1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderNode.h"
18 
19 #include "DamageAccumulator.h"
20 #include "Debug.h"
21 #include "TreeInfo.h"
22 #include "VectorDrawable.h"
23 #include "private/hwui/WebViewFunctor.h"
24 #ifdef __ANDROID__
25 #include "renderthread/CanvasContext.h"
26 #else
27 #include "DamageAccumulator.h"
28 #include "pipeline/skia/SkiaDisplayList.h"
29 #endif
30 #include "utils/MathUtils.h"
31 #include "utils/StringUtils.h"
32 #include "utils/TraceUtils.h"
33 
34 #include <SkPathOps.h>
35 #include <algorithm>
36 #include <atomic>
37 #include <sstream>
38 #include <string>
39 #include <ui/FatVector.h>
40 
41 namespace android {
42 namespace uirenderer {
43 
44 // Used for tree mutations that are purely destructive.
45 // Generic tree mutations should use MarkAndSweepObserver instead
46 class ImmediateRemoved : public TreeObserver {
47 public:
ImmediateRemoved(TreeInfo * info)48     explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
49 
onMaybeRemovedFromTree(RenderNode * node)50     void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
51 
52 private:
53     TreeInfo* mTreeInfo;
54 };
55 
generateId()56 static int64_t generateId() {
57     static std::atomic<int64_t> sNextId{1};
58     return sNextId++;
59 }
60 
RenderNode()61 RenderNode::RenderNode()
62         : mUniqueId(generateId())
63         , mDirtyPropertyFields(0)
64         , mNeedsDisplayListSync(false)
65         , mDisplayList(nullptr)
66         , mStagingDisplayList(nullptr)
67         , mAnimatorManager(*this)
68         , mParentCount(0) {}
69 
~RenderNode()70 RenderNode::~RenderNode() {
71     ImmediateRemoved observer(nullptr);
72     deleteDisplayList(observer);
73     delete mStagingDisplayList;
74     LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
75 }
76 
setStagingDisplayList(DisplayList * displayList)77 void RenderNode::setStagingDisplayList(DisplayList* displayList) {
78     mValid = (displayList != nullptr);
79     mNeedsDisplayListSync = true;
80     delete mStagingDisplayList;
81     mStagingDisplayList = displayList;
82 }
83 
84 /**
85  * This function is a simplified version of replay(), where we simply retrieve and log the
86  * display list. This function should remain in sync with the replay() function.
87  */
output()88 void RenderNode::output() {
89     LogcatStream strout;
90     strout << "Root";
91     output(strout, 0);
92 }
93 
output(std::ostream & output,uint32_t level)94 void RenderNode::output(std::ostream& output, uint32_t level) {
95     output << "  (" << getName() << " " << this
96            << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
97            << (properties().hasShadow() ? ", casting shadow" : "")
98            << (isRenderable() ? "" : ", empty")
99            << (properties().getProjectBackwards() ? ", projected" : "")
100            << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
101 
102     properties().debugOutputProperties(output, level + 1);
103 
104     if (mDisplayList) {
105         mDisplayList->output(output, level);
106     }
107     output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
108     output << std::endl;
109 }
110 
getUsageSize()111 int RenderNode::getUsageSize() {
112     int size = sizeof(RenderNode);
113     if (mStagingDisplayList) {
114         size += mStagingDisplayList->getUsedSize();
115     }
116     if (mDisplayList && mDisplayList != mStagingDisplayList) {
117         size += mDisplayList->getUsedSize();
118     }
119     return size;
120 }
121 
getAllocatedSize()122 int RenderNode::getAllocatedSize() {
123     int size = sizeof(RenderNode);
124     if (mStagingDisplayList) {
125         size += mStagingDisplayList->getAllocatedSize();
126     }
127     if (mDisplayList && mDisplayList != mStagingDisplayList) {
128         size += mDisplayList->getAllocatedSize();
129     }
130     return size;
131 }
132 
133 
prepareTree(TreeInfo & info)134 void RenderNode::prepareTree(TreeInfo& info) {
135     ATRACE_CALL();
136     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
137     MarkAndSweepRemoved observer(&info);
138 
139     const int before = info.disableForceDark;
140     prepareTreeImpl(observer, info, false);
141     LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark");
142 }
143 
addAnimator(const sp<BaseRenderNodeAnimator> & animator)144 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
145     mAnimatorManager.addAnimator(animator);
146 }
147 
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)148 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
149     mAnimatorManager.removeAnimator(animator);
150 }
151 
damageSelf(TreeInfo & info)152 void RenderNode::damageSelf(TreeInfo& info) {
153     if (isRenderable()) {
154         mDamageGenerationId = info.damageGenerationId;
155         if (properties().getClipDamageToBounds()) {
156             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
157         } else {
158             // Hope this is big enough?
159             // TODO: Get this from the display list ops or something
160             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
161         }
162     }
163 }
164 
prepareLayer(TreeInfo & info,uint32_t dirtyMask)165 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
166     LayerType layerType = properties().effectiveLayerType();
167     if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
168         // Damage applied so far needs to affect our parent, but does not require
169         // the layer to be updated. So we pop/push here to clear out the current
170         // damage and get a clean state for display list or children updates to
171         // affect, which will require the layer to be updated
172         info.damageAccumulator->popTransform();
173         info.damageAccumulator->pushTransform(this);
174         if (dirtyMask & DISPLAY_LIST) {
175             damageSelf(info);
176         }
177     }
178 }
179 
pushLayerUpdate(TreeInfo & info)180 void RenderNode::pushLayerUpdate(TreeInfo& info) {
181 #ifdef __ANDROID__ // Layoutlib does not support CanvasContext and Layers
182     LayerType layerType = properties().effectiveLayerType();
183     // If we are not a layer OR we cannot be rendered (eg, view was detached)
184     // we need to destroy any Layers we may have had previously
185     if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
186         CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
187         CC_UNLIKELY(!properties().fitsOnLayer())) {
188         if (CC_UNLIKELY(hasLayer())) {
189             this->setLayerSurface(nullptr);
190         }
191         return;
192     }
193 
194     if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
195         damageSelf(info);
196     }
197 
198     if (!hasLayer()) {
199         return;
200     }
201 
202     SkRect dirty;
203     info.damageAccumulator->peekAtDirty(&dirty);
204     info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
205 
206     // There might be prefetched layers that need to be accounted for.
207     // That might be us, so tell CanvasContext that this layer is in the
208     // tree and should not be destroyed.
209     info.canvasContext.markLayerInUse(this);
210 #endif
211 }
212 
213 /**
214  * Traverse down the the draw tree to prepare for a frame.
215  *
216  * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
217  *
218  * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
219  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
220  */
prepareTreeImpl(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer)221 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
222     if (mDamageGenerationId == info.damageGenerationId) {
223         // We hit the same node a second time in the same tree. We don't know the minimal
224         // damage rect anymore, so just push the biggest we can onto our parent's transform
225         // We push directly onto parent in case we are clipped to bounds but have moved position.
226         info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
227     }
228     info.damageAccumulator->pushTransform(this);
229 
230     if (info.mode == TreeInfo::MODE_FULL) {
231         pushStagingPropertiesChanges(info);
232     }
233 
234     if (!mProperties.getAllowForceDark()) {
235         info.disableForceDark++;
236     }
237 
238     uint32_t animatorDirtyMask = 0;
239     if (CC_LIKELY(info.runAnimations)) {
240         animatorDirtyMask = mAnimatorManager.animate(info);
241     }
242 
243     bool willHaveFunctor = false;
244     if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
245         willHaveFunctor = mStagingDisplayList->hasFunctor();
246     } else if (mDisplayList) {
247         willHaveFunctor = mDisplayList->hasFunctor();
248     }
249     bool childFunctorsNeedLayer =
250             mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
251 
252     if (CC_UNLIKELY(mPositionListener.get())) {
253         mPositionListener->onPositionUpdated(*this, info);
254     }
255 
256     prepareLayer(info, animatorDirtyMask);
257     if (info.mode == TreeInfo::MODE_FULL) {
258         pushStagingDisplayListChanges(observer, info);
259     }
260 
261     if (mDisplayList) {
262         info.out.hasFunctors |= mDisplayList->hasFunctor();
263         bool isDirty = mDisplayList->prepareListAndChildren(
264                 observer, info, childFunctorsNeedLayer,
265                 [](RenderNode* child, TreeObserver& observer, TreeInfo& info,
266                    bool functorsNeedLayer) {
267                     child->prepareTreeImpl(observer, info, functorsNeedLayer);
268                 });
269         if (isDirty) {
270             damageSelf(info);
271         }
272     }
273     pushLayerUpdate(info);
274 
275     if (!mProperties.getAllowForceDark()) {
276         info.disableForceDark--;
277     }
278     info.damageAccumulator->popTransform();
279 }
280 
syncProperties()281 void RenderNode::syncProperties() {
282     mProperties = mStagingProperties;
283 }
284 
pushStagingPropertiesChanges(TreeInfo & info)285 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
286     if (mPositionListenerDirty) {
287         mPositionListener = std::move(mStagingPositionListener);
288         mStagingPositionListener = nullptr;
289         mPositionListenerDirty = false;
290     }
291 
292     // Push the animators first so that setupStartValueIfNecessary() is called
293     // before properties() is trampled by stagingProperties(), as they are
294     // required by some animators.
295     if (CC_LIKELY(info.runAnimations)) {
296         mAnimatorManager.pushStaging();
297     }
298     if (mDirtyPropertyFields) {
299         mDirtyPropertyFields = 0;
300         damageSelf(info);
301         info.damageAccumulator->popTransform();
302         syncProperties();
303         // We could try to be clever and only re-damage if the matrix changed.
304         // However, we don't need to worry about that. The cost of over-damaging
305         // here is only going to be a single additional map rect of this node
306         // plus a rect join(). The parent's transform (and up) will only be
307         // performed once.
308         info.damageAccumulator->pushTransform(this);
309         damageSelf(info);
310     }
311 }
312 
syncDisplayList(TreeObserver & observer,TreeInfo * info)313 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
314     // Make sure we inc first so that we don't fluctuate between 0 and 1,
315     // which would thrash the layer cache
316     if (mStagingDisplayList) {
317         mStagingDisplayList->updateChildren([](RenderNode* child) { child->incParentRefCount(); });
318     }
319     deleteDisplayList(observer, info);
320     mDisplayList = mStagingDisplayList;
321     mStagingDisplayList = nullptr;
322     if (mDisplayList) {
323         WebViewSyncData syncData {
324             .applyForceDark = info && !info->disableForceDark
325         };
326         mDisplayList->syncContents(syncData);
327         handleForceDark(info);
328     }
329 }
330 
handleForceDark(android::uirenderer::TreeInfo * info)331 void RenderNode::handleForceDark(android::uirenderer::TreeInfo *info) {
332     if (CC_LIKELY(!info || info->disableForceDark)) {
333         return;
334     }
335     auto usage = usageHint();
336     const auto& children = mDisplayList->mChildNodes;
337     if (mDisplayList->hasText()) {
338         usage = UsageHint::Foreground;
339     }
340     if (usage == UsageHint::Unknown) {
341         if (children.size() > 1) {
342             usage = UsageHint::Background;
343         } else if (children.size() == 1 &&
344                 children.front().getRenderNode()->usageHint() !=
345                         UsageHint::Background) {
346             usage = UsageHint::Background;
347         }
348     }
349     if (children.size() > 1) {
350         // Crude overlap check
351         SkRect drawn = SkRect::MakeEmpty();
352         for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
353             const auto& child = iter->getRenderNode();
354             // We use stagingProperties here because we haven't yet sync'd the children
355             SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(),
356                     child->stagingProperties().getWidth(), child->stagingProperties().getHeight());
357             if (bounds.contains(drawn)) {
358                 // This contains everything drawn after it, so make it a background
359                 child->setUsageHint(UsageHint::Background);
360             }
361             drawn.join(bounds);
362         }
363     }
364     mDisplayList->mDisplayList.applyColorTransform(
365             usage == UsageHint::Background ? ColorTransform::Dark : ColorTransform::Light);
366 }
367 
pushStagingDisplayListChanges(TreeObserver & observer,TreeInfo & info)368 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
369     if (mNeedsDisplayListSync) {
370         mNeedsDisplayListSync = false;
371         // Damage with the old display list first then the new one to catch any
372         // changes in isRenderable or, in the future, bounds
373         damageSelf(info);
374         syncDisplayList(observer, &info);
375         damageSelf(info);
376     }
377 }
378 
deleteDisplayList(TreeObserver & observer,TreeInfo * info)379 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
380     if (mDisplayList) {
381         mDisplayList->updateChildren(
382                 [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
383         if (!mDisplayList->reuseDisplayList(this, info ? &info->canvasContext : nullptr)) {
384             delete mDisplayList;
385         }
386     }
387     mDisplayList = nullptr;
388 }
389 
destroyHardwareResources(TreeInfo * info)390 void RenderNode::destroyHardwareResources(TreeInfo* info) {
391     if (hasLayer()) {
392         this->setLayerSurface(nullptr);
393     }
394     setStagingDisplayList(nullptr);
395 
396     ImmediateRemoved observer(info);
397     deleteDisplayList(observer, info);
398 }
399 
destroyLayers()400 void RenderNode::destroyLayers() {
401     if (hasLayer()) {
402         this->setLayerSurface(nullptr);
403     }
404     if (mDisplayList) {
405         mDisplayList->updateChildren([](RenderNode* child) { child->destroyLayers(); });
406     }
407 }
408 
decParentRefCount(TreeObserver & observer,TreeInfo * info)409 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
410     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
411     mParentCount--;
412     if (!mParentCount) {
413         observer.onMaybeRemovedFromTree(this);
414         if (CC_UNLIKELY(mPositionListener.get())) {
415             mPositionListener->onPositionLost(*this, info);
416         }
417     }
418 }
419 
onRemovedFromTree(TreeInfo * info)420 void RenderNode::onRemovedFromTree(TreeInfo* info) {
421     destroyHardwareResources(info);
422 }
423 
clearRoot()424 void RenderNode::clearRoot() {
425     ImmediateRemoved observer(nullptr);
426     decParentRefCount(observer);
427 }
428 
429 /**
430  * Apply property-based transformations to input matrix
431  *
432  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
433  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
434  */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const435 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
436     if (properties().getLeft() != 0 || properties().getTop() != 0) {
437         matrix.translate(properties().getLeft(), properties().getTop());
438     }
439     if (properties().getStaticMatrix()) {
440         mat4 stat(*properties().getStaticMatrix());
441         matrix.multiply(stat);
442     } else if (properties().getAnimationMatrix()) {
443         mat4 anim(*properties().getAnimationMatrix());
444         matrix.multiply(anim);
445     }
446 
447     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
448     if (properties().hasTransformMatrix() || applyTranslationZ) {
449         if (properties().isTransformTranslateOnly()) {
450             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
451                              true3dTransform ? properties().getZ() : 0.0f);
452         } else {
453             if (!true3dTransform) {
454                 matrix.multiply(*properties().getTransformMatrix());
455             } else {
456                 mat4 true3dMat;
457                 true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
458                                         properties().getPivotY() + properties().getTranslationY(),
459                                         properties().getZ());
460                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
461                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
462                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
463                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
464                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
465 
466                 matrix.multiply(true3dMat);
467             }
468         }
469     }
470 }
471 
getClippedOutline(const SkRect & clipRect) const472 const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
473     const SkPath* outlinePath = properties().getOutline().getPath();
474     const uint32_t outlineID = outlinePath->getGenerationID();
475 
476     if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
477         // update the cache keys
478         mClippedOutlineCache.outlineID = outlineID;
479         mClippedOutlineCache.clipRect = clipRect;
480 
481         // update the cache value by recomputing a new path
482         SkPath clipPath;
483         clipPath.addRect(clipRect);
484         Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
485     }
486     return &mClippedOutlineCache.clippedOutline;
487 }
488 
489 using StringBuffer = FatVector<char, 128>;
490 
491 template <typename... T>
492 // TODO:__printflike(2, 3)
493 // Doesn't work because the warning doesn't understand string_view and doesn't like that
494 // it's not a C-style variadic function.
format(StringBuffer & buffer,const std::string_view & format,T...args)495 static void format(StringBuffer& buffer, const std::string_view& format, T... args) {
496     buffer.resize(buffer.capacity());
497     while (1) {
498         int needed = snprintf(buffer.data(), buffer.size(),
499                 format.data(), std::forward<T>(args)...);
500         if (needed < 0) {
501             buffer[0] = '\0';
502             buffer.resize(1);
503             return;
504         }
505         if (needed < buffer.size()) {
506             buffer.resize(needed + 1);
507             return;
508         }
509         // If we're doing a heap alloc anyway might as well give it some slop
510         buffer.resize(needed + 100);
511     }
512 }
513 
markDrawStart(SkCanvas & canvas)514 void RenderNode::markDrawStart(SkCanvas& canvas) {
515     StringBuffer buffer;
516     format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
517     canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
518 }
519 
markDrawEnd(SkCanvas & canvas)520 void RenderNode::markDrawEnd(SkCanvas& canvas) {
521     StringBuffer buffer;
522     format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
523     canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
524 }
525 
526 } /* namespace uirenderer */
527 } /* namespace android */
528