1 /* 2 * Copyright 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_UI_GRAPHICS_ENV_H 18 #define ANDROID_UI_GRAPHICS_ENV_H 1 19 20 #include <graphicsenv/GpuStatsInfo.h> 21 22 #include <mutex> 23 #include <string> 24 #include <vector> 25 26 struct android_namespace_t; 27 28 namespace android { 29 30 struct NativeLoaderNamespace; 31 32 class GraphicsEnv { 33 public: 34 static GraphicsEnv& getInstance(); 35 36 // Check if the process is debuggable. It returns false except in any of the 37 // following circumstances: 38 // 1. ro.debuggable=1 (global debuggable enabled). 39 // 2. android:debuggable="true" in the manifest for an individual app. 40 // 3. An app which explicitly calls prctl(PR_SET_DUMPABLE, 1). 41 // 4. GraphicsEnv calls prctl(PR_SET_DUMPABLE, 1) in the presence of 42 // <meta-data android:name="com.android.graphics.injectLayers.enable" 43 // android:value="true"/> 44 // in the application manifest. 45 bool isDebuggable(); 46 47 /* 48 * Apis for updatable driver 49 */ 50 // Set a search path for loading graphics drivers. The path is a list of 51 // directories separated by ':'. A directory can be contained in a zip file 52 // (drivers must be stored uncompressed and page aligned); such elements 53 // in the search path must have a '!' after the zip filename, e.g. 54 // /data/app/com.example.driver/base.apk!/lib/arm64-v8a 55 // Also set additional required sphal libraries to the linker for loading 56 // graphics drivers. The string is a list of libraries separated by ':', 57 // which is required by android_link_namespaces. 58 void setDriverPathAndSphalLibraries(const std::string path, const std::string sphalLibraries); 59 // Get the updatable driver namespace. 60 android_namespace_t* getDriverNamespace(); 61 std::string getDriverPath() const; 62 63 /* 64 * Apis for GpuStats 65 */ 66 // Hint there's real activity launching on the app process. 67 void hintActivityLaunch(); 68 // Set the initial GpuStats. 69 void setGpuStats(const std::string& driverPackageName, const std::string& driverVersionName, 70 uint64_t versionCode, int64_t driverBuildTime, 71 const std::string& appPackageName, const int32_t vulkanVersion); 72 // Set stats for target GpuStatsInfo::Stats type. 73 void setTargetStats(const GpuStatsInfo::Stats stats, const uint64_t value = 0); 74 // Set which driver is intended to load. 75 void setDriverToLoad(GpuStatsInfo::Driver driver); 76 // Set which driver is actually loaded. 77 void setDriverLoaded(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime); 78 79 /* 80 * Api for Vk/GL layer injection. Presently, drivers enable certain 81 * profiling features when prctl(PR_GET_DUMPABLE) returns true. 82 * Calling this when layer injection metadata is present allows the driver 83 * to enable profiling even when in a non-debuggable app 84 */ 85 bool setInjectLayersPrSetDumpable(); 86 87 /* 88 * Apis for ANGLE 89 */ 90 // Check if the requested app should use ANGLE. 91 bool shouldUseAngle(std::string appName); 92 // Check if this app process should use ANGLE. 93 bool shouldUseAngle(); 94 // Set a search path for loading ANGLE libraries. The path is a list of 95 // directories separated by ':'. A directory can be contained in a zip file 96 // (libraries must be stored uncompressed and page aligned); such elements 97 // in the search path must have a '!' after the zip filename, e.g. 98 // /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a 99 void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn, 100 const int rulesFd, const long rulesOffset, const long rulesLength); 101 // Get the ANGLE driver namespace. 102 android_namespace_t* getAngleNamespace(); 103 // Get the app name for ANGLE debug message. 104 std::string& getAngleAppName(); 105 106 /* 107 * Apis for debug layer 108 */ 109 // Set additional layer search paths. 110 void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths); 111 // Get the app namespace for loading layers. 112 NativeLoaderNamespace* getAppNamespace(); 113 // Get additional layer search paths. 114 const std::string& getLayerPaths(); 115 // Set the Vulkan debug layers. 116 void setDebugLayers(const std::string layers); 117 // Set the GL debug layers. 118 void setDebugLayersGLES(const std::string layers); 119 // Get the debug layers to load. 120 const std::string& getDebugLayers(); 121 // Get the debug layers to load. 122 const std::string& getDebugLayersGLES(); 123 124 private: 125 enum UseAngle { UNKNOWN, YES, NO }; 126 127 // Load requested ANGLE library. 128 void* loadLibrary(std::string name); 129 // Check ANGLE support with the rules. 130 bool checkAngleRules(void* so); 131 // Update whether ANGLE should be used. 132 void updateUseAngle(); 133 // Link updatable driver namespace with llndk and vndk-sp libs. 134 bool linkDriverNamespaceLocked(android_namespace_t* vndkNamespace); 135 // Check whether this process is ready to send stats. 136 bool readyToSendGpuStatsLocked(); 137 // Send the initial complete GpuStats to GpuService. 138 void sendGpuStatsLocked(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime); 139 140 GraphicsEnv() = default; 141 // Path to updatable driver libs. 142 std::string mDriverPath; 143 // Path to additional sphal libs linked to updatable driver namespace. 144 std::string mSphalLibraries; 145 // This mutex protects mGpuStats and get gpuservice call. 146 std::mutex mStatsLock; 147 // Cache the activity launch info 148 bool mActivityLaunched = false; 149 // Information bookkept for GpuStats. 150 GpuStatsInfo mGpuStats; 151 // Path to ANGLE libs. 152 std::string mAnglePath; 153 // This App's name. 154 std::string mAngleAppName; 155 // ANGLE developer opt in status. 156 std::string mAngleDeveloperOptIn; 157 // ANGLE rules. 158 std::vector<char> mRulesBuffer; 159 // Use ANGLE flag. 160 UseAngle mUseAngle = UNKNOWN; 161 // Vulkan debug layers libs. 162 std::string mDebugLayers; 163 // GL debug layers libs. 164 std::string mDebugLayersGLES; 165 // Additional debug layers search path. 166 std::string mLayerPaths; 167 // This mutex protects the namespace creation. 168 std::mutex mNamespaceMutex; 169 // Updatable driver namespace. 170 android_namespace_t* mDriverNamespace = nullptr; 171 // ANGLE namespace. 172 android_namespace_t* mAngleNamespace = nullptr; 173 // This App's namespace. 174 NativeLoaderNamespace* mAppNamespace = nullptr; 175 }; 176 177 } // namespace android 178 179 #endif // ANDROID_UI_GRAPHICS_ENV_H 180