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Searched defs:tex (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp36 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture()
181 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext()
Dsurface_texture.cpp130 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
DEGLConsumer.cpp431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext()
/frameworks/native/libs/renderengine/gl/
DProgramCache.cpp121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
/frameworks/native/libs/gui/
DGLConsumer.cpp104 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer()
592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
/frameworks/rs/driver/
DrsdGL.cpp547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
DrsdShader.cpp390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
DrsdRuntimeStubs.cpp875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp61 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer()
/frameworks/base/core/jni/
Dandroid_graphics_SurfaceTexture.cpp347 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()