1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include <android-base/stringprintf.h>
20 #include <android/native_window.h>
21 #include <compositionengine/CompositionEngine.h>
22 #include <compositionengine/Display.h>
23 #include <compositionengine/DisplaySurface.h>
24 #include <compositionengine/RenderSurfaceCreationArgs.h>
25 #include <compositionengine/impl/DumpHelpers.h>
26 #include <compositionengine/impl/OutputCompositionState.h>
27 #include <compositionengine/impl/RenderSurface.h>
28 
29 #include <log/log.h>
30 #include <renderengine/RenderEngine.h>
31 #include <system/window.h>
32 #include <ui/GraphicBuffer.h>
33 #include <ui/Rect.h>
34 #include <utils/Trace.h>
35 
36 // TODO(b/129481165): remove the #pragma below and fix conversion issues
37 #pragma clang diagnostic push
38 #pragma clang diagnostic ignored "-Wconversion"
39 
40 #include "DisplayHardware/HWComposer.h"
41 
42 // TODO(b/129481165): remove the #pragma below and fix conversion issues
43 #pragma clang diagnostic pop // ignored "-Wconversion"
44 
45 namespace android::compositionengine {
46 
47 RenderSurface::~RenderSurface() = default;
48 
49 namespace impl {
50 
createRenderSurface(const compositionengine::CompositionEngine & compositionEngine,compositionengine::Display & display,const compositionengine::RenderSurfaceCreationArgs & args)51 std::unique_ptr<compositionengine::RenderSurface> createRenderSurface(
52         const compositionengine::CompositionEngine& compositionEngine,
53         compositionengine::Display& display,
54         const compositionengine::RenderSurfaceCreationArgs& args) {
55     return std::make_unique<RenderSurface>(compositionEngine, display, args);
56 }
57 
RenderSurface(const CompositionEngine & compositionEngine,Display & display,const RenderSurfaceCreationArgs & args)58 RenderSurface::RenderSurface(const CompositionEngine& compositionEngine, Display& display,
59                              const RenderSurfaceCreationArgs& args)
60       : mCompositionEngine(compositionEngine),
61         mDisplay(display),
62         mNativeWindow(args.nativeWindow),
63         mDisplaySurface(args.displaySurface),
64         mSize(args.displayWidth, args.displayHeight) {
65     LOG_ALWAYS_FATAL_IF(!mNativeWindow);
66 }
67 
~RenderSurface()68 RenderSurface::~RenderSurface() {
69     ANativeWindow* const window = mNativeWindow.get();
70     native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
71 }
72 
isValid() const73 bool RenderSurface::isValid() const {
74     return mSize.isValid();
75 }
76 
initialize()77 void RenderSurface::initialize() {
78     ANativeWindow* const window = mNativeWindow.get();
79 
80     int status = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
81     ALOGE_IF(status != NO_ERROR, "Unable to connect BQ producer: %d", status);
82     status = native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
83     ALOGE_IF(status != NO_ERROR, "Unable to set BQ format to RGBA888: %d", status);
84     status = native_window_set_usage(window, GRALLOC_USAGE_HW_RENDER);
85     ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for GPU rendering: %d", status);
86 }
87 
getSize() const88 const ui::Size& RenderSurface::getSize() const {
89     return mSize;
90 }
91 
getClientTargetAcquireFence() const92 const sp<Fence>& RenderSurface::getClientTargetAcquireFence() const {
93     return mDisplaySurface->getClientTargetAcquireFence();
94 }
95 
setDisplaySize(const ui::Size & size)96 void RenderSurface::setDisplaySize(const ui::Size& size) {
97     mDisplaySurface->resizeBuffers(static_cast<uint32_t>(size.width),
98                                    static_cast<uint32_t>(size.height));
99     mSize = size;
100 }
101 
setBufferDataspace(ui::Dataspace dataspace)102 void RenderSurface::setBufferDataspace(ui::Dataspace dataspace) {
103     native_window_set_buffers_data_space(mNativeWindow.get(),
104                                          static_cast<android_dataspace>(dataspace));
105 }
106 
setBufferPixelFormat(ui::PixelFormat pixelFormat)107 void RenderSurface::setBufferPixelFormat(ui::PixelFormat pixelFormat) {
108     native_window_set_buffers_format(mNativeWindow.get(), static_cast<int32_t>(pixelFormat));
109 }
110 
setProtected(bool useProtected)111 void RenderSurface::setProtected(bool useProtected) {
112     uint64_t usageFlags = GRALLOC_USAGE_HW_RENDER;
113     if (useProtected) {
114         usageFlags |= GRALLOC_USAGE_PROTECTED;
115     }
116     const int status = native_window_set_usage(mNativeWindow.get(), usageFlags);
117     ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for protected content: %d", status);
118     if (status == NO_ERROR) {
119         mProtected = useProtected;
120     }
121 }
122 
beginFrame(bool mustRecompose)123 status_t RenderSurface::beginFrame(bool mustRecompose) {
124     return mDisplaySurface->beginFrame(mustRecompose);
125 }
126 
prepareFrame(bool usesClientComposition,bool usesDeviceComposition)127 void RenderSurface::prepareFrame(bool usesClientComposition, bool usesDeviceComposition) {
128     DisplaySurface::CompositionType compositionType;
129     if (usesClientComposition && usesDeviceComposition) {
130         compositionType = DisplaySurface::COMPOSITION_MIXED;
131     } else if (usesClientComposition) {
132         compositionType = DisplaySurface::COMPOSITION_GPU;
133     } else if (usesDeviceComposition) {
134         compositionType = DisplaySurface::COMPOSITION_HWC;
135     } else {
136         // Nothing to do -- when turning the screen off we get a frame like
137         // this. Call it a HWC frame since we won't be doing any GPU work but
138         // will do a prepare/set cycle.
139         compositionType = DisplaySurface::COMPOSITION_HWC;
140     }
141 
142     if (status_t result = mDisplaySurface->prepareFrame(compositionType); result != NO_ERROR) {
143         ALOGE("updateCompositionType failed for %s: %d (%s)", mDisplay.getName().c_str(), result,
144               strerror(-result));
145     }
146 }
147 
dequeueBuffer(base::unique_fd * bufferFence)148 sp<GraphicBuffer> RenderSurface::dequeueBuffer(base::unique_fd* bufferFence) {
149     ATRACE_CALL();
150     int fd = -1;
151     ANativeWindowBuffer* buffer = nullptr;
152 
153     status_t result = mNativeWindow->dequeueBuffer(mNativeWindow.get(), &buffer, &fd);
154 
155     if (result != NO_ERROR) {
156         ALOGE("ANativeWindow::dequeueBuffer failed for display [%s] with error: %d",
157               mDisplay.getName().c_str(), result);
158         // Return fast here as we can't do much more - any rendering we do
159         // now will just be wrong.
160         return mGraphicBuffer;
161     }
162 
163     ALOGW_IF(mGraphicBuffer != nullptr, "Clobbering a non-null pointer to a buffer [%p].",
164              mGraphicBuffer->getNativeBuffer()->handle);
165     mGraphicBuffer = GraphicBuffer::from(buffer);
166 
167     *bufferFence = base::unique_fd(fd);
168 
169     return mGraphicBuffer;
170 }
171 
queueBuffer(base::unique_fd readyFence)172 void RenderSurface::queueBuffer(base::unique_fd readyFence) {
173     auto& state = mDisplay.getState();
174 
175     if (state.usesClientComposition || state.flipClientTarget) {
176         // hasFlipClientTargetRequest could return true even if we haven't
177         // dequeued a buffer before. Try dequeueing one if we don't have a
178         // buffer ready.
179         if (mGraphicBuffer == nullptr) {
180             ALOGI("Attempting to queue a client composited buffer without one "
181                   "previously dequeued for display [%s]. Attempting to dequeue "
182                   "a scratch buffer now",
183                   mDisplay.getName().c_str());
184             // We shouldn't deadlock here, since mGraphicBuffer == nullptr only
185             // after a successful call to queueBuffer, or if dequeueBuffer has
186             // never been called.
187             base::unique_fd unused;
188             dequeueBuffer(&unused);
189         }
190 
191         if (mGraphicBuffer == nullptr) {
192             ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str());
193         } else {
194             status_t result =
195                     mNativeWindow->queueBuffer(mNativeWindow.get(),
196                                                mGraphicBuffer->getNativeBuffer(), dup(readyFence));
197             if (result != NO_ERROR) {
198                 ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(),
199                       result);
200                 // We risk blocking on dequeueBuffer if the primary display failed
201                 // to queue up its buffer, so crash here.
202                 if (!mDisplay.isVirtual()) {
203                     LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result);
204                 } else {
205                     mNativeWindow->cancelBuffer(mNativeWindow.get(),
206                                                 mGraphicBuffer->getNativeBuffer(), dup(readyFence));
207                 }
208             }
209 
210             mGraphicBuffer = nullptr;
211         }
212     }
213 
214     status_t result = mDisplaySurface->advanceFrame();
215     if (result != NO_ERROR) {
216         ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplay.getName().c_str(), result);
217     }
218 }
219 
onPresentDisplayCompleted()220 void RenderSurface::onPresentDisplayCompleted() {
221     mDisplaySurface->onFrameCommitted();
222 }
223 
flip()224 void RenderSurface::flip() {
225     mPageFlipCount++;
226 }
227 
dump(std::string & out) const228 void RenderSurface::dump(std::string& out) const {
229     using android::base::StringAppendF;
230 
231     out.append("   Composition RenderSurface State:");
232 
233     out.append("\n   ");
234 
235     dumpVal(out, "size", mSize);
236     StringAppendF(&out, "ANativeWindow=%p (format %d) ", mNativeWindow.get(),
237                   ANativeWindow_getFormat(mNativeWindow.get()));
238     dumpVal(out, "flips", mPageFlipCount);
239     out.append("\n");
240 
241     String8 surfaceDump;
242     mDisplaySurface->dumpAsString(surfaceDump);
243     out.append(surfaceDump);
244 }
245 
getPageFlipCount() const246 std::uint32_t RenderSurface::getPageFlipCount() const {
247     return mPageFlipCount;
248 }
249 
setPageFlipCountForTest(std::uint32_t count)250 void RenderSurface::setPageFlipCountForTest(std::uint32_t count) {
251     mPageFlipCount = count;
252 }
253 
setSizeForTest(const ui::Size & size)254 void RenderSurface::setSizeForTest(const ui::Size& size) {
255     mSize = size;
256 }
257 
mutableGraphicBufferForTest()258 sp<GraphicBuffer>& RenderSurface::mutableGraphicBufferForTest() {
259     return mGraphicBuffer;
260 }
261 
262 } // namespace impl
263 } // namespace android::compositionengine
264