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Searched defs:onFrameAvailable (Results 1 – 25 of 41) sorted by relevance

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/frameworks/native/opengl/tests/EGLTest/
DEGL_test.cpp142 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
262 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
310 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
402 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
574 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
626 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
709 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
738 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
813 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
839 void onFrameAvailable(const BufferItem& /* item */) override {} in TEST_F() function
[all …]
/frameworks/native/libs/gui/tests/
DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
DDummyConsumer.h22 void onFrameAvailable(const BufferItem& /* item */) override {} in onFrameAvailable() function
DDisconnectWaiter.h47 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
DSurfaceTextureGLThreadToGL.h133 virtual void onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function
DStreamSplitter_test.cpp52 virtual void onFrameAvailable(const BufferItem& /* item */) {} in onFrameAvailable() function
DCpuConsumer_test.cpp99 virtual void onFrameAvailable(const BufferItem&) { in onFrameAvailable() function in android::CpuConsumerTest::FrameWaiter
130 virtual void onFrameAvailable(const BufferItem&) { in onFrameAvailable() function in android::CpuConsumerTest::DisconnectWaiter
/frameworks/av/media/libstagefright/filters/
DGraphicBufferListener.cpp66 void GraphicBufferListener::onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function in android::GraphicBufferListener
/frameworks/native/libs/gui/
DIConsumerListener.cpp65 void onFrameAvailable(const BufferItem& item) override { in onFrameAvailable() function in android::BpConsumerListener
DBufferQueue.cpp67 void BufferQueue::ProxyConsumerListener::onFrameAvailable( in onFrameAvailable() function in android::BufferQueue::ProxyConsumerListener
DStreamSplitter.cpp104 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function in android::StreamSplitter
DBLASTBufferQueue.cpp267 void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { in onFrameAvailable() function in android::BLASTBufferQueue
/frameworks/av/cmds/screenrecord/
DFrameOutput.cpp209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function in FrameOutput
DOverlay.cpp280 void Overlay::onFrameAvailable(const BufferItem& /* item */) { in onFrameAvailable() function in Overlay
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp191 void FrameCaptureLayer::onFrameAvailable(const BufferItem& /*item*/) { in onFrameAvailable() function in android::FrameCaptureLayer
/frameworks/rs/
DrsGrallocConsumer.cpp75 void GrallocConsumer::onFrameAvailable(void* obj, AImageReader* reader) { in onFrameAvailable() function in android::renderscript::GrallocConsumer
/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp394 void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { in onFrameAvailable() function in android::BufferQueueLayer
563 void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) { in onFrameAvailable() function in android::BufferQueueLayer::ContentsChangedListener
/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java91 void onFrameAvailable(SurfaceTexture surfaceTexture); in onFrameAvailable() method
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java226 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in MyRenderer
/frameworks/av/services/camera/libcameraservice/api1/client2/
DJpegProcessor.cpp55 void JpegProcessor::onFrameAvailable(const BufferItem& /*item*/) { in onFrameAvailable() function in android::camera2::JpegProcessor
DCallbackProcessor.cpp49 void CallbackProcessor::onFrameAvailable(const BufferItem& /*item*/) { in onFrameAvailable() function in android::camera2::CallbackProcessor
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp269 void RingBufferConsumer::onFrameAvailable(const BufferItem& item) { in onFrameAvailable() function in android::RingBufferConsumer
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp48 void onFrameAvailable(const BufferItem& /*item*/) { in onFrameAvailable() function in android::SurfaceManager::BufferListener
/frameworks/av/media/libstagefright/bqhelper/
DGraphicBufferSource.cpp295 void onFrameAvailable(const BufferItem& item) override { in onFrameAvailable() function
1012 void GraphicBufferSource::onFrameAvailable(const BufferItem& item __unused) { in onFrameAvailable() function in android::GraphicBufferSource
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java331 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in CamRenderer

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