1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/Errors.h>
24 #include <utils/RefBase.h>
25 
26 #include <binder/IInterface.h>
27 
28 #include <ui/BufferQueueDefs.h>
29 #include <ui/Fence.h>
30 #include <ui/GraphicBuffer.h>
31 #include <ui/Rect.h>
32 #include <ui/Region.h>
33 
34 #include <gui/FrameTimestamps.h>
35 #include <gui/HdrMetadata.h>
36 
37 #include <hidl/HybridInterface.h>
38 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
39 #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h>
40 
41 namespace android {
42 // ----------------------------------------------------------------------------
43 
44 class IProducerListener;
45 class NativeHandle;
46 class Surface;
47 
48 using HGraphicBufferProducerV1_0 =
49         ::android::hardware::graphics::bufferqueue::V1_0::
50         IGraphicBufferProducer;
51 using HGraphicBufferProducerV2_0 =
52         ::android::hardware::graphics::bufferqueue::V2_0::
53         IGraphicBufferProducer;
54 
55 /*
56  * This class defines the Binder IPC interface for the producer side of
57  * a queue of graphics buffers.  It's used to send graphics data from one
58  * component to another.  For example, a class that decodes video for
59  * playback might use this to provide frames.  This is typically done
60  * indirectly, through Surface.
61  *
62  * The underlying mechanism is a BufferQueue, which implements
63  * BnGraphicBufferProducer.  In normal operation, the producer calls
64  * dequeueBuffer() to get an empty buffer, fills it with data, then
65  * calls queueBuffer() to make it available to the consumer.
66  *
67  * This class was previously called ISurfaceTexture.
68  */
69 #ifndef NO_BINDER
70 class IGraphicBufferProducer : public IInterface {
71     DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer,
72                                   HGraphicBufferProducerV1_0,
73                                   HGraphicBufferProducerV2_0)
74 #else
75 class IGraphicBufferProducer : public RefBase {
76 #endif
77 public:
78     enum {
79         // A flag returned by dequeueBuffer when the client needs to call
80         // requestBuffer immediately thereafter.
81         BUFFER_NEEDS_REALLOCATION = BufferQueueDefs::BUFFER_NEEDS_REALLOCATION,
82         // A flag returned by dequeueBuffer when all mirrored slots should be
83         // released by the client. This flag should always be processed first.
84         RELEASE_ALL_BUFFERS       = BufferQueueDefs::RELEASE_ALL_BUFFERS,
85     };
86 
87     enum {
88         // A parcelable magic indicates using Binder BufferQueue as transport
89         // backend.
90         USE_BUFFER_QUEUE = 0x62717565, // 'bque'
91         // A parcelable magic indicates using BufferHub as transport backend.
92         USE_BUFFER_HUB = 0x62687562, // 'bhub'
93     };
94 
95     // requestBuffer requests a new buffer for the given index. The server (i.e.
96     // the IGraphicBufferProducer implementation) assigns the newly created
97     // buffer to the given slot index, and the client is expected to mirror the
98     // slot->buffer mapping so that it's not necessary to transfer a
99     // GraphicBuffer for every dequeue operation.
100     //
101     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
102     //
103     // Return of a value other than NO_ERROR means an error has occurred:
104     // * NO_INIT - the buffer queue has been abandoned or the producer is not
105     //             connected.
106     // * BAD_VALUE - one of the two conditions occurred:
107     //              * slot was out of range (see above)
108     //              * buffer specified by the slot is not dequeued
109     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
110 
111     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
112     // dequeued by the producer at one time. If this method succeeds, any new
113     // buffer slots will be both unallocated and owned by the BufferQueue object
114     // (i.e. they are not owned by the producer or consumer). Calling this may
115     // also cause some buffer slots to be emptied. If the caller is caching the
116     // contents of the buffer slots, it should empty that cache after calling
117     // this method.
118     //
119     // This function should not be called with a value of maxDequeuedBuffers
120     // that is less than the number of currently dequeued buffer slots. Doing so
121     // will result in a BAD_VALUE error.
122     //
123     // The buffer count should be at least 1 (inclusive), but at most
124     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
125     // minimum undequeued buffer count can be obtained by calling
126     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
127     //
128     // Return of a value other than NO_ERROR means an error has occurred:
129     // * NO_INIT - the buffer queue has been abandoned.
130     // * BAD_VALUE - one of the below conditions occurred:
131     //     * bufferCount was out of range (see above).
132     //     * client would have more than the requested number of dequeued
133     //       buffers after this call.
134     //     * this call would cause the maxBufferCount value to be exceeded.
135     //     * failure to adjust the number of available slots.
136     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
137 
138     // Set the async flag if the producer intends to asynchronously queue
139     // buffers without blocking. Typically this is used for triple-buffering
140     // and/or when the swap interval is set to zero.
141     //
142     // Enabling async mode will internally allocate an additional buffer to
143     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
144     // calls may block.
145     //
146     // Return of a value other than NO_ERROR means an error has occurred:
147     // * NO_INIT - the buffer queue has been abandoned.
148     // * BAD_VALUE - one of the following has occurred:
149     //             * this call would cause the maxBufferCount value to be
150     //               exceeded
151     //             * failure to adjust the number of available slots.
152     virtual status_t setAsyncMode(bool async) = 0;
153 
154     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
155     // of the slot is transfered to the client, meaning that the server will not
156     // use the contents of the buffer associated with that slot.
157     //
158     // The slot index returned may or may not contain a buffer (client-side).
159     // If the slot is empty the client should call requestBuffer to assign a new
160     // buffer to that slot.
161     //
162     // Once the client is done filling this buffer, it is expected to transfer
163     // buffer ownership back to the server with either cancelBuffer on
164     // the dequeued slot or to fill in the contents of its associated buffer
165     // contents and call queueBuffer.
166     //
167     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
168     // expected to call requestBuffer immediately.
169     //
170     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
171     // expected to release all of the mirrored slot->buffer mappings.
172     //
173     // The fence parameter will be updated to hold the fence associated with
174     // the buffer. The contents of the buffer must not be overwritten until the
175     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
176     // immediately.
177     //
178     // The width and height parameters must be no greater than the minimum of
179     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
180     // An error due to invalid dimensions might not be reported until
181     // updateTexImage() is called.  If width and height are both zero, the
182     // default values specified by setDefaultBufferSize() are used instead.
183     //
184     // If the format is 0, the default format will be used.
185     //
186     // The usage argument specifies gralloc buffer usage flags.  The values
187     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
188     // will be merged with the usage flags specified by
189     // IGraphicBufferConsumer::setConsumerUsageBits.
190     //
191     // This call will block until a buffer is available to be dequeued. If
192     // both the producer and consumer are controlled by the app, then this call
193     // can never block and will return WOULD_BLOCK if no buffer is available.
194     //
195     // A non-negative value with flags set (see above) will be returned upon
196     // success.
197     //
198     // Return of a negative means an error has occurred:
199     // * NO_INIT - the buffer queue has been abandoned or the producer is not
200     //             connected.
201     // * BAD_VALUE - both in async mode and buffer count was less than the
202     //               max numbers of buffers that can be allocated at once.
203     // * INVALID_OPERATION - cannot attach the buffer because it would cause
204     //                       too many buffers to be dequeued, either because
205     //                       the producer already has a single buffer dequeued
206     //                       and did not set a buffer count, or because a
207     //                       buffer count was set and this call would cause
208     //                       it to be exceeded.
209     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
210     //                 since both the producer/consumer are controlled by app
211     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
212     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
213     //               waiting for a buffer to become available.
214     //
215     // All other negative values are an unknown error returned downstream
216     // from the graphics allocator (typically errno).
217     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
218                                    PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
219                                    FrameEventHistoryDelta* outTimestamps) = 0;
220 
221     // detachBuffer attempts to remove all ownership of the buffer in the given
222     // slot from the buffer queue. If this call succeeds, the slot will be
223     // freed, and there will be no way to obtain the buffer from this interface.
224     // The freed slot will remain unallocated until either it is selected to
225     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
226     // to the slot. The buffer must have already been dequeued, and the caller
227     // must already possesses the sp<GraphicBuffer> (i.e., must have called
228     // requestBuffer).
229     //
230     // Return of a value other than NO_ERROR means an error has occurred:
231     // * NO_INIT - the buffer queue has been abandoned or the producer is not
232     //             connected.
233     // * BAD_VALUE - the given slot number is invalid, either because it is
234     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
235     //               it refers to is not currently dequeued and requested.
236     virtual status_t detachBuffer(int slot) = 0;
237 
238     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
239     // and detachBuffer in sequence, except for two things:
240     //
241     // 1) It is unnecessary to know the dimensions, format, or usage of the
242     //    next buffer.
243     // 2) It will not block, since if it cannot find an appropriate buffer to
244     //    return, it will return an error instead.
245     //
246     // Only slots that are free but still contain a GraphicBuffer will be
247     // considered, and the oldest of those will be returned. outBuffer is
248     // equivalent to outBuffer from the requestBuffer call, and outFence is
249     // equivalent to fence from the dequeueBuffer call.
250     //
251     // Return of a value other than NO_ERROR means an error has occurred:
252     // * NO_INIT - the buffer queue has been abandoned or the producer is not
253     //             connected.
254     // * BAD_VALUE - either outBuffer or outFence were NULL.
255     // * NO_MEMORY - no slots were found that were both free and contained a
256     //               GraphicBuffer.
257     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
258             sp<Fence>* outFence) = 0;
259 
260     // attachBuffer attempts to transfer ownership of a buffer to the buffer
261     // queue. If this call succeeds, it will be as if this buffer was dequeued
262     // from the returned slot number. As such, this call will fail if attaching
263     // this buffer would cause too many buffers to be simultaneously dequeued.
264     //
265     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
266     // expected to release all of the mirrored slot->buffer mappings.
267     //
268     // A non-negative value with flags set (see above) will be returned upon
269     // success.
270     //
271     // Return of a negative value means an error has occurred:
272     // * NO_INIT - the buffer queue has been abandoned or the producer is not
273     //             connected.
274     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
275     //               async mode and buffer count override, or the generation
276     //               number of the buffer did not match the buffer queue.
277     // * INVALID_OPERATION - cannot attach the buffer because it would cause
278     //                       too many buffers to be dequeued, either because
279     //                       the producer already has a single buffer dequeued
280     //                       and did not set a buffer count, or because a
281     //                       buffer count was set and this call would cause
282     //                       it to be exceeded.
283     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
284     //                 disabled since both the producer/consumer are
285     //                 controlled by the app.
286     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
287     //               waiting for a slot to become available.
288     virtual status_t attachBuffer(int* outSlot,
289             const sp<GraphicBuffer>& buffer) = 0;
290 
291     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
292         friend class Flattenable<QueueBufferInput>;
293         explicit inline QueueBufferInput(const Parcel& parcel);
294 
295         // timestamp - a monotonically increasing value in nanoseconds
296         // isAutoTimestamp - if the timestamp was synthesized at queue time
297         // dataSpace - description of the contents, interpretation depends on format
298         // crop - a crop rectangle that's used as a hint to the consumer
299         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
300         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
301         // fence - a fence that the consumer must wait on before reading the buffer,
302         //         set this to Fence::NO_FENCE if the buffer is ready immediately
303         // sticky - the sticky transform set in Surface (only used by the LEGACY
304         //          camera mode).
305         // getFrameTimestamps - whether or not the latest frame timestamps
306         //                      should be retrieved from the consumer.
307         inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp,
308                 android_dataspace _dataSpace, const Rect& _crop,
309                 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence,
310                 uint32_t _sticky = 0, bool _getFrameTimestamps = false)
timestampQueueBufferInput311                 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp),
312                   dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode),
313                   transform(_transform), stickyTransform(_sticky), fence(_fence),
314                   surfaceDamage(), getFrameTimestamps(_getFrameTimestamps) { }
315 
316         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
317                 android_dataspace* outDataSpace,
318                 Rect* outCrop, int* outScalingMode,
319                 uint32_t* outTransform, sp<Fence>* outFence,
320                 uint32_t* outStickyTransform = nullptr,
321                 bool* outGetFrameTimestamps = nullptr) const {
322             *outTimestamp = timestamp;
323             *outIsAutoTimestamp = bool(isAutoTimestamp);
324             *outDataSpace = dataSpace;
325             *outCrop = crop;
326             *outScalingMode = scalingMode;
327             *outTransform = transform;
328             *outFence = fence;
329             if (outStickyTransform != nullptr) {
330                 *outStickyTransform = stickyTransform;
331             }
332             if (outGetFrameTimestamps) {
333                 *outGetFrameTimestamps = getFrameTimestamps;
334             }
335         }
336 
337         // Flattenable protocol
338         static constexpr size_t minFlattenedSize();
339         size_t getFlattenedSize() const;
340         size_t getFdCount() const;
341         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
342         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
343 
getSurfaceDamageQueueBufferInput344         const Region& getSurfaceDamage() const { return surfaceDamage; }
setSurfaceDamageQueueBufferInput345         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
346 
getHdrMetadataQueueBufferInput347         const HdrMetadata& getHdrMetadata() const { return hdrMetadata; }
setHdrMetadataQueueBufferInput348         void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; }
349 
350         int64_t timestamp{0};
351         int isAutoTimestamp{0};
352         android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN};
353         Rect crop;
354         int scalingMode{0};
355         uint32_t transform{0};
356         uint32_t stickyTransform{0};
357         sp<Fence> fence;
358         Region surfaceDamage;
359         bool getFrameTimestamps{false};
360         HdrMetadata hdrMetadata;
361     };
362 
363     struct QueueBufferOutput : public Flattenable<QueueBufferOutput> {
364         QueueBufferOutput() = default;
365 
366         // Moveable.
367         QueueBufferOutput(QueueBufferOutput&& src) = default;
368         QueueBufferOutput& operator=(QueueBufferOutput&& src) = default;
369         // Not copyable.
370         QueueBufferOutput(const QueueBufferOutput& src) = delete;
371         QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete;
372 
373         // Flattenable protocol
374         static constexpr size_t minFlattenedSize();
375         size_t getFlattenedSize() const;
376         size_t getFdCount() const;
377         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
378         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
379 
380         uint32_t width{0};
381         uint32_t height{0};
382         uint32_t transformHint{0};
383         uint32_t numPendingBuffers{0};
384         uint64_t nextFrameNumber{0};
385         FrameEventHistoryDelta frameTimestamps;
386         bool bufferReplaced{false};
387         int maxBufferCount{0};
388     };
389 
390     // queueBuffer indicates that the client has finished filling in the
391     // contents of the buffer associated with slot and transfers ownership of
392     // that slot back to the server.
393     //
394     // It is not valid to call queueBuffer on a slot that is not owned
395     // by the client or one for which a buffer associated via requestBuffer
396     // (an attempt to do so will fail with a return value of BAD_VALUE).
397     //
398     // In addition, the input must be described by the client (as documented
399     // below). Any other properties (zero point, etc)
400     // are client-dependent, and should be documented by the client.
401     //
402     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
403     //
404     // Upon success, the output will be filled with meaningful values
405     // (refer to the documentation below).
406     //
407     // Return of a value other than NO_ERROR means an error has occurred:
408     // * NO_INIT - the buffer queue has been abandoned or the producer is not
409     //             connected.
410     // * BAD_VALUE - one of the below conditions occurred:
411     //              * fence was NULL
412     //              * scaling mode was unknown
413     //              * both in async mode and buffer count was less than the
414     //                max numbers of buffers that can be allocated at once
415     //              * slot index was out of range (see above).
416     //              * the slot was not in the dequeued state
417     //              * the slot was enqueued without requesting a buffer
418     //              * crop rect is out of bounds of the buffer dimensions
419     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
420             QueueBufferOutput* output) = 0;
421 
422     // cancelBuffer indicates that the client does not wish to fill in the
423     // buffer associated with slot and transfers ownership of the slot back to
424     // the server.
425     //
426     // The buffer is not queued for use by the consumer.
427     //
428     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
429     //
430     // The buffer will not be overwritten until the fence signals.  The fence
431     // will usually be the one obtained from dequeueBuffer.
432     //
433     // Return of a value other than NO_ERROR means an error has occurred:
434     // * NO_INIT - the buffer queue has been abandoned or the producer is not
435     //             connected.
436     // * BAD_VALUE - one of the below conditions occurred:
437     //              * fence was NULL
438     //              * slot index was out of range (see above).
439     //              * the slot was not in the dequeued state
440     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
441 
442     // query retrieves some information for this surface
443     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
444     //
445     // Return of a value other than NO_ERROR means an error has occurred:
446     // * NO_INIT - the buffer queue has been abandoned.
447     // * BAD_VALUE - what was out of range
448     virtual int query(int what, int* value) = 0;
449 
450     // connect attempts to connect a client API to the IGraphicBufferProducer.
451     // This must be called before any other IGraphicBufferProducer methods are
452     // called except for getAllocator. A consumer must be already connected.
453     //
454     // This method will fail if the connect was previously called on the
455     // IGraphicBufferProducer and no corresponding disconnect call was made.
456     //
457     // The listener is an optional binder callback object that can be used if
458     // the producer wants to be notified when the consumer releases a buffer
459     // back to the BufferQueue. It is also used to detect the death of the
460     // producer. If only the latter functionality is desired, there is a
461     // DummyProducerListener class in IProducerListener.h that can be used.
462     //
463     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
464     //
465     // The producerControlledByApp should be set to true if the producer is hosted
466     // by an untrusted process (typically app_process-forked processes). If both
467     // the producer and the consumer are app-controlled then all buffer queues
468     // will operate in async mode regardless of the async flag.
469     //
470     // Upon success, the output will be filled with meaningful data
471     // (refer to QueueBufferOutput documentation above).
472     //
473     // Return of a value other than NO_ERROR means an error has occurred:
474     // * NO_INIT - one of the following occurred:
475     //             * the buffer queue was abandoned
476     //             * no consumer has yet connected
477     // * BAD_VALUE - one of the following has occurred:
478     //             * the producer is already connected
479     //             * api was out of range (see above).
480     //             * output was NULL.
481     //             * Failure to adjust the number of available slots. This can
482     //               happen because of trying to allocate/deallocate the async
483     //               buffer in response to the value of producerControlledByApp.
484     // * DEAD_OBJECT - the token is hosted by an already-dead process
485     //
486     // Additional negative errors may be returned by the internals, they
487     // should be treated as opaque fatal unrecoverable errors.
488     virtual status_t connect(const sp<IProducerListener>& listener,
489             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
490 
491     enum class DisconnectMode {
492         // Disconnect only the specified API.
493         Api,
494         // Disconnect any API originally connected from the process calling disconnect.
495         AllLocal
496     };
497 
498     // disconnect attempts to disconnect a client API from the
499     // IGraphicBufferProducer.  Calling this method will cause any subsequent
500     // calls to other IGraphicBufferProducer methods to fail except for
501     // getAllocator and connect.  Successfully calling connect after this will
502     // allow the other methods to succeed again.
503     //
504     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
505     //
506     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
507     // connected from the same PID calling disconnect will be disconnected.
508     //
509     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
510     // is considered a no-op.
511     //
512     // Return of a value other than NO_ERROR means an error has occurred:
513     // * NO_INIT - the producer is not connected
514     // * BAD_VALUE - one of the following has occurred:
515     //             * the api specified does not match the one that was connected
516     //             * api was out of range (see above).
517     // * DEAD_OBJECT - the token is hosted by an already-dead process
518     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
519 
520     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
521     //
522     // A sideband stream is a device-specific mechanism for passing buffers
523     // from the producer to the consumer without using dequeueBuffer/
524     // queueBuffer. If a sideband stream is present, the consumer can choose
525     // whether to acquire buffers from the sideband stream or from the queued
526     // buffers.
527     //
528     // Passing NULL or a different stream handle will detach the previous
529     // handle if any.
530     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
531 
532     // Allocates buffers based on the given dimensions/format.
533     //
534     // This function will allocate up to the maximum number of buffers
535     // permitted by the current BufferQueue configuration. It will use the
536     // given format, dimensions, and usage bits, which are interpreted in the
537     // same way as for dequeueBuffer, and the async flag must be set the same
538     // way as for dequeueBuffer to ensure that the correct number of buffers are
539     // allocated. This is most useful to avoid an allocation delay during
540     // dequeueBuffer. If there are already the maximum number of buffers
541     // allocated, this function has no effect.
542     virtual void allocateBuffers(uint32_t width, uint32_t height,
543             PixelFormat format, uint64_t usage) = 0;
544 
545     // Sets whether dequeueBuffer is allowed to allocate new buffers.
546     //
547     // Normally dequeueBuffer does not discriminate between free slots which
548     // already have an allocated buffer and those which do not, and will
549     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
550     // buffer doesn't match the requested size, format, or usage. This method
551     // allows the producer to restrict the eligible slots to those which already
552     // have an allocated buffer of the correct size, format, and usage. If no
553     // eligible slot is available, dequeueBuffer will block or return an error
554     // as usual.
555     virtual status_t allowAllocation(bool allow) = 0;
556 
557     // Sets the current generation number of the BufferQueue.
558     //
559     // This generation number will be inserted into any buffers allocated by the
560     // BufferQueue, and any attempts to attach a buffer with a different
561     // generation number will fail. Buffers already in the queue are not
562     // affected and will retain their current generation number. The generation
563     // number defaults to 0.
564     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
565 
566     // Returns the name of the connected consumer.
567     virtual String8 getConsumerName() const = 0;
568 
569     // Used to enable/disable shared buffer mode.
570     //
571     // When shared buffer mode is enabled the first buffer that is queued or
572     // dequeued will be cached and returned to all subsequent calls to
573     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
574     // simultaneously access the same buffer.
575     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
576 
577     // Used to enable/disable auto-refresh.
578     //
579     // Auto refresh has no effect outside of shared buffer mode. In shared
580     // buffer mode, when enabled, it indicates to the consumer that it should
581     // attempt to acquire buffers even if it is not aware of any being
582     // available.
583     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
584 
585     // Sets how long dequeueBuffer will wait for a buffer to become available
586     // before returning an error (TIMED_OUT).
587     //
588     // This timeout also affects the attachBuffer call, which will block if
589     // there is not a free slot available into which the attached buffer can be
590     // placed.
591     //
592     // By default, the BufferQueue will wait forever, which is indicated by a
593     // timeout of -1. If set (to a value other than -1), this will disable
594     // non-blocking mode and its corresponding spare buffer (which is used to
595     // ensure a buffer is always available).
596     //
597     // Note well: queueBuffer will stop buffer dropping behavior if timeout is
598     // strictly positive. If timeout is zero or negative, previous buffer
599     // dropping behavior will not be changed.
600     //
601     // Return of a value other than NO_ERROR means an error has occurred:
602     // * BAD_VALUE - Failure to adjust the number of available slots. This can
603     //               happen because of trying to allocate/deallocate the async
604     //               buffer.
605     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
606 
607     // Used to enable/disable buffer drop behavior of queueBuffer.
608     // If it's not used, legacy drop behavior will be retained.
609     virtual status_t setLegacyBufferDrop(bool drop);
610 
611     // Returns the last queued buffer along with a fence which must signal
612     // before the contents of the buffer are read. If there are no buffers in
613     // the queue, outBuffer will be populated with nullptr and outFence will be
614     // populated with Fence::NO_FENCE
615     //
616     // outTransformMatrix is not modified if outBuffer is null.
617     //
618     // Returns NO_ERROR or the status of the Binder transaction
619     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
620             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
621 
622     // Gets the frame events that haven't already been retrieved.
getFrameTimestamps(FrameEventHistoryDelta *)623     virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {}
624 
625     // Returns a unique id for this BufferQueue
626     virtual status_t getUniqueId(uint64_t* outId) const = 0;
627 
628     // Returns the consumer usage flags for this BufferQueue. This returns the
629     // full 64-bit usage flags, rather than the truncated 32-bit usage flags
630     // returned by querying the now deprecated
631     // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute.
632     virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0;
633 
634     // Enable/disable the auto prerotation at buffer allocation when the buffer
635     // size is driven by the consumer.
636     //
637     // When buffer size is driven by the consumer and the transform hint
638     // specifies a 90 or 270 degree rotation, if auto prerotation is enabled,
639     // the width and height used for dequeueBuffer will be additionally swapped.
640     virtual status_t setAutoPrerotation(bool autoPrerotation);
641 
642 #ifndef NO_BINDER
643     // Static method exports any IGraphicBufferProducer object to a parcel. It
644     // handles null producer as well.
645     static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer,
646                                    Parcel* parcel);
647 
648     // Factory method that creates a new IBGP instance from the parcel.
649     static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel);
650 
651 protected:
652     // Exports the current producer as a binder parcelable object. Note that the
653     // producer must be disconnected to be exportable. After successful export,
654     // the producer queue can no longer be connected again. Returns NO_ERROR
655     // when the export is successful and writes an implementation defined
656     // parcelable object into the parcel. For traditional Android BufferQueue,
657     // it writes a strong binder object; for BufferHub, it writes a
658     // ProducerQueueParcelable object.
659     virtual status_t exportToParcel(Parcel* parcel);
660 #endif
661 };
662 
663 // ----------------------------------------------------------------------------
664 #ifndef NO_BINDER
665 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
666 {
667 public:
668     virtual status_t    onTransact( uint32_t code,
669                                     const Parcel& data,
670                                     Parcel* reply,
671                                     uint32_t flags = 0);
672 };
673 #else
674 class BnGraphicBufferProducer : public IGraphicBufferProducer {
675 };
676 #endif
677 
678 // ----------------------------------------------------------------------------
679 }; // namespace android
680 
681 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
682