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Searched defs:compositionState (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/
DEffectLayer.cpp113 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
DBufferLayer.cpp294 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
613 const auto& compositionState = outputLayer->getState(); in needsFiltering() local
629 const auto& compositionState = outputLayer->getState(); in needsFilteringForScreenshots() local
DLayer.cpp448 auto* compositionState = editCompositionState(); in prepareBasicGeometryCompositionState() local
485 auto* compositionState = editCompositionState(); in prepareGeometryCompositionState() local
521 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
545 auto* compositionState = editCompositionState(); in prepareCursorCompositionState() local
DSurfaceFlinger.cpp4734 auto* compositionState = layer->getCompositionState(); in dumpAllLocked() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DDisplayTransactionTest.cpp1493 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform0() local
1506 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform90() local
1520 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform180() local
1533 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform270() local