1 /* 2 * Copyright (C) 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 18 #include <system/graphics.h> 19 #include <system/window.h> 20 #include <ui/BufferQueueDefs.h> 21 #include <ui/PixelFormat.h> 22 #include <vulkan/vulkan.h> 23 24 #include <SkRefCnt.h> 25 #include <SkSize.h> 26 27 #include "IRenderPipeline.h" 28 29 class SkSurface; 30 31 namespace android { 32 namespace uirenderer { 33 namespace renderthread { 34 35 class VulkanManager; 36 37 class VulkanSurface { 38 public: 39 static VulkanSurface* Create(ANativeWindow* window, ColorMode colorMode, SkColorType colorType, 40 sk_sp<SkColorSpace> colorSpace, GrContext* grContext, 41 const VulkanManager& vkManager, uint32_t extraBuffers); 42 ~VulkanSurface(); 43 getCurrentSkSurface()44 sk_sp<SkSurface> getCurrentSkSurface() { 45 return mCurrentBufferInfo ? mCurrentBufferInfo->skSurface : nullptr; 46 } getCurrentPreTransform()47 const SkMatrix& getCurrentPreTransform() { return mWindowInfo.preTransform; } 48 49 private: 50 /* 51 * All structs/methods in this private section are specifically for use by the VulkanManager 52 * 53 */ 54 friend VulkanManager; 55 struct NativeBufferInfo { 56 sk_sp<SkSurface> skSurface; 57 sp<ANativeWindowBuffer> buffer; 58 // The fence is only valid when the buffer is dequeued, and should be 59 // -1 any other time. When valid, we own the fd, and must ensure it is 60 // closed: either by closing it explicitly when queueing the buffer, 61 // or by passing ownership e.g. to ANativeWindow::cancelBuffer(). 62 int dequeue_fence = -1; 63 bool dequeued = false; 64 uint32_t lastPresentedCount = 0; 65 bool hasValidContents = false; 66 }; 67 68 NativeBufferInfo* dequeueNativeBuffer(); getCurrentBufferInfo()69 NativeBufferInfo* getCurrentBufferInfo() { return mCurrentBufferInfo; } 70 bool presentCurrentBuffer(const SkRect& dirtyRect, int semaphoreFd); 71 72 // The width and height are are the logical width and height for when submitting draws to the 73 // surface. In reality if the window is rotated the underlying window may have the width and 74 // height swapped. logicalWidth()75 int logicalWidth() const { return mWindowInfo.size.width(); } logicalHeight()76 int logicalHeight() const { return mWindowInfo.size.height(); } 77 int getCurrentBuffersAge(); 78 79 private: 80 /* 81 * All code below this line while logically available to VulkanManager should not be treated 82 * as private to this class. 83 * 84 */ 85 86 // How many buffers we want to be able to use ourselves. We want 1 in active rendering with 87 // 1 more queued, so 2. This will be added to NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, which is 88 // how many buffers the consumer needs (eg, 1 for SurfaceFlinger), getting to a typically 89 // triple-buffered queue as a result. 90 static constexpr uint32_t sTargetBufferCount = 2; 91 92 struct WindowInfo { 93 SkISize size; 94 PixelFormat pixelFormat; 95 android_dataspace dataspace; 96 int transform; 97 size_t bufferCount; 98 uint64_t windowUsageFlags; 99 100 // size of the ANativeWindow if the inverse of transform requires us to swap width/height 101 SkISize actualSize; 102 // transform to be applied to the SkSurface to map the coordinates to the provided transform 103 SkMatrix preTransform; 104 }; 105 106 VulkanSurface(ANativeWindow* window, const WindowInfo& windowInfo, GrContext* grContext); 107 static bool InitializeWindowInfoStruct(ANativeWindow* window, ColorMode colorMode, 108 SkColorType colorType, sk_sp<SkColorSpace> colorSpace, 109 const VulkanManager& vkManager, uint32_t extraBuffers, 110 WindowInfo* outWindowInfo); 111 static bool UpdateWindow(ANativeWindow* window, const WindowInfo& windowInfo); 112 void releaseBuffers(); 113 114 // TODO: Just use a vector? 115 NativeBufferInfo mNativeBuffers[android::BufferQueueDefs::NUM_BUFFER_SLOTS]; 116 117 sp<ANativeWindow> mNativeWindow; 118 WindowInfo mWindowInfo; 119 GrContext* mGrContext; 120 121 uint32_t mPresentCount = 0; 122 NativeBufferInfo* mCurrentBufferInfo = nullptr; 123 }; 124 125 } /* namespace renderthread */ 126 } /* namespace uirenderer */ 127 } /* namespace android */ 128