1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderProxy.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "DisplayList.h"
21 #include "Properties.h"
22 #include "Readback.h"
23 #include "Rect.h"
24 #include "WebViewFunctorManager.h"
25 #include "renderthread/CanvasContext.h"
26 #include "renderthread/RenderTask.h"
27 #include "renderthread/RenderThread.h"
28 #include "utils/Macros.h"
29 #include "utils/TimeUtils.h"
30 #include "utils/TraceUtils.h"
31
32 namespace android {
33 namespace uirenderer {
34 namespace renderthread {
35
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)36 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
37 IContextFactory* contextFactory)
38 : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
39 mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
40 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
41 });
42 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
43 }
44
~RenderProxy()45 RenderProxy::~RenderProxy() {
46 destroyContext();
47 }
48
destroyContext()49 void RenderProxy::destroyContext() {
50 if (mContext) {
51 mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
52 // This is also a fence as we need to be certain that there are no
53 // outstanding mDrawFrame tasks posted before it is destroyed
54 mRenderThread.queue().runSync([this]() { delete mContext; });
55 mContext = nullptr;
56 }
57 }
58
setSwapBehavior(SwapBehavior swapBehavior)59 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
60 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
61 }
62
loadSystemProperties()63 bool RenderProxy::loadSystemProperties() {
64 return mRenderThread.queue().runSync([this]() -> bool {
65 bool needsRedraw = Properties::load();
66 if (mContext->profiler().consumeProperties()) {
67 needsRedraw = true;
68 }
69 return needsRedraw;
70 });
71 }
72
setName(const char * name)73 void RenderProxy::setName(const char* name) {
74 // block since name/value pointers owned by caller
75 // TODO: Support move arguments
76 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
77 }
78
setSurface(ANativeWindow * window,bool enableTimeout)79 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
80 ANativeWindow_acquire(window);
81 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable {
82 mContext->setSurface(win, enableTimeout);
83 ANativeWindow_release(win);
84 });
85 }
86
allocateBuffers()87 void RenderProxy::allocateBuffers() {
88 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
89 }
90
pause()91 bool RenderProxy::pause() {
92 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
93 }
94
setStopped(bool stopped)95 void RenderProxy::setStopped(bool stopped) {
96 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
97 }
98
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)99 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
100 mRenderThread.queue().post(
101 [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
102 }
103
setLightGeometry(const Vector3 & lightCenter,float lightRadius)104 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
105 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
106 }
107
setOpaque(bool opaque)108 void RenderProxy::setOpaque(bool opaque) {
109 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
110 }
111
setWideGamut(bool wideGamut)112 void RenderProxy::setWideGamut(bool wideGamut) {
113 mRenderThread.queue().post([=]() { mContext->setWideGamut(wideGamut); });
114 }
115
frameInfo()116 int64_t* RenderProxy::frameInfo() {
117 return mDrawFrameTask.frameInfo();
118 }
119
syncAndDrawFrame()120 int RenderProxy::syncAndDrawFrame() {
121 return mDrawFrameTask.drawFrame();
122 }
123
destroy()124 void RenderProxy::destroy() {
125 // destroyCanvasAndSurface() needs a fence as when it returns the
126 // underlying BufferQueue is going to be released from under
127 // the render thread.
128 mRenderThread.queue().runSync([=]() { mContext->destroy(); });
129 }
130
invokeFunctor(Functor * functor,bool waitForCompletion)131 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
132 ATRACE_CALL();
133 RenderThread& thread = RenderThread::getInstance();
134 auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
135 if (waitForCompletion) {
136 // waitForCompletion = true is expected to be fairly rare and only
137 // happen in destruction. Thus it should be fine to temporarily
138 // create a Mutex
139 thread.queue().runSync(std::move(invoke));
140 } else {
141 thread.queue().post(std::move(invoke));
142 }
143 }
144
destroyFunctor(int functor)145 void RenderProxy::destroyFunctor(int functor) {
146 ATRACE_CALL();
147 RenderThread& thread = RenderThread::getInstance();
148 thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
149 }
150
createTextureLayer()151 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
152 return mRenderThread.queue().runSync([this]() -> auto {
153 return mContext->createTextureLayer();
154 });
155 }
156
buildLayer(RenderNode * node)157 void RenderProxy::buildLayer(RenderNode* node) {
158 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
159 }
160
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)161 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
162 ATRACE_NAME("TextureView#getBitmap");
163 auto& thread = RenderThread::getInstance();
164 return thread.queue().runSync([&]() -> bool {
165 return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
166 });
167 }
168
pushLayerUpdate(DeferredLayerUpdater * layer)169 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
170 mDrawFrameTask.pushLayerUpdate(layer);
171 }
172
cancelLayerUpdate(DeferredLayerUpdater * layer)173 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
174 mDrawFrameTask.removeLayerUpdate(layer);
175 }
176
detachSurfaceTexture(DeferredLayerUpdater * layer)177 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
178 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
179 }
180
destroyHardwareResources()181 void RenderProxy::destroyHardwareResources() {
182 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
183 }
184
trimMemory(int level)185 void RenderProxy::trimMemory(int level) {
186 // Avoid creating a RenderThread to do a trimMemory.
187 if (RenderThread::hasInstance()) {
188 RenderThread& thread = RenderThread::getInstance();
189 thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
190 }
191 }
192
overrideProperty(const char * name,const char * value)193 void RenderProxy::overrideProperty(const char* name, const char* value) {
194 // expensive, but block here since name/value pointers owned by caller
195 RenderThread::getInstance().queue().runSync(
196 [&]() { Properties::overrideProperty(name, value); });
197 }
198
fence()199 void RenderProxy::fence() {
200 mRenderThread.queue().runSync([]() {});
201 }
202
maxTextureSize()203 int RenderProxy::maxTextureSize() {
204 static int maxTextureSize = RenderThread::getInstance().queue().runSync(
205 []() { return DeviceInfo::get()->maxTextureSize(); });
206 return maxTextureSize;
207 }
208
stopDrawing()209 void RenderProxy::stopDrawing() {
210 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
211 }
212
notifyFramePending()213 void RenderProxy::notifyFramePending() {
214 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
215 }
216
dumpProfileInfo(int fd,int dumpFlags)217 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
218 mRenderThread.queue().runSync([&]() {
219 mContext->profiler().dumpData(fd);
220 if (dumpFlags & DumpFlags::FrameStats) {
221 mContext->dumpFrames(fd);
222 }
223 if (dumpFlags & DumpFlags::JankStats) {
224 mRenderThread.globalProfileData()->dump(fd);
225 }
226 if (dumpFlags & DumpFlags::Reset) {
227 mContext->resetFrameStats();
228 }
229 });
230 }
231
resetProfileInfo()232 void RenderProxy::resetProfileInfo() {
233 mRenderThread.queue().runSync([=]() { mContext->resetFrameStats(); });
234 }
235
frameTimePercentile(int percentile)236 uint32_t RenderProxy::frameTimePercentile(int percentile) {
237 return mRenderThread.queue().runSync([&]() -> auto {
238 return mRenderThread.globalProfileData()->findPercentile(percentile);
239 });
240 }
241
dumpGraphicsMemory(int fd)242 void RenderProxy::dumpGraphicsMemory(int fd) {
243 if (RenderThread::hasInstance()) {
244 auto& thread = RenderThread::getInstance();
245 thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd); });
246 }
247 }
248
setProcessStatsBuffer(int fd)249 void RenderProxy::setProcessStatsBuffer(int fd) {
250 auto& rt = RenderThread::getInstance();
251 rt.queue().post([&rt, fd = dup(fd)]() {
252 rt.globalProfileData().switchStorageToAshmem(fd);
253 close(fd);
254 });
255 }
256
rotateProcessStatsBuffer()257 void RenderProxy::rotateProcessStatsBuffer() {
258 auto& rt = RenderThread::getInstance();
259 rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
260 }
261
getRenderThreadTid()262 int RenderProxy::getRenderThreadTid() {
263 return mRenderThread.getTid();
264 }
265
addRenderNode(RenderNode * node,bool placeFront)266 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
267 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
268 }
269
removeRenderNode(RenderNode * node)270 void RenderProxy::removeRenderNode(RenderNode* node) {
271 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
272 }
273
drawRenderNode(RenderNode * node)274 void RenderProxy::drawRenderNode(RenderNode* node) {
275 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
276 }
277
setContentDrawBounds(int left,int top,int right,int bottom)278 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
279 mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
280 }
281
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)282 void RenderProxy::setPictureCapturedCallback(
283 const std::function<void(sk_sp<SkPicture>&&)>& callback) {
284 mRenderThread.queue().post(
285 [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
286 }
287
setFrameCallback(std::function<void (int64_t)> && callback)288 void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
289 mDrawFrameTask.setFrameCallback(std::move(callback));
290 }
291
setFrameCompleteCallback(std::function<void (int64_t)> && callback)292 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
293 mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
294 }
295
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)296 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
297 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
298 mContext->addFrameMetricsObserver(observer.get());
299 });
300 }
301
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)302 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
303 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
304 mContext->removeFrameMetricsObserver(observer.get());
305 });
306 }
307
setForceDark(bool enable)308 void RenderProxy::setForceDark(bool enable) {
309 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
310 }
311
setRenderAheadDepth(int renderAhead)312 void RenderProxy::setRenderAheadDepth(int renderAhead) {
313 mRenderThread.queue().post(
314 [context = mContext, renderAhead] { context->setRenderAheadDepth(renderAhead); });
315 }
316
copySurfaceInto(ANativeWindow * window,int left,int top,int right,int bottom,SkBitmap * bitmap)317 int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom,
318 SkBitmap* bitmap) {
319 auto& thread = RenderThread::getInstance();
320 return static_cast<int>(thread.queue().runSync([&]() -> auto {
321 return thread.readback().copySurfaceInto(window, Rect(left, top, right, bottom), bitmap);
322 }));
323 }
324
prepareToDraw(Bitmap & bitmap)325 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
326 // If we haven't spun up a hardware accelerated window yet, there's no
327 // point in precaching these bitmaps as it can't impact jank.
328 // We also don't know if we even will spin up a hardware-accelerated
329 // window or not.
330 if (!RenderThread::hasInstance()) return;
331 RenderThread* renderThread = &RenderThread::getInstance();
332 bitmap.ref();
333 auto task = [renderThread, &bitmap]() {
334 CanvasContext::prepareToDraw(*renderThread, &bitmap);
335 bitmap.unref();
336 };
337 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
338 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
339 nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
340 // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
341 // VSYNC+12ms or so, so aim for the gap during which RT is expected to
342 // be idle
343 // TODO: Make this concept a first-class supported thing? RT could use
344 // knowledge of pending draws to better schedule this task
345 if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
346 renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
347 } else {
348 renderThread->queue().post(task);
349 }
350 }
351
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)352 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
353 ATRACE_NAME("HardwareBitmap readback");
354 RenderThread& thread = RenderThread::getInstance();
355 if (gettid() == thread.getTid()) {
356 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
357 return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
358 } else {
359 return thread.queue().runSync(
360 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
361 }
362 }
363
disableVsync()364 void RenderProxy::disableVsync() {
365 Properties::disableVsync = true;
366 }
367
preload()368 void RenderProxy::preload() {
369 // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
370 auto& thread = RenderThread::getInstance();
371 thread.queue().post([&thread]() { thread.preload(); });
372 }
373
374 } /* namespace renderthread */
375 } /* namespace uirenderer */
376 } /* namespace android */
377