1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cstdint> 20 21 #include <EGL/egl.h> 22 #include <EGL/eglext.h> 23 #include <GLES2/gl2.h> 24 #include <renderengine/Framebuffer.h> 25 26 struct ANativeWindowBuffer; 27 28 namespace android { 29 namespace renderengine { 30 namespace gl { 31 32 class GLESRenderEngine; 33 34 class GLFramebuffer : public renderengine::Framebuffer { 35 public: 36 explicit GLFramebuffer(GLESRenderEngine& engine); 37 explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget); 38 ~GLFramebuffer() override; 39 40 bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, 41 const bool useFramebufferCache) override; 42 void allocateBuffers(uint32_t width, uint32_t height, void* data = nullptr); getEGLImage()43 EGLImageKHR getEGLImage() const { return mEGLImage; } getTextureName()44 uint32_t getTextureName() const { return mTextureName; } getFramebufferName()45 uint32_t getFramebufferName() const { return mFramebufferName; } getBufferHeight()46 int32_t getBufferHeight() const { return mBufferHeight; } getBufferWidth()47 int32_t getBufferWidth() const { return mBufferWidth; } getStatus()48 GLenum getStatus() const { return mStatus; } 49 void bind() const; 50 void bindAsReadBuffer() const; 51 void bindAsDrawBuffer() const; 52 void unbind() const; 53 54 private: 55 GLESRenderEngine& mEngine; 56 EGLDisplay mEGLDisplay; 57 EGLImageKHR mEGLImage; 58 bool usingFramebufferCache = false; 59 GLenum mStatus = GL_FRAMEBUFFER_UNSUPPORTED; 60 uint32_t mTextureName, mFramebufferName; 61 62 int32_t mBufferHeight = 0; 63 int32_t mBufferWidth = 0; 64 }; 65 66 } // namespace gl 67 } // namespace renderengine 68 } // namespace android 69