLeft,float boundsTop,float boundsRight,float boundsBottom,float totalAdvance)731 void SkiaCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
732                             float y, float boundsLeft, float boundsTop, float boundsRight,
733                             float boundsBottom, float totalAdvance) {
734     if (count <= 0 || paint.nothingToDraw()) return;
735     Paint paintCopy(paint);
736     if (mPaintFilter) {
737         mPaintFilter->filterFullPaint(&paintCopy);
738     }
739     const SkFont& font = paintCopy.getSkFont();
740     // Stroke with a hairline is drawn on HW with a fill style for compatibility with Android O and
741     // older.
742     if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0 &&
743         paintCopy.getStyle() == SkPaint::kStroke_Style) {
744         paintCopy.setStyle(SkPaint::kFill_Style);
745     }
746 
747     SkTextBlobBuilder builder;
748     const SkTextBlobBuilder::RunBuffer& buffer = builder.allocRunPos(font, count);
749     glyphFunc(buffer.glyphs, buffer.pos);
750 
751     sk_sp<SkTextBlob> textBlob(builder.make());
752 
753     apply_looper(&paintCopy, [&](const SkPaint& p) {
754         mCanvas->drawTextBlob(textBlob, 0, 0, p);
755     });
756     drawTextDecorations(x, y, totalAdvance, paintCopy);
757 }
758 
drawLayoutOnPath(const minikin::Layout & layout,float hOffset,float vOffset,const Paint & paint,const SkPath & path,size_t start,size_t end)759 void SkiaCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
760                                   const Paint& paint, const SkPath& path, size_t start,
761                                   size_t end) {
762     Paint paintCopy(paint);
763     if (mPaintFilter) {
764         mPaintFilter->filterFullPaint(&paintCopy);
765     }
766     const SkFont& font = paintCopy.getSkFont();
767 
768     const int N = end - start;
769     SkTextBlobBuilder builder;
770     auto rec = builder.allocRunRSXform(font, N);
771     SkRSXform* xform = (SkRSXform*)rec.pos;
772     uint16_t* glyphs = rec.glyphs;
773     SkPathMeasure meas(path, false);
774 
775     for (size_t i = start; i < end; i++) {
776         glyphs[i - start] = layout.getGlyphId(i);
777         float halfWidth = layout.getCharAdvance(i) * 0.5f;
778         float x = hOffset + layout.getX(i) + halfWidth;
779         float y = vOffset + layout.getY(i);
780 
781         SkPoint pos;
782         SkVector tan;
783         if (!meas.getPosTan(x, &pos, &tan)) {
784             pos.set(x, y);
785             tan.set(1, 0);
786         }
787         xform[i - start].fSCos = tan.x();
788         xform[i - start].fSSin = tan.y();
789         xform[i - start].fTx = pos.x() - tan.y() * y - halfWidth * tan.x();
790         xform[i - start].fTy = pos.y() + tan.x() * y - halfWidth * tan.y();
791     }
792 
793     sk_sp<SkTextBlob> textBlob(builder.make());
794 
795     apply_looper(&paintCopy, [&](const SkPaint& p) {
796         mCanvas->drawTextBlob(textBlob, 0, 0, p);
797     });
798 }
799 
800 // ----------------------------------------------------------------------------
801 // Canvas draw operations: Animations
802 // ----------------------------------------------------------------------------
803 
drawRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * paint)804 void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
805                                uirenderer::CanvasPropertyPrimitive* top,
806                                uirenderer::CanvasPropertyPrimitive* right,
807                                uirenderer::CanvasPropertyPrimitive* bottom,
808                                uirenderer::CanvasPropertyPrimitive* rx,
809                                uirenderer::CanvasPropertyPrimitive* ry,
810                                uirenderer::CanvasPropertyPaint* paint) {
811     sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable(
812             new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry,
813                                                             paint));
814     mCanvas->drawDrawable(drawable.get());
815 }
816 
drawCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)817 void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
818                             uirenderer::CanvasPropertyPrimitive* y,
819                             uirenderer::CanvasPropertyPrimitive* radius,
820                             uirenderer::CanvasPropertyPaint* paint) {
821     sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(
822             new uirenderer::skiapipeline::AnimatedCircle(x, y, radius, paint));
823     mCanvas->drawDrawable(drawable.get());
824 }
825 
drawPicture(const SkPicture & picture)826 void SkiaCanvas::drawPicture(const SkPicture& picture) {
827     // TODO: Change to mCanvas->drawPicture()? SkCanvas::drawPicture seems to be
828     // where the logic is for playback vs. ref picture. Using picture.playback here
829     // to stay behavior-identical for now, but should revisit this at some point.
830     picture.playback(mCanvas);
831 }
832 
833 // ----------------------------------------------------------------------------
834 // Canvas draw operations: View System
835 // ----------------------------------------------------------------------------
836 
drawLayer(uirenderer::DeferredLayerUpdater * layerUpdater)837 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) {
838     LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
839 }
840 
drawRenderNode(uirenderer::RenderNode * renderNode)841 void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
842     LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
843 }
844 
callDrawGLFunction(Functor * functor,uirenderer::GlFunctorLifecycleListener * listener)845 void SkiaCanvas::callDrawGLFunction(Functor* functor,
846                                     uirenderer::GlFunctorLifecycleListener* listener) {
847     LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw GL Content");
848 }
849 
850 }  // namespace android
851