Searched defs:transactionFlags (Results 1 – 3 of 3) sorted by relevance
304 auto handleTransactionLocked(uint32_t transactionFlags) { in handleTransactionLocked()
493 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags) in addTransactionLocked()
2020 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local2401 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction()2759 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked()3385 uint32_t transactionFlags = 0; in applyTransactionState() local