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Searched defs:recomputeVisibleRegions (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp31 bool& recomputeVisibleRegions, bool stickySet, const std::string& name, in LayerRejecter()
DBufferQueueLayer.cpp210 bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { in latchSidebandStream()
236 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, in updateTexImage()
DBufferStateLayer.cpp493 bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { in latchSidebandStream()
DBufferLayer.cpp392 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, in latchBuffer()