1 /*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20
21 #undef LOG_TAG
22 #define LOG_TAG "BufferQueueLayer"
23 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
24 #include "BufferQueueLayer.h"
25
26 #include <compositionengine/LayerFECompositionState.h>
27 #include <gui/BufferQueueConsumer.h>
28 #include <system/window.h>
29
30 #include "LayerRejecter.h"
31 #include "SurfaceInterceptor.h"
32
33 #include "FrameTracer/FrameTracer.h"
34 #include "Scheduler/LayerHistory.h"
35 #include "TimeStats/TimeStats.h"
36
37 namespace android {
38
BufferQueueLayer(const LayerCreationArgs & args)39 BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
40
~BufferQueueLayer()41 BufferQueueLayer::~BufferQueueLayer() {
42 mContentsChangedListener->abandon();
43 mConsumer->abandon();
44 }
45
46 // -----------------------------------------------------------------------
47 // Interface implementation for Layer
48 // -----------------------------------------------------------------------
49
onLayerDisplayed(const sp<Fence> & releaseFence)50 void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
51 mConsumer->setReleaseFence(releaseFence);
52
53 // Prevent tracing the same release multiple times.
54 if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) {
55 mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber,
56 std::make_shared<FenceTime>(releaseFence),
57 FrameTracer::FrameEvent::RELEASE_FENCE);
58 mPreviousReleasedFrameNumber = mPreviousFrameNumber;
59 }
60 }
61
setTransformHint(ui::Transform::RotationFlags displayTransformHint)62 void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) {
63 BufferLayer::setTransformHint(displayTransformHint);
64 mConsumer->setTransformHint(mTransformHint);
65 }
66
getOccupancyHistory(bool forceFlush)67 std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
68 std::vector<OccupancyTracker::Segment> history;
69 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
70 if (result != NO_ERROR) {
71 ALOGW("[%s] Failed to obtain occupancy history (%d)", getDebugName(), result);
72 return {};
73 }
74 return history;
75 }
76
releasePendingBuffer(nsecs_t dequeueReadyTime)77 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
78 if (!mConsumer->releasePendingBuffer()) {
79 return;
80 }
81
82 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
83 mReleaseTimeline.updateSignalTimes();
84 mReleaseTimeline.push(releaseFenceTime);
85
86 Mutex::Autolock lock(mFrameEventHistoryMutex);
87 if (mPreviousFrameNumber != 0) {
88 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
89 std::move(releaseFenceTime));
90 }
91 }
92
setDefaultBufferSize(uint32_t w,uint32_t h)93 void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
94 mConsumer->setDefaultBufferSize(w, h);
95 }
96
getQueuedFrameCount() const97 int32_t BufferQueueLayer::getQueuedFrameCount() const {
98 return mQueuedFrames;
99 }
100
shouldPresentNow(nsecs_t expectedPresentTime) const101 bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const {
102 if (getSidebandStreamChanged() || getAutoRefresh()) {
103 return true;
104 }
105
106 if (!hasFrameUpdate()) {
107 return false;
108 }
109
110 Mutex::Autolock lock(mQueueItemLock);
111
112 const int64_t addedTime = mQueueItems[0].mTimestamp;
113
114 // Ignore timestamps more than a second in the future
115 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
116 ALOGW_IF(!isPlausible,
117 "[%s] Timestamp %" PRId64 " seems implausible "
118 "relative to expectedPresent %" PRId64,
119 getDebugName(), addedTime, expectedPresentTime);
120
121 if (!isPlausible) {
122 mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence());
123 }
124
125 const bool isDue = addedTime < expectedPresentTime;
126 return isDue || !isPlausible;
127 }
128
129 // -----------------------------------------------------------------------
130 // Interface implementation for BufferLayer
131 // -----------------------------------------------------------------------
132
fenceHasSignaled() const133 bool BufferQueueLayer::fenceHasSignaled() const {
134 if (latchUnsignaledBuffers()) {
135 return true;
136 }
137
138 if (!hasFrameUpdate()) {
139 return true;
140 }
141
142 Mutex::Autolock lock(mQueueItemLock);
143 if (mQueueItems[0].mIsDroppable) {
144 // Even though this buffer's fence may not have signaled yet, it could
145 // be replaced by another buffer before it has a chance to, which means
146 // that it's possible to get into a situation where a buffer is never
147 // able to be latched. To avoid this, grab this buffer anyway.
148 return true;
149 }
150 const bool fenceSignaled =
151 mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
152 if (!fenceSignaled) {
153 mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
154 TimeStats::LatchSkipReason::LateAcquire);
155 }
156
157 return fenceSignaled;
158 }
159
framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const160 bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const {
161 if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
162 return true;
163 }
164
165 Mutex::Autolock lock(mQueueItemLock);
166 return mQueueItems[0].mTimestamp <= expectedPresentTime;
167 }
168
getFrameNumber(nsecs_t expectedPresentTime) const169 uint64_t BufferQueueLayer::getFrameNumber(nsecs_t expectedPresentTime) const {
170 Mutex::Autolock lock(mQueueItemLock);
171 uint64_t frameNumber = mQueueItems[0].mFrameNumber;
172
173 // The head of the queue will be dropped if there are signaled and timely frames behind it
174 if (isRemovedFromCurrentState()) {
175 expectedPresentTime = 0;
176 }
177
178 for (int i = 1; i < mQueueItems.size(); i++) {
179 const bool fenceSignaled =
180 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
181 if (!fenceSignaled) {
182 break;
183 }
184
185 // We don't drop frames without explicit timestamps
186 if (mQueueItems[i].mIsAutoTimestamp) {
187 break;
188 }
189
190 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp;
191 if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC ||
192 desiredPresent > expectedPresentTime) {
193 break;
194 }
195
196 frameNumber = mQueueItems[i].mFrameNumber;
197 }
198
199 return frameNumber;
200 }
201
getAutoRefresh() const202 bool BufferQueueLayer::getAutoRefresh() const {
203 return mAutoRefresh;
204 }
205
getSidebandStreamChanged() const206 bool BufferQueueLayer::getSidebandStreamChanged() const {
207 return mSidebandStreamChanged;
208 }
209
latchSidebandStream(bool & recomputeVisibleRegions)210 bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
211 bool sidebandStreamChanged = true;
212 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
213 // mSidebandStreamChanged was changed to false
214 mSidebandStream = mConsumer->getSidebandStream();
215 auto* layerCompositionState = editCompositionState();
216 layerCompositionState->sidebandStream = mSidebandStream;
217 if (layerCompositionState->sidebandStream != nullptr) {
218 setTransactionFlags(eTransactionNeeded);
219 mFlinger->setTransactionFlags(eTraversalNeeded);
220 }
221 recomputeVisibleRegions = true;
222
223 return true;
224 }
225 return false;
226 }
227
hasFrameUpdate() const228 bool BufferQueueLayer::hasFrameUpdate() const {
229 return mQueuedFrames > 0;
230 }
231
bindTextureImage()232 status_t BufferQueueLayer::bindTextureImage() {
233 return mConsumer->bindTextureImage();
234 }
235
updateTexImage(bool & recomputeVisibleRegions,nsecs_t latchTime,nsecs_t expectedPresentTime)236 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
237 nsecs_t expectedPresentTime) {
238 // This boolean is used to make sure that SurfaceFlinger's shadow copy
239 // of the buffer queue isn't modified when the buffer queue is returning
240 // BufferItem's that weren't actually queued. This can happen in shared
241 // buffer mode.
242 bool queuedBuffer = false;
243 const int32_t layerId = getSequence();
244 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
245 getProducerStickyTransform() != 0, mName, mOverrideScalingMode,
246 getTransformToDisplayInverse());
247
248 if (isRemovedFromCurrentState()) {
249 expectedPresentTime = 0;
250 }
251
252 // updateTexImage() below might drop the some buffers at the head of the queue if there is a
253 // buffer behind them which is timely to be presented. However this buffer may not be signaled
254 // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the
255 // last buffer that was signaled.
256 uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived;
257 {
258 Mutex::Autolock lock(mQueueItemLock);
259 for (int i = 0; i < mQueueItems.size(); i++) {
260 bool fenceSignaled =
261 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
262 if (!fenceSignaled) {
263 break;
264 }
265 lastSignaledFrameNumber = mQueueItems[i].mFrameNumber;
266 }
267 }
268 const uint64_t maxFrameNumberToAcquire =
269 std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber);
270
271 status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh,
272 &queuedBuffer, maxFrameNumberToAcquire);
273 if (updateResult == BufferQueue::PRESENT_LATER) {
274 // Producer doesn't want buffer to be displayed yet. Signal a
275 // layer update so we check again at the next opportunity.
276 mFlinger->signalLayerUpdate();
277 return BAD_VALUE;
278 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
279 // If the buffer has been rejected, remove it from the shadow queue
280 // and return early
281 if (queuedBuffer) {
282 Mutex::Autolock lock(mQueueItemLock);
283 mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage);
284 mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber);
285 mQueueItems.removeAt(0);
286 mQueuedFrames--;
287 }
288 return BAD_VALUE;
289 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
290 // This can occur if something goes wrong when trying to create the
291 // EGLImage for this buffer. If this happens, the buffer has already
292 // been released, so we need to clean up the queue and bug out
293 // early.
294 if (queuedBuffer) {
295 Mutex::Autolock lock(mQueueItemLock);
296 mQueueItems.clear();
297 mQueuedFrames = 0;
298 mFlinger->mTimeStats->onDestroy(layerId);
299 mFlinger->mFrameTracer->onDestroy(layerId);
300 }
301
302 // Once we have hit this state, the shadow queue may no longer
303 // correctly reflect the incoming BufferQueue's contents, so even if
304 // updateTexImage starts working, the only safe course of action is
305 // to continue to ignore updates.
306 mUpdateTexImageFailed = true;
307
308 return BAD_VALUE;
309 }
310
311 if (queuedBuffer) {
312 // Autolock scope
313 auto currentFrameNumber = mConsumer->getFrameNumber();
314
315 Mutex::Autolock lock(mQueueItemLock);
316
317 // Remove any stale buffers that have been dropped during
318 // updateTexImage
319 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
320 mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage);
321 mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber);
322 mQueueItems.removeAt(0);
323 mQueuedFrames--;
324 }
325
326 uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId();
327 mFlinger->mFrameTracer->traceFence(layerId, bufferID, currentFrameNumber,
328 mQueueItems[0].mFenceTime,
329 FrameTracer::FrameEvent::ACQUIRE_FENCE);
330 mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime);
331 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime,
332 FrameTracer::FrameEvent::LATCH);
333
334 mQueueItems.removeAt(0);
335 }
336
337 // Decrement the queued-frames count. Signal another event if we
338 // have more frames pending.
339 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
340 mFlinger->signalLayerUpdate();
341 }
342
343 return NO_ERROR;
344 }
345
updateActiveBuffer()346 status_t BufferQueueLayer::updateActiveBuffer() {
347 // update the active buffer
348 mPreviousBufferId = getCurrentBufferId();
349 mBufferInfo.mBuffer =
350 mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence);
351
352 if (mBufferInfo.mBuffer == nullptr) {
353 // this can only happen if the very first buffer was rejected.
354 return BAD_VALUE;
355 }
356 return NO_ERROR;
357 }
358
updateFrameNumber(nsecs_t latchTime)359 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
360 mPreviousFrameNumber = mCurrentFrameNumber;
361 mCurrentFrameNumber = mConsumer->getFrameNumber();
362
363 {
364 Mutex::Autolock lock(mFrameEventHistoryMutex);
365 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
366 }
367 return NO_ERROR;
368 }
369
370 // -----------------------------------------------------------------------
371 // Interface implementation for BufferLayerConsumer::ContentsChangedListener
372 // -----------------------------------------------------------------------
373
onFrameDequeued(const uint64_t bufferId)374 void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) {
375 const int32_t layerId = getSequence();
376 mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
377 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
378 systemTime(), FrameTracer::FrameEvent::DEQUEUE);
379 }
380
onFrameDetached(const uint64_t bufferId)381 void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) {
382 const int32_t layerId = getSequence();
383 mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
384 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
385 systemTime(), FrameTracer::FrameEvent::DETACH);
386 }
387
onFrameCancelled(const uint64_t bufferId)388 void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) {
389 const int32_t layerId = getSequence();
390 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
391 systemTime(), FrameTracer::FrameEvent::CANCEL);
392 }
393
onFrameAvailable(const BufferItem & item)394 void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
395 const int32_t layerId = getSequence();
396 mFlinger->mFrameTracer->traceTimestamp(layerId, item.mGraphicBuffer->getId(), item.mFrameNumber,
397 systemTime(), FrameTracer::FrameEvent::QUEUE);
398
399 ATRACE_CALL();
400 // Add this buffer from our internal queue tracker
401 { // Autolock scope
402 const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp;
403 mFlinger->mScheduler->recordLayerHistory(this, presentTime,
404 LayerHistory::LayerUpdateType::Buffer);
405
406 Mutex::Autolock lock(mQueueItemLock);
407 // Reset the frame number tracker when we receive the first buffer after
408 // a frame number reset
409 if (item.mFrameNumber == 1) {
410 mLastFrameNumberReceived = 0;
411 }
412
413 // Ensure that callbacks are handled in order
414 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
415 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
416 if (result != NO_ERROR) {
417 ALOGE("[%s] Timed out waiting on callback", getDebugName());
418 break;
419 }
420 }
421
422 mQueueItems.push_back(item);
423 mQueuedFrames++;
424
425 // Wake up any pending callbacks
426 mLastFrameNumberReceived = item.mFrameNumber;
427 mQueueItemCondition.broadcast();
428 }
429
430 mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(),
431 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
432
433 mFlinger->signalLayerUpdate();
434 mConsumer->onBufferAvailable(item);
435 }
436
onFrameReplaced(const BufferItem & item)437 void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
438 ATRACE_CALL();
439 { // Autolock scope
440 Mutex::Autolock lock(mQueueItemLock);
441
442 // Ensure that callbacks are handled in order
443 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
444 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
445 if (result != NO_ERROR) {
446 ALOGE("[%s] Timed out waiting on callback", getDebugName());
447 break;
448 }
449 }
450
451 if (!hasFrameUpdate()) {
452 ALOGE("Can't replace a frame on an empty queue");
453 return;
454 }
455 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
456
457 // Wake up any pending callbacks
458 mLastFrameNumberReceived = item.mFrameNumber;
459 mQueueItemCondition.broadcast();
460 }
461
462 const int32_t layerId = getSequence();
463 mFlinger->mFrameTracer->traceTimestamp(layerId, item.mGraphicBuffer->getId(), item.mFrameNumber,
464 systemTime(), FrameTracer::FrameEvent::QUEUE);
465 mConsumer->onBufferAvailable(item);
466 }
467
onSidebandStreamChanged()468 void BufferQueueLayer::onSidebandStreamChanged() {
469 bool sidebandStreamChanged = false;
470 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
471 // mSidebandStreamChanged was changed to true
472 mFlinger->signalLayerUpdate();
473 }
474 }
475
476 // -----------------------------------------------------------------------
477
onFirstRef()478 void BufferQueueLayer::onFirstRef() {
479 BufferLayer::onFirstRef();
480
481 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
482 sp<IGraphicBufferProducer> producer;
483 sp<IGraphicBufferConsumer> consumer;
484 mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);
485 mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);
486 mConsumer =
487 mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),
488 mTextureName, this);
489 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
490
491 mContentsChangedListener = new ContentsChangedListener(this);
492 mConsumer->setContentsChangedListener(mContentsChangedListener);
493 mConsumer->setName(String8(mName.data(), mName.size()));
494
495 // BufferQueueCore::mMaxDequeuedBufferCount is default to 1
496 if (!mFlinger->isLayerTripleBufferingDisabled()) {
497 mProducer->setMaxDequeuedBufferCount(2);
498 }
499 }
500
setDefaultBufferProperties(uint32_t w,uint32_t h,PixelFormat format)501 status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
502 uint32_t const maxSurfaceDims =
503 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
504
505 // never allow a surface larger than what our underlying GL implementation
506 // can handle.
507 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
508 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
509 return BAD_VALUE;
510 }
511
512 setDefaultBufferSize(w, h);
513 mConsumer->setDefaultBufferFormat(format);
514 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
515
516 return NO_ERROR;
517 }
518
getProducer() const519 sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
520 return mProducer;
521 }
522
getProducerStickyTransform() const523 uint32_t BufferQueueLayer::getProducerStickyTransform() const {
524 int producerStickyTransform = 0;
525 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
526 if (ret != OK) {
527 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
528 strerror(-ret), ret);
529 return 0;
530 }
531 return static_cast<uint32_t>(producerStickyTransform);
532 }
533
gatherBufferInfo()534 void BufferQueueLayer::gatherBufferInfo() {
535 BufferLayer::gatherBufferInfo();
536
537 mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp();
538 mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime();
539 mBufferInfo.mFence = mConsumer->getCurrentFence();
540 mBufferInfo.mTransform = mConsumer->getCurrentTransform();
541 mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace());
542 mBufferInfo.mCrop = mConsumer->getCurrentCrop();
543 mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode();
544 mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage();
545 mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata();
546 mBufferInfo.mApi = mConsumer->getCurrentApi();
547 mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse();
548 }
549
createClone()550 sp<Layer> BufferQueueLayer::createClone() {
551 LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata());
552 args.textureName = mTextureName;
553 sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args);
554 layer->setInitialValuesForClone(this);
555
556 return layer;
557 }
558
559 // -----------------------------------------------------------------------
560 // Interface implementation for BufferLayerConsumer::ContentsChangedListener
561 // -----------------------------------------------------------------------
562
onFrameAvailable(const BufferItem & item)563 void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) {
564 Mutex::Autolock lock(mMutex);
565 if (mBufferQueueLayer != nullptr) {
566 mBufferQueueLayer->onFrameAvailable(item);
567 }
568 }
569
onFrameReplaced(const BufferItem & item)570 void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) {
571 Mutex::Autolock lock(mMutex);
572 if (mBufferQueueLayer != nullptr) {
573 mBufferQueueLayer->onFrameReplaced(item);
574 }
575 }
576
onSidebandStreamChanged()577 void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() {
578 Mutex::Autolock lock(mMutex);
579 if (mBufferQueueLayer != nullptr) {
580 mBufferQueueLayer->onSidebandStreamChanged();
581 }
582 }
583
onFrameDequeued(const uint64_t bufferId)584 void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) {
585 Mutex::Autolock lock(mMutex);
586 if (mBufferQueueLayer != nullptr) {
587 mBufferQueueLayer->onFrameDequeued(bufferId);
588 }
589 }
590
onFrameDetached(const uint64_t bufferId)591 void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) {
592 Mutex::Autolock lock(mMutex);
593 if (mBufferQueueLayer != nullptr) {
594 mBufferQueueLayer->onFrameDetached(bufferId);
595 }
596 }
597
onFrameCancelled(const uint64_t bufferId)598 void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) {
599 Mutex::Autolock lock(mMutex);
600 if (mBufferQueueLayer != nullptr) {
601 mBufferQueueLayer->onFrameCancelled(bufferId);
602 }
603 }
604
abandon()605 void BufferQueueLayer::ContentsChangedListener::abandon() {
606 Mutex::Autolock lock(mMutex);
607 mBufferQueueLayer = nullptr;
608 }
609
610 // -----------------------------------------------------------------------
611
612 } // namespace android
613
614 // TODO(b/129481165): remove the #pragma below and fix conversion issues
615 #pragma clang diagnostic pop // ignored "-Wconversion"
616