1 /* 2 * Copyright 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <renderengine/Texture.h> 20 #include <cstdint> 21 22 namespace android { 23 namespace renderengine { 24 namespace gl { 25 26 class GLShadowTexture { 27 public: 28 GLShadowTexture(); 29 ~GLShadowTexture(); 30 31 const Texture& getTexture(); 32 33 private: 34 static constexpr int SHADOW_TEXTURE_WIDTH = 128; 35 static constexpr int SHADOW_TEXTURE_HEIGHT = 1; 36 37 GLuint mName; 38 Texture mTexture; 39 uint8_t mTextureData[SHADOW_TEXTURE_WIDTH]; 40 }; 41 42 } // namespace gl 43 } // namespace renderengine 44 } // namespace android 45