Searched defs:wasEmpty (Results 1 – 3 of 3) sorted by relevance
76 bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); in invalidateSpriteLocked() local88 bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); in disposeSurfaceLocked() local
727 const bool wasEmpty = !outputState.lastCompositionHadVisibleLayers; in beginFrame() local
2276 bool wasEmpty = connection->outboundQueue.empty(); in enqueueDispatchEntriesLocked() local