1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <renderengine/Texture.h>
20 #include <cstdint>
21 
22 namespace android {
23 namespace renderengine {
24 namespace gl {
25 
26 class GLShadowTexture {
27 public:
28     GLShadowTexture();
29     ~GLShadowTexture();
30 
31     const Texture& getTexture();
32 
33 private:
34     static constexpr int SHADOW_TEXTURE_WIDTH = 128;
35     static constexpr int SHADOW_TEXTURE_HEIGHT = 1;
36 
37     GLuint mName;
38     Texture mTexture;
39     uint8_t mTextureData[SHADOW_TEXTURE_WIDTH];
40 };
41 
42 } // namespace gl
43 } // namespace renderengine
44 } // namespace android
45