1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Class providing access to a read-only asset. Asset objects are NOT 19 // thread-safe, and should not be shared across threads. 20 // 21 #ifndef __LIBS_ASSET_H 22 #define __LIBS_ASSET_H 23 24 #include <stdio.h> 25 #include <sys/types.h> 26 27 #include <memory> 28 29 #include <android-base/unique_fd.h> 30 #include <utils/Compat.h> 31 #include <utils/Errors.h> 32 #include <utils/String8.h> 33 34 namespace android { 35 36 class FileMap; 37 38 /* 39 * Instances of this class provide read-only operations on a byte stream. 40 * 41 * Access may be optimized for streaming, random, or whole buffer modes. All 42 * operations are supported regardless of how the file was opened, but some 43 * things will be less efficient. [pass that in??] 44 * 45 * "Asset" is the base class for all types of assets. The classes below 46 * provide most of the implementation. The AssetManager uses one of the 47 * static "create" functions defined here to create a new instance. 48 */ 49 class Asset { 50 public: 51 virtual ~Asset(void) = default; 52 53 static int32_t getGlobalCount(); 54 static String8 getAssetAllocations(); 55 56 /* used when opening an asset */ 57 typedef enum AccessMode { 58 ACCESS_UNKNOWN = 0, 59 60 /* read chunks, and seek forward and backward */ 61 ACCESS_RANDOM, 62 63 /* read sequentially, with an occasional forward seek */ 64 ACCESS_STREAMING, 65 66 /* caller plans to ask for a read-only buffer with all data */ 67 ACCESS_BUFFER, 68 } AccessMode; 69 70 /* 71 * Read data from the current offset. Returns the actual number of 72 * bytes read, 0 on EOF, or -1 on error. 73 */ 74 virtual ssize_t read(void* buf, size_t count) = 0; 75 76 /* 77 * Seek to the specified offset. "whence" uses the same values as 78 * lseek/fseek. Returns the new position on success, or (off64_t) -1 79 * on failure. 80 */ 81 virtual off64_t seek(off64_t offset, int whence) = 0; 82 83 /* 84 * Close the asset, freeing all associated resources. 85 */ 86 virtual void close(void) = 0; 87 88 /* 89 * Get a pointer to a buffer with the entire contents of the file. 90 */ 91 virtual const void* getBuffer(bool wordAligned) = 0; 92 93 /* 94 * Get the total amount of data that can be read. 95 */ 96 virtual off64_t getLength(void) const = 0; 97 98 /* 99 * Get the total amount of data that can be read from the current position. 100 */ 101 virtual off64_t getRemainingLength(void) const = 0; 102 103 /* 104 * Open a new file descriptor that can be used to read this asset. 105 * Returns -1 if you can not use the file descriptor (for example if the 106 * asset is compressed). 107 */ 108 virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0; 109 110 /* 111 * Return whether this asset's buffer is allocated in RAM (not mmapped). 112 * Note: not virtual so it is safe to call even when being destroyed. 113 */ isAllocated(void)114 virtual bool isAllocated(void) const { return false; } 115 116 /* 117 * Get a string identifying the asset's source. This might be a full 118 * path, it might be a colon-separated list of identifiers. 119 * 120 * This is NOT intended to be used for anything except debug output. 121 * DO NOT try to parse this or use it to open a file. 122 */ getAssetSource(void)123 const char* getAssetSource(void) const { return mAssetSource.string(); } 124 125 /* 126 * Create the asset from a file descriptor. 127 */ 128 static Asset* createFromFd(const int fd, const char* fileName, AccessMode mode); 129 130 protected: 131 /* 132 * Adds this Asset to the global Asset list for debugging and 133 * accounting. 134 * Concrete subclasses must call this in their constructor. 135 */ 136 static void registerAsset(Asset* asset); 137 138 /* 139 * Removes this Asset from the global Asset list. 140 * Concrete subclasses must call this in their destructor. 141 */ 142 static void unregisterAsset(Asset* asset); 143 144 Asset(void); // constructor; only invoked indirectly 145 146 /* handle common seek() housekeeping */ 147 off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn); 148 149 /* set the asset source string */ setAssetSource(const String8 & path)150 void setAssetSource(const String8& path) { mAssetSource = path; } 151 getAccessMode(void)152 AccessMode getAccessMode(void) const { return mAccessMode; } 153 154 private: 155 /* these operations are not implemented */ 156 Asset(const Asset& src); 157 Asset& operator=(const Asset& src); 158 159 /* AssetManager needs access to our "create" functions */ 160 friend class AssetManager; 161 friend class ApkAssets; 162 friend class ZipAssetsProvider; 163 164 /* 165 * Create the asset from a named file on disk. 166 */ 167 static Asset* createFromFile(const char* fileName, AccessMode mode); 168 169 /* 170 * Create the asset from a named, compressed file on disk (e.g. ".gz"). 171 */ 172 static Asset* createFromCompressedFile(const char* fileName, 173 AccessMode mode); 174 175 #if 0 176 /* 177 * Create the asset from a segment of an open file. This will fail 178 * if "offset" and "length" don't fit within the bounds of the file. 179 * 180 * The asset takes ownership of the file descriptor. 181 */ 182 static Asset* createFromFileSegment(int fd, off64_t offset, size_t length, 183 AccessMode mode); 184 185 /* 186 * Create from compressed data. "fd" should be seeked to the start of 187 * the compressed data. This could be inside a gzip file or part of a 188 * Zip archive. 189 * 190 * The asset takes ownership of the file descriptor. 191 * 192 * This may not verify the validity of the compressed data until first 193 * use. 194 */ 195 static Asset* createFromCompressedData(int fd, off64_t offset, 196 int compressionMethod, size_t compressedLength, 197 size_t uncompressedLength, AccessMode mode); 198 #endif 199 200 /* 201 * Create the asset from a memory-mapped file segment. 202 * 203 * The asset takes ownership of the FileMap. 204 */ 205 static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode); 206 207 /* 208 * Create the asset from a memory-mapped file segment. 209 * 210 * The asset takes ownership of the FileMap and the file descriptor "fd". The file descriptor is 211 * used to request new file descriptors using "openFileDescriptor". 212 */ 213 static std::unique_ptr<Asset> createFromUncompressedMap(std::unique_ptr<FileMap> dataMap, 214 base::unique_fd fd, AccessMode mode); 215 216 /* 217 * Create the asset from a memory-mapped file segment with compressed 218 * data. 219 * 220 * The asset takes ownership of the FileMap. 221 */ 222 static Asset* createFromCompressedMap(FileMap* dataMap, 223 size_t uncompressedLen, AccessMode mode); 224 225 static std::unique_ptr<Asset> createFromCompressedMap(std::unique_ptr<FileMap> dataMap, 226 size_t uncompressedLen, AccessMode mode); 227 228 229 /* 230 * Create from a reference-counted chunk of shared memory. 231 */ 232 // TODO 233 234 AccessMode mAccessMode; // how the asset was opened 235 String8 mAssetSource; // debug string 236 237 Asset* mNext; // linked list. 238 Asset* mPrev; 239 }; 240 241 242 /* 243 * =========================================================================== 244 * 245 * Innards follow. Do not use these classes directly. 246 */ 247 248 /* 249 * An asset based on an uncompressed file on disk. It may encompass the 250 * entire file or just a piece of it. Access is through fread/fseek. 251 */ 252 class _FileAsset : public Asset { 253 public: 254 _FileAsset(void); 255 virtual ~_FileAsset(void); 256 257 /* 258 * Use a piece of an already-open file. 259 * 260 * On success, the object takes ownership of "fd". 261 */ 262 status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length); 263 264 /* 265 * Use a memory-mapped region. 266 * 267 * On success, the object takes ownership of "dataMap" and "fd". 268 */ 269 status_t openChunk(FileMap* dataMap, base::unique_fd fd); 270 271 /* 272 * Standard Asset interfaces. 273 */ 274 virtual ssize_t read(void* buf, size_t count); 275 virtual off64_t seek(off64_t offset, int whence); 276 virtual void close(void); 277 virtual const void* getBuffer(bool wordAligned); getLength(void)278 virtual off64_t getLength(void) const { return mLength; } getRemainingLength(void)279 virtual off64_t getRemainingLength(void) const { return mLength-mOffset; } 280 virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const; isAllocated(void)281 virtual bool isAllocated(void) const { return mBuf != NULL; } 282 283 private: 284 off64_t mStart; // absolute file offset of start of chunk 285 off64_t mLength; // length of the chunk 286 off64_t mOffset; // current local offset, 0 == mStart 287 FILE* mFp; // for read/seek 288 char* mFileName; // for opening 289 base::unique_fd mFd; // for opening file descriptors 290 291 /* 292 * To support getBuffer() we either need to read the entire thing into 293 * a buffer or memory-map it. For small files it's probably best to 294 * just read them in. 295 */ 296 enum { kReadVsMapThreshold = 4096 }; 297 298 FileMap* mMap; // for memory map 299 unsigned char* mBuf; // for read 300 301 const void* ensureAlignment(FileMap* map); 302 }; 303 304 305 /* 306 * An asset based on compressed data in a file. 307 */ 308 class _CompressedAsset : public Asset { 309 public: 310 _CompressedAsset(void); 311 virtual ~_CompressedAsset(void); 312 313 /* 314 * Use a piece of an already-open file. 315 * 316 * On success, the object takes ownership of "fd". 317 */ 318 status_t openChunk(int fd, off64_t offset, int compressionMethod, 319 size_t uncompressedLen, size_t compressedLen); 320 321 /* 322 * Use a memory-mapped region. 323 * 324 * On success, the object takes ownership of "fd". 325 */ 326 status_t openChunk(FileMap* dataMap, size_t uncompressedLen); 327 328 /* 329 * Standard Asset interfaces. 330 */ 331 virtual ssize_t read(void* buf, size_t count); 332 virtual off64_t seek(off64_t offset, int whence); 333 virtual void close(void); 334 virtual const void* getBuffer(bool wordAligned); getLength(void)335 virtual off64_t getLength(void) const { return mUncompressedLen; } getRemainingLength(void)336 virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; } openFileDescriptor(off64_t *,off64_t *)337 virtual int openFileDescriptor(off64_t* /* outStart */, off64_t* /* outLength */) const { return -1; } isAllocated(void)338 virtual bool isAllocated(void) const { return mBuf != NULL; } 339 340 private: 341 off64_t mStart; // offset to start of compressed data 342 off64_t mCompressedLen; // length of the compressed data 343 off64_t mUncompressedLen; // length of the uncompressed data 344 off64_t mOffset; // current offset, 0 == start of uncomp data 345 346 FileMap* mMap; // for memory-mapped input 347 int mFd; // for file input 348 349 class StreamingZipInflater* mZipInflater; // for streaming large compressed assets 350 351 unsigned char* mBuf; // for getBuffer() 352 }; 353 354 // need: shared mmap version? 355 356 }; // namespace android 357 358 #endif // __LIBS_ASSET_H 359