Searched defs:v3 (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/libs/math/tests/ |
D | vec_test.cpp | 33 vec3& v3(v4.xyz); in TEST_F() local 60 vec4 v3(v2); in TEST_F() local
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/frameworks/base/tools/split-select/ |
D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { in buildVariants()
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/frameworks/compile/mclinker/unittests/ |
D | GCFactoryListTraitsTest.cpp | 62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ argument
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 543 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 855 float x3, float y3, float z3, float u3, float v3, 1037 float x3, float y3, float z3, float u3, float v3,
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/frameworks/av/include/media/ |
D | MediaExtractorPluginApi.h | 146 } v3; member
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 374 const TVec4<C>& v2, const TVec4<D>& v3) { in TMat44()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 442 int v3 in glProgramUniform4i() 480 int v3 in glProgramUniform4ui() 518 float v3 in glProgramUniform4f()
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D | GLES30.java | 1123 int v3 in glUniform4ui()
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/frameworks/rs/ |
D | rsFont.cpp | 668 float u3, float v3, in appendMeshQuad()
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/frameworks/rs/driver/runtime/ |
D | rs_cl.c | 496 float __attribute__((overloadable)) fma(float v1, float v2, float v3) { in fma() 665 float __attribute__((overloadable)) remquo(float v1, float v2, int *v3) { in remquo()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 1284 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glProgramUniform4i__IIIIII() 1334 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glProgramUniform4ui__IIIIII() 1384 …nv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) { in android_glProgramUniform4f__IIFFFF()
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D | android_opengl_GLES30.cpp | 3022 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { in android_glUniform4ui__IIIII()
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