1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #ifdef __ANDROID__ // Layoutlib does not support device info
20 #include "DeviceInfo.h"
21 #endif // __ANDROID__
22 
23 #include "Outline.h"
24 #include "Rect.h"
25 #include "RevealClip.h"
26 #include "utils/MathUtils.h"
27 #include "utils/PaintUtils.h"
28 
29 #include <SkBlendMode.h>
30 #include <SkCamera.h>
31 #include <SkColor.h>
32 #include <SkMatrix.h>
33 #include <SkRegion.h>
34 
35 #include <androidfw/ResourceTypes.h>
36 #include <cutils/compiler.h>
37 #include <stddef.h>
38 #include <utils/Log.h>
39 #include <algorithm>
40 #include <ostream>
41 #include <vector>
42 
43 class SkBitmap;
44 class SkColorFilter;
45 class SkPaint;
46 
47 namespace android {
48 namespace uirenderer {
49 
50 class Matrix4;
51 class RenderNode;
52 class RenderProperties;
53 
54 // The __VA_ARGS__ will be executed if a & b are not equal
55 #define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false)
56 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true)
57 
58 // Keep in sync with View.java:LAYER_TYPE_*
59 enum class LayerType {
60     None = 0,
61     // We cannot build the software layer directly (must be done at record time) and all management
62     // of software layers is handled in Java.
63     Software = 1,
64     RenderLayer = 2,
65 };
66 
67 enum ClippingFlags {
68     CLIP_TO_BOUNDS = 0x1 << 0,
69     CLIP_TO_CLIP_BOUNDS = 0x1 << 1,
70 };
71 
72 class ANDROID_API LayerProperties {
73 public:
setType(LayerType type)74     bool setType(LayerType type) {
75         if (RP_SET(mType, type)) {
76             reset();
77             return true;
78         }
79         return false;
80     }
81 
setOpaque(bool opaque)82     bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); }
83 
opaque()84     bool opaque() const { return mOpaque; }
85 
setAlpha(uint8_t alpha)86     bool setAlpha(uint8_t alpha) { return RP_SET(mAlpha, alpha); }
87 
alpha()88     uint8_t alpha() const { return mAlpha; }
89 
setXferMode(SkBlendMode mode)90     bool setXferMode(SkBlendMode mode) { return RP_SET(mMode, mode); }
91 
xferMode()92     SkBlendMode xferMode() const { return mMode; }
93 
getColorFilter()94     SkColorFilter* getColorFilter() const { return mColorFilter.get(); }
95 
96     // Sets alpha, xfermode, and colorfilter from an SkPaint
97     // paint may be NULL, in which case defaults will be set
98     bool setFromPaint(const SkPaint* paint);
99 
needsBlending()100     bool needsBlending() const { return !opaque() || alpha() < 255; }
101 
102     LayerProperties& operator=(const LayerProperties& other);
103 
104     // Strongly recommend using effectiveLayerType instead
type()105     LayerType type() const { return mType; }
106 
107 private:
108     LayerProperties();
109     ~LayerProperties();
110     void reset();
111     bool setColorFilter(SkColorFilter* filter);
112 
113     friend class RenderProperties;
114 
115     LayerType mType = LayerType::None;
116     // Whether or not that Layer's content is opaque, doesn't include alpha
117     bool mOpaque;
118     uint8_t mAlpha;
119     SkBlendMode mMode;
120     sk_sp<SkColorFilter> mColorFilter;
121 };
122 
123 /*
124  * Data structure that holds the properties for a RenderNode
125  */
126 class ANDROID_API RenderProperties {
127 public:
128     RenderProperties();
129     virtual ~RenderProperties();
130 
setFlag(int flag,bool newValue,int * outFlags)131     static bool setFlag(int flag, bool newValue, int* outFlags) {
132         if (newValue) {
133             if (!(flag & *outFlags)) {
134                 *outFlags |= flag;
135                 return true;
136             }
137             return false;
138         } else {
139             if (flag & *outFlags) {
140                 *outFlags &= ~flag;
141                 return true;
142             }
143             return false;
144         }
145     }
146 
147     /**
148      * Set internal layer state based on whether this layer
149      *
150      * Additionally, returns true if child RenderNodes with functors will need to use a layer
151      * to support clipping.
152      */
prepareForFunctorPresence(bool willHaveFunctor,bool ancestorDictatesFunctorsNeedLayer)153     bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) {
154         // parent may have already dictated that a descendant layer is needed
155         bool functorsNeedLayer =
156                 ancestorDictatesFunctorsNeedLayer
157                 || CC_UNLIKELY(isClipMayBeComplex())
158 
159                 // Round rect clipping forces layer for functors
160                 || CC_UNLIKELY(getOutline().willRoundRectClip()) ||
161                 CC_UNLIKELY(getRevealClip().willClip())
162 
163                 // Complex matrices forces layer, due to stencil clipping
164                 || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) ||
165                 CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) ||
166                 CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate());
167 
168         mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
169 
170         // If on a layer, will have consumed the need for isolating functors from stencil.
171         // Thus, it's safe to reset the flag until some descendent sets it.
172         return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer;
173     }
174 
175     RenderProperties& operator=(const RenderProperties& other);
176 
setClipToBounds(bool clipToBounds)177     bool setClipToBounds(bool clipToBounds) {
178         return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags);
179     }
180 
setClipBounds(const Rect & clipBounds)181     bool setClipBounds(const Rect& clipBounds) {
182         bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags);
183         return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret;
184     }
185 
setClipBoundsEmpty()186     bool setClipBoundsEmpty() {
187         return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags);
188     }
189 
setProjectBackwards(bool shouldProject)190     bool setProjectBackwards(bool shouldProject) {
191         return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject);
192     }
193 
setProjectionReceiver(bool shouldReceive)194     bool setProjectionReceiver(bool shouldReceive) {
195         return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive);
196     }
197 
isProjectionReceiver()198     bool isProjectionReceiver() const { return mPrimitiveFields.mProjectionReceiver; }
199 
setClipMayBeComplex(bool isClipMayBeComplex)200     bool setClipMayBeComplex(bool isClipMayBeComplex) {
201         return RP_SET(mPrimitiveFields.mClipMayBeComplex, isClipMayBeComplex);
202     }
203 
isClipMayBeComplex()204     bool isClipMayBeComplex() const { return mPrimitiveFields.mClipMayBeComplex; }
205 
setStaticMatrix(const SkMatrix * matrix)206     bool setStaticMatrix(const SkMatrix* matrix) {
207         delete mStaticMatrix;
208         if (matrix) {
209             mStaticMatrix = new SkMatrix(*matrix);
210         } else {
211             mStaticMatrix = nullptr;
212         }
213         return true;
214     }
215 
216     // Can return NULL
getStaticMatrix()217     const SkMatrix* getStaticMatrix() const { return mStaticMatrix; }
218 
setAnimationMatrix(const SkMatrix * matrix)219     bool setAnimationMatrix(const SkMatrix* matrix) {
220         delete mAnimationMatrix;
221         if (matrix) {
222             mAnimationMatrix = new SkMatrix(*matrix);
223         } else {
224             mAnimationMatrix = nullptr;
225         }
226         return true;
227     }
228 
setAlpha(float alpha)229     bool setAlpha(float alpha) {
230         alpha = MathUtils::clampAlpha(alpha);
231         return RP_SET(mPrimitiveFields.mAlpha, alpha);
232     }
233 
getAlpha()234     float getAlpha() const { return mPrimitiveFields.mAlpha; }
235 
setHasOverlappingRendering(bool hasOverlappingRendering)236     bool setHasOverlappingRendering(bool hasOverlappingRendering) {
237         return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering);
238     }
239 
hasOverlappingRendering()240     bool hasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; }
241 
setElevation(float elevation)242     bool setElevation(float elevation) {
243         return RP_SET(mPrimitiveFields.mElevation, elevation);
244         // Don't dirty matrix/pivot, since they don't respect Z
245     }
246 
getElevation()247     float getElevation() const { return mPrimitiveFields.mElevation; }
248 
setTranslationX(float translationX)249     bool setTranslationX(float translationX) {
250         return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX);
251     }
252 
getTranslationX()253     float getTranslationX() const { return mPrimitiveFields.mTranslationX; }
254 
setTranslationY(float translationY)255     bool setTranslationY(float translationY) {
256         return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY);
257     }
258 
getTranslationY()259     float getTranslationY() const { return mPrimitiveFields.mTranslationY; }
260 
setTranslationZ(float translationZ)261     bool setTranslationZ(float translationZ) {
262         return RP_SET(mPrimitiveFields.mTranslationZ, translationZ);
263         // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
264     }
265 
getTranslationZ()266     float getTranslationZ() const { return mPrimitiveFields.mTranslationZ; }
267 
268     // Animation helper
setX(float value)269     bool setX(float value) { return setTranslationX(value - getLeft()); }
270 
271     // Animation helper
getX()272     float getX() const { return getLeft() + getTranslationX(); }
273 
274     // Animation helper
setY(float value)275     bool setY(float value) { return setTranslationY(value - getTop()); }
276 
277     // Animation helper
getY()278     float getY() const { return getTop() + getTranslationY(); }
279 
280     // Animation helper
setZ(float value)281     bool setZ(float value) { return setTranslationZ(value - getElevation()); }
282 
getZ()283     float getZ() const { return getElevation() + getTranslationZ(); }
284 
setRotation(float rotation)285     bool setRotation(float rotation) {
286         return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation);
287     }
288 
getRotation()289     float getRotation() const { return mPrimitiveFields.mRotation; }
290 
setRotationX(float rotationX)291     bool setRotationX(float rotationX) {
292         return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX);
293     }
294 
getRotationX()295     float getRotationX() const { return mPrimitiveFields.mRotationX; }
296 
setRotationY(float rotationY)297     bool setRotationY(float rotationY) {
298         return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY);
299     }
300 
getRotationY()301     float getRotationY() const { return mPrimitiveFields.mRotationY; }
302 
setScaleX(float scaleX)303     bool setScaleX(float scaleX) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); }
304 
getScaleX()305     float getScaleX() const { return mPrimitiveFields.mScaleX; }
306 
setScaleY(float scaleY)307     bool setScaleY(float scaleY) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); }
308 
getScaleY()309     float getScaleY() const { return mPrimitiveFields.mScaleY; }
310 
setPivotX(float pivotX)311     bool setPivotX(float pivotX) {
312         if (RP_SET(mPrimitiveFields.mPivotX, pivotX) || !mPrimitiveFields.mPivotExplicitlySet) {
313             mPrimitiveFields.mMatrixOrPivotDirty = true;
314             mPrimitiveFields.mPivotExplicitlySet = true;
315             return true;
316         }
317         return false;
318     }
319 
320     /* Note that getPivotX and getPivotY are adjusted by updateMatrix(),
321      * so the value returned may be stale if the RenderProperties has been
322      * modified since the last call to updateMatrix()
323      */
getPivotX()324     float getPivotX() const { return mPrimitiveFields.mPivotX; }
325 
setPivotY(float pivotY)326     bool setPivotY(float pivotY) {
327         if (RP_SET(mPrimitiveFields.mPivotY, pivotY) || !mPrimitiveFields.mPivotExplicitlySet) {
328             mPrimitiveFields.mMatrixOrPivotDirty = true;
329             mPrimitiveFields.mPivotExplicitlySet = true;
330             return true;
331         }
332         return false;
333     }
334 
getPivotY()335     float getPivotY() const { return mPrimitiveFields.mPivotY; }
336 
isPivotExplicitlySet()337     bool isPivotExplicitlySet() const { return mPrimitiveFields.mPivotExplicitlySet; }
338 
resetPivot()339     bool resetPivot() { return RP_SET_AND_DIRTY(mPrimitiveFields.mPivotExplicitlySet, false); }
340 
setCameraDistance(float distance)341     bool setCameraDistance(float distance) {
342         if (distance != getCameraDistance()) {
343             mPrimitiveFields.mMatrixOrPivotDirty = true;
344             mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance);
345             return true;
346         }
347         return false;
348     }
349 
getCameraDistance()350     float getCameraDistance() const {
351         // TODO: update getCameraLocationZ() to be const
352         return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ();
353     }
354 
setLeft(int left)355     bool setLeft(int left) {
356         if (RP_SET(mPrimitiveFields.mLeft, left)) {
357             mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
358             if (!mPrimitiveFields.mPivotExplicitlySet) {
359                 mPrimitiveFields.mMatrixOrPivotDirty = true;
360             }
361             return true;
362         }
363         return false;
364     }
365 
getLeft()366     int getLeft() const { return mPrimitiveFields.mLeft; }
367 
setTop(int top)368     bool setTop(int top) {
369         if (RP_SET(mPrimitiveFields.mTop, top)) {
370             mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
371             if (!mPrimitiveFields.mPivotExplicitlySet) {
372                 mPrimitiveFields.mMatrixOrPivotDirty = true;
373             }
374             return true;
375         }
376         return false;
377     }
378 
getTop()379     int getTop() const { return mPrimitiveFields.mTop; }
380 
setRight(int right)381     bool setRight(int right) {
382         if (RP_SET(mPrimitiveFields.mRight, right)) {
383             mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
384             if (!mPrimitiveFields.mPivotExplicitlySet) {
385                 mPrimitiveFields.mMatrixOrPivotDirty = true;
386             }
387             return true;
388         }
389         return false;
390     }
391 
getRight()392     int getRight() const { return mPrimitiveFields.mRight; }
393 
setBottom(int bottom)394     bool setBottom(int bottom) {
395         if (RP_SET(mPrimitiveFields.mBottom, bottom)) {
396             mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
397             if (!mPrimitiveFields.mPivotExplicitlySet) {
398                 mPrimitiveFields.mMatrixOrPivotDirty = true;
399             }
400             return true;
401         }
402         return false;
403     }
404 
getBottom()405     int getBottom() const { return mPrimitiveFields.mBottom; }
406 
setLeftTop(int left,int top)407     bool setLeftTop(int left, int top) {
408         bool leftResult = setLeft(left);
409         bool topResult = setTop(top);
410         return leftResult || topResult;
411     }
412 
setLeftTopRightBottom(int left,int top,int right,int bottom)413     bool setLeftTopRightBottom(int left, int top, int right, int bottom) {
414         if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop ||
415             right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) {
416             mPrimitiveFields.mLeft = left;
417             mPrimitiveFields.mTop = top;
418             mPrimitiveFields.mRight = right;
419             mPrimitiveFields.mBottom = bottom;
420             mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
421             mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
422             if (!mPrimitiveFields.mPivotExplicitlySet) {
423                 mPrimitiveFields.mMatrixOrPivotDirty = true;
424             }
425             return true;
426         }
427         return false;
428     }
429 
offsetLeftRight(int offset)430     bool offsetLeftRight(int offset) {
431         if (offset != 0) {
432             mPrimitiveFields.mLeft += offset;
433             mPrimitiveFields.mRight += offset;
434             return true;
435         }
436         return false;
437     }
438 
offsetTopBottom(int offset)439     bool offsetTopBottom(int offset) {
440         if (offset != 0) {
441             mPrimitiveFields.mTop += offset;
442             mPrimitiveFields.mBottom += offset;
443             return true;
444         }
445         return false;
446     }
447 
getWidth()448     int getWidth() const { return mPrimitiveFields.mWidth; }
449 
getHeight()450     int getHeight() const { return mPrimitiveFields.mHeight; }
451 
getAnimationMatrix()452     const SkMatrix* getAnimationMatrix() const { return mAnimationMatrix; }
453 
hasTransformMatrix()454     bool hasTransformMatrix() const {
455         return getTransformMatrix() && !getTransformMatrix()->isIdentity();
456     }
457 
458     // May only call this if hasTransformMatrix() is true
isTransformTranslateOnly()459     bool isTransformTranslateOnly() const {
460         return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask;
461     }
462 
getTransformMatrix()463     const SkMatrix* getTransformMatrix() const {
464         LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!");
465         return mComputedFields.mTransformMatrix;
466     }
467 
getClippingFlags()468     int getClippingFlags() const { return mPrimitiveFields.mClippingFlags; }
469 
getClipToBounds()470     bool getClipToBounds() const { return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; }
471 
getClipBounds()472     const Rect& getClipBounds() const { return mPrimitiveFields.mClipBounds; }
473 
getClippingRectForFlags(uint32_t flags,Rect * outRect)474     void getClippingRectForFlags(uint32_t flags, Rect* outRect) const {
475         if (flags & CLIP_TO_BOUNDS) {
476             outRect->set(0, 0, getWidth(), getHeight());
477             if (flags & CLIP_TO_CLIP_BOUNDS) {
478                 outRect->doIntersect(mPrimitiveFields.mClipBounds);
479             }
480         } else {
481             outRect->set(mPrimitiveFields.mClipBounds);
482         }
483     }
484 
getHasOverlappingRendering()485     bool getHasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; }
486 
getOutline()487     const Outline& getOutline() const { return mPrimitiveFields.mOutline; }
488 
getRevealClip()489     const RevealClip& getRevealClip() const { return mPrimitiveFields.mRevealClip; }
490 
getProjectBackwards()491     bool getProjectBackwards() const { return mPrimitiveFields.mProjectBackwards; }
492 
493     void debugOutputProperties(std::ostream& output, const int level) const;
494 
495     void updateMatrix();
496 
mutableOutline()497     Outline& mutableOutline() { return mPrimitiveFields.mOutline; }
498 
mutableRevealClip()499     RevealClip& mutableRevealClip() { return mPrimitiveFields.mRevealClip; }
500 
layerProperties()501     const LayerProperties& layerProperties() const { return mLayerProperties; }
502 
mutateLayerProperties()503     LayerProperties& mutateLayerProperties() { return mLayerProperties; }
504 
505     // Returns true if damage calculations should be clipped to bounds
506     // TODO: Figure out something better for getZ(), as children should still be
507     // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX
508     // for this RP's getZ() anyway, this can be optimized when we have a
509     // Z damage estimate instead of INT_MAX
getClipDamageToBounds()510     bool getClipDamageToBounds() const {
511         return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty());
512     }
513 
hasShadow()514     bool hasShadow() const {
515         return getZ() > 0.0f && getOutline().getPath() != nullptr &&
516                getOutline().getAlpha() != 0.0f;
517     }
518 
getSpotShadowColor()519     SkColor getSpotShadowColor() const { return mPrimitiveFields.mSpotShadowColor; }
520 
setSpotShadowColor(SkColor shadowColor)521     bool setSpotShadowColor(SkColor shadowColor) {
522         return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor);
523     }
524 
getAmbientShadowColor()525     SkColor getAmbientShadowColor() const { return mPrimitiveFields.mAmbientShadowColor; }
526 
setAmbientShadowColor(SkColor shadowColor)527     bool setAmbientShadowColor(SkColor shadowColor) {
528         return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor);
529     }
530 
fitsOnLayer()531     bool fitsOnLayer() const {
532 #ifdef __ANDROID__ // Layoutlib does not support device info
533         const DeviceInfo* deviceInfo = DeviceInfo::get();
534         return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() &&
535                mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize();
536 #else
537         return mPrimitiveFields.mWidth <= 4096 && mPrimitiveFields.mHeight <= 4096;
538 #endif
539     }
540 
promotedToLayer()541     bool promotedToLayer() const {
542         return mLayerProperties.mType == LayerType::None && fitsOnLayer() &&
543                (mComputedFields.mNeedLayerForFunctors ||
544                 (!MathUtils::isZero(mPrimitiveFields.mAlpha) && mPrimitiveFields.mAlpha < 1 &&
545                  mPrimitiveFields.mHasOverlappingRendering));
546     }
547 
effectiveLayerType()548     LayerType effectiveLayerType() const {
549         return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType;
550     }
551 
setAllowForceDark(bool allow)552     bool setAllowForceDark(bool allow) {
553         return RP_SET(mPrimitiveFields.mAllowForceDark, allow);
554     }
555 
getAllowForceDark()556     bool getAllowForceDark() const {
557         return mPrimitiveFields.mAllowForceDark;
558     }
559 
560 private:
561     // Rendering properties
562     struct PrimitiveFields {
563         int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0;
564         int mWidth = 0, mHeight = 0;
565         int mClippingFlags = CLIP_TO_BOUNDS;
566         SkColor mSpotShadowColor = SK_ColorBLACK;
567         SkColor mAmbientShadowColor = SK_ColorBLACK;
568         float mAlpha = 1;
569         float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0;
570         float mElevation = 0;
571         float mRotation = 0, mRotationX = 0, mRotationY = 0;
572         float mScaleX = 1, mScaleY = 1;
573         float mPivotX = 0, mPivotY = 0;
574         bool mHasOverlappingRendering = false;
575         bool mPivotExplicitlySet = false;
576         bool mMatrixOrPivotDirty = false;
577         bool mProjectBackwards = false;
578         bool mProjectionReceiver = false;
579         bool mAllowForceDark = true;
580         bool mClipMayBeComplex = false;
581         Rect mClipBounds;
582         Outline mOutline;
583         RevealClip mRevealClip;
584     } mPrimitiveFields;
585 
586     SkMatrix* mStaticMatrix;
587     SkMatrix* mAnimationMatrix;
588     LayerProperties mLayerProperties;
589 
590     /**
591      * These fields are all generated from other properties and are not set directly.
592      */
593     struct ComputedFields {
594         ComputedFields();
595         ~ComputedFields();
596 
597         /**
598          * Stores the total transformation of the DisplayList based upon its scalar
599          * translate/rotate/scale properties.
600          *
601          * In the common translation-only case, the matrix isn't necessarily allocated,
602          * and the mTranslation properties are used directly.
603          */
604         SkMatrix* mTransformMatrix;
605 
606         Sk3DView mTransformCamera;
607 
608         // Force layer on for functors to enable render features they don't yet support (clipping)
609         bool mNeedLayerForFunctors = false;
610     } mComputedFields;
611 };
612 
613 } /* namespace uirenderer */
614 } /* namespace android */
615