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Searched defs:lastFrame (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/graphics/java/android/graphics/animation/
DFallbackLUTInterpolator.java55 float lastFrame = numAnimFrames - 1; in createLUT() local
/frameworks/base/core/java/android/hardware/camera2/legacy/
DRequestQueue.java145 long lastFrame = INVALID_FRAME; in submit() local
DRequestThreadManager.java1039 long lastFrame = mRequestQueue.stopRepeating(); in flush() local
DLegacyCameraDevice.java549 long lastFrame = mRequestThreadManager.flush(); in flush() local
/frameworks/av/services/camera/libcameraservice/common/
DFrameProcessorBase.cpp92 CameraMetadata lastFrame; in dump() local
/frameworks/ex/framesequence/jni/
DFrameSequence_gif.cpp330 const int lastFrame = (frameNr + maxFrame - 1) % maxFrame; in drawFrame() local
DFrameSequence_webp.cpp365 const int lastFrame = (frameNr + frameCount - 1) % frameCount; in drawFrame() local
/frameworks/base/graphics/java/android/graphics/drawable/
DAnimatedVectorDrawable.java1508 float lastFrame = numAnimFrames - 1; in createFloatDataPoints() local
1520 float lastFrame = numAnimFrames - 1; in createIntDataPoints() local
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp1140 nsecs_t lastFrame = systemTime(); in playAnimation() local
/frameworks/native/libs/gui/
DSurface.cpp2157 bool Surface::waitForNextFrame(uint64_t lastFrame, nsecs_t timeout) { in waitForNextFrame()