1 /* 2 * Copyright 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <ui/GraphicTypes.h> 20 #include "../GLESRenderEngine.h" 21 #include "../GLFramebuffer.h" 22 23 using namespace std; 24 25 namespace android { 26 namespace renderengine { 27 namespace gl { 28 29 class GenericProgram { 30 public: 31 explicit GenericProgram(GLESRenderEngine& renderEngine); 32 ~GenericProgram(); 33 void compile(string vertexShader, string fragmentShader); 34 bool isValid() const; 35 void useProgram() const; 36 GLuint getAttributeLocation(const string name) const; 37 GLuint getUniformLocation(const string name) const; 38 39 private: 40 GLuint compileShader(GLuint type, const string src) const; 41 GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const; 42 43 GLESRenderEngine& mEngine; 44 GLuint mVertexShaderHandle = 0; 45 GLuint mFragmentShaderHandle = 0; 46 GLuint mProgramHandle = 0; 47 }; 48 49 } // namespace gl 50 } // namespace renderengine 51 } // namespace android 52