1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view.math; 18 19 public class Math3DHelper { 20 Math3DHelper()21 private Math3DHelper() { } 22 min(int x1, int x2, int x3)23 public final static int min(int x1, int x2, int x3) { 24 return (x1 > x2) ? ((x2 > x3) ? x3 : x2) : ((x1 > x3) ? x3 : x1); 25 } 26 max(int x1, int x2, int x3)27 public final static int max(int x1, int x2, int x3) { 28 return (x1 < x2) ? ((x2 < x3) ? x3 : x2) : ((x1 < x3) ? x3 : x1); 29 } 30 31 /** 32 * @return Rect bound of flattened (ignoring z). LTRB 33 * @param dimension - 2D or 3D 34 */ flatBound(float[] poly, int dimension)35 public static float[] flatBound(float[] poly, int dimension) { 36 int polySize = poly.length/dimension; 37 float left = poly[0]; 38 float right = poly[0]; 39 float top = poly[1]; 40 float bottom = poly[1]; 41 42 for (int i = 0; i < polySize; i++) { 43 float x = poly[i * dimension + 0]; 44 float y = poly[i * dimension + 1]; 45 46 if (left > x) { 47 left = x; 48 } else if (right < x) { 49 right = x; 50 } 51 52 if (top > y) { 53 top = y; 54 } else if (bottom < y) { 55 bottom = y; 56 } 57 } 58 return new float[]{left, top, right, bottom}; 59 } 60 61 /** 62 * Translate the polygon to x and y 63 * @param dimension in what dimension is polygon represented (supports 2 or 3D). 64 */ translate(float[] poly, float translateX, float translateY, int dimension)65 public static void translate(float[] poly, float translateX, float translateY, int dimension) { 66 int polySize = poly.length/dimension; 67 68 for (int i = 0; i < polySize; i++) { 69 poly[i * dimension + 0] += translateX; 70 poly[i * dimension + 1] += translateY; 71 } 72 } 73 74 } 75 76