1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef GRAPHIC_BUFFER_SOURCE_H_ 18 19 #define GRAPHIC_BUFFER_SOURCE_H_ 20 21 #include <binder/Status.h> 22 #include <utils/RefBase.h> 23 24 #include <media/hardware/VideoAPI.h> 25 #include <media/stagefright/foundation/ABase.h> 26 #include <media/stagefright/foundation/AHandlerReflector.h> 27 #include <media/stagefright/foundation/ALooper.h> 28 #include <media/stagefright/bqhelper/ComponentWrapper.h> 29 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h> 30 #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h> 31 32 namespace android { 33 34 struct FrameDropper; 35 class BufferItem; 36 class IGraphicBufferProducer; 37 class IGraphicBufferConsumer; 38 /* 39 * This class is used to feed codecs from a Surface via BufferQueue or 40 * HW producer. 41 * 42 * Instances of the class don't run on a dedicated thread. Instead, 43 * various events trigger data movement: 44 * 45 * - Availability of a new frame of data from the BufferQueue (notified 46 * via the onFrameAvailable callback). 47 * - The return of a codec buffer. 48 * - Application signaling end-of-stream. 49 * - Transition to or from "executing" state. 50 * 51 * Frames of data (and, perhaps, the end-of-stream indication) can arrive 52 * before the codec is in the "executing" state, so we need to queue 53 * things up until we're ready to go. 54 * 55 * The GraphicBufferSource can be configure dynamically to discard frames 56 * from the source: 57 * 58 * - if their timestamp is less than a start time 59 * - if the source is suspended or stopped and the suspend/stop-time is reached 60 * - if EOS was signaled 61 * - if there is no encoder connected to it 62 * 63 * The source, furthermore, may choose to not encode (drop) frames if: 64 * 65 * - to throttle the frame rate (keep it under a certain limit) 66 * 67 * Finally the source may optionally hold onto the last non-discarded frame 68 * (even if it was dropped) to reencode it after an interval if no further 69 * frames are sent by the producer. 70 */ 71 class GraphicBufferSource : public RefBase { 72 public: 73 GraphicBufferSource(); 74 75 virtual ~GraphicBufferSource(); 76 77 // We can't throw an exception if the constructor fails, so we just set 78 // this and require that the caller test the value. initCheck()79 status_t initCheck() const { 80 return mInitCheck; 81 } 82 83 // Returns the handle to the producer side of the BufferQueue. Buffers 84 // queued on this will be received by GraphicBufferSource. 85 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 86 87 // Returns the handle to the bufferqueue HAL (V1_0) producer side of the BufferQueue. 88 // Buffers queued on this will be received by GraphicBufferSource. 89 sp<::android::hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer> 90 getHGraphicBufferProducer_V1_0() const; 91 92 // Returns the handle to the bufferqueue HAL producer side of the BufferQueue. 93 // Buffers queued on this will be received by GraphicBufferSource. 94 sp<::android::hardware::graphics::bufferqueue::V2_0::IGraphicBufferProducer> 95 getHGraphicBufferProducer() const; 96 97 // This is called when component transitions to running state, which means 98 // we can start handing it buffers. If we already have buffers of data 99 // sitting in the BufferQueue, this will send them to the codec. 100 status_t start(); 101 102 // This is called when component transitions to stopped, indicating that 103 // the codec is meant to return all buffers back to the client for them 104 // to be freed. Do NOT submit any more buffers to the component. 105 status_t stop(); 106 107 // This is called when component transitions to released, indicating that 108 // we are shutting down. 109 status_t release(); 110 111 // A "codec buffer", i.e. a buffer that can be used to pass data into 112 // the encoder, has been allocated. (This call does not call back into 113 // component.) 114 status_t onInputBufferAdded(int32_t bufferId); 115 116 // Called when encoder is no longer using the buffer. If we have a BQ 117 // buffer available, fill it with a new frame of data; otherwise, just mark 118 // it as available. 119 status_t onInputBufferEmptied(int32_t bufferId, int fenceFd); 120 121 // IGraphicBufferSource interface 122 // ------------------------------ 123 124 // Configure the buffer source to be used with a component with the default 125 // data space. 126 status_t configure( 127 const sp<ComponentWrapper> &component, 128 int32_t dataSpace, 129 int32_t bufferCount, 130 uint32_t frameWidth, 131 uint32_t frameHeight, 132 uint32_t consumerUsage); 133 134 // This is called after the last input frame has been submitted or buffer 135 // timestamp is greater or equal than stopTimeUs. We need to submit an empty 136 // buffer with the EOS flag set. If we don't have a codec buffer ready, 137 // we just set the mEndOfStream flag. 138 status_t signalEndOfInputStream(); 139 140 // If suspend is true, all incoming buffers (including those currently 141 // in the BufferQueue) with timestamp larger than timeUs will be discarded 142 // until the suspension is lifted. If suspend is false, all incoming buffers 143 // including those currently in the BufferQueue) with timestamp larger than 144 // timeUs will be processed. timeUs uses SYSTEM_TIME_MONOTONIC time base. 145 status_t setSuspend(bool suspend, int64_t timeUs); 146 147 // Specifies the interval after which we requeue the buffer previously 148 // queued to the encoder. This is useful in the case of surface flinger 149 // providing the input surface if the resulting encoded stream is to 150 // be displayed "live". If we were not to push through the extra frame 151 // the decoder on the remote end would be unable to decode the latest frame. 152 // This API must be called before transitioning the encoder to "executing" 153 // state and once this behaviour is specified it cannot be reset. 154 status_t setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs); 155 156 // Sets the input buffer timestamp offset. 157 // When set, the sample's timestamp will be adjusted with the timeOffsetUs. 158 status_t setTimeOffsetUs(int64_t timeOffsetUs); 159 160 /* 161 * Set the maximum frame rate on the source. 162 * 163 * When maxFps is a positive number, it indicates the maximum rate at which 164 * the buffers from this source will be sent to the encoder. Excessive 165 * frames will be dropped to meet the frame rate requirement. 166 * 167 * When maxFps is a negative number, any frame drop logic will be disabled 168 * and all frames from this source will be sent to the encoder, even when 169 * the timestamp goes backwards. Note that some components may still drop 170 * out-of-order frames silently, so this usually has to be used in 171 * conjunction with OMXNodeInstance::setMaxPtsGapUs() workaround. 172 * 173 * When maxFps is 0, this call will fail with BAD_VALUE. 174 */ 175 status_t setMaxFps(float maxFps); 176 177 // Sets the time lapse (or slow motion) parameters. 178 // When set, the sample's timestamp will be modified to playback framerate, 179 // and capture timestamp will be modified to capture rate. 180 status_t setTimeLapseConfig(double fps, double captureFps); 181 182 // Sets the start time us (in system time), samples before which should 183 // be dropped and not submitted to encoder 184 status_t setStartTimeUs(int64_t startTimeUs); 185 186 // Sets the stop time us (in system time), samples after which should be dropped 187 // and not submitted to encoder. timeUs uses SYSTEM_TIME_MONOTONIC time base. 188 status_t setStopTimeUs(int64_t stopTimeUs); 189 190 // Gets the stop time offset in us. This is the time offset between latest buffer 191 // time and the stopTimeUs. If stop time is not set, INVALID_OPERATION will be returned. 192 // If return is OK, *stopTimeOffsetUs will contain the valid offset. Otherwise, 193 // *stopTimeOffsetUs will not be modified. Positive stopTimeOffsetUs means buffer time 194 // larger than stopTimeUs. 195 status_t getStopTimeOffsetUs(int64_t *stopTimeOffsetUs); 196 197 // Sets the desired color aspects, e.g. to be used when producer does not specify a dataspace. 198 status_t setColorAspects(int32_t aspectsPacked); 199 200 protected: 201 202 // BufferQueue::ConsumerListener interface, called when a new frame of 203 // data is available. If we're executing and a codec buffer is 204 // available, we acquire the buffer, copy the GraphicBuffer reference 205 // into the codec buffer, and call Empty[This]Buffer. If we're not yet 206 // executing or there's no codec buffer available, we just increment 207 // mNumFramesAvailable and return. 208 void onFrameAvailable(const BufferItem& item) ; 209 210 // BufferQueue::ConsumerListener interface, called when the client has 211 // released one or more GraphicBuffers. We clear out the appropriate 212 // set of mBufferSlot entries. 213 void onBuffersReleased() ; 214 215 // BufferQueue::ConsumerListener interface, called when the client has 216 // changed the sideband stream. GraphicBufferSource doesn't handle sideband 217 // streams so this is a no-op (and should never be called). 218 void onSidebandStreamChanged() ; 219 220 private: 221 // BQ::ConsumerListener interface 222 // ------------------------------ 223 struct ConsumerProxy; 224 sp<ConsumerProxy> mConsumerProxy; 225 226 // Lock, covers all member variables. 227 mutable Mutex mMutex; 228 229 // Used to report constructor failure. 230 status_t mInitCheck; 231 232 // Graphic buffer reference objects 233 // -------------------------------- 234 235 // These are used to keep a shared reference to GraphicBuffers and gralloc handles owned by the 236 // GraphicBufferSource as well as to manage the cache slots. Separate references are owned by 237 // the buffer cache (controlled by the buffer queue/buffer producer) and the codec. 238 239 // When we get a buffer from the producer (BQ) it designates them to be cached into specific 240 // slots. Each slot owns a shared reference to the graphic buffer (we track these using 241 // CachedBuffer) that is in that slot, but the producer controls the slots. 242 struct CachedBuffer; 243 244 // When we acquire a buffer, we must release it back to the producer once we (or the codec) 245 // no longer uses it (as long as the buffer is still in the cache slot). We use shared 246 // AcquiredBuffer instances for this purpose - and we call release buffer when the last 247 // reference is relinquished. 248 struct AcquiredBuffer; 249 250 // We also need to keep some extra metadata (other than the buffer reference) for acquired 251 // buffers. These are tracked in VideoBuffer struct. 252 struct VideoBuffer { 253 std::shared_ptr<AcquiredBuffer> mBuffer; 254 nsecs_t mTimestampNs; 255 android_dataspace_t mDataspace; 256 }; 257 258 // Cached and aquired buffers 259 // -------------------------------- 260 261 typedef int slot_id; 262 263 // Maps a slot to the cached buffer in that slot 264 KeyedVector<slot_id, std::shared_ptr<CachedBuffer>> mBufferSlots; 265 266 // Queue of buffers acquired in chronological order that are not yet submitted to the codec 267 List<VideoBuffer> mAvailableBuffers; 268 269 // Number of buffers that have been signaled by the producer that they are available, but 270 // we've been unable to acquire them due to our max acquire count 271 int32_t mNumAvailableUnacquiredBuffers; 272 273 // Number of frames acquired from consumer (debug only) 274 // (as in aquireBuffer called, and release needs to be called) 275 int32_t mNumOutstandingAcquires; 276 277 // Acquire a buffer from the BQ and store it in |item| if successful 278 // \return OK on success, or error on failure. 279 status_t acquireBuffer_l(VideoBuffer *item); 280 281 // Called when a buffer was acquired from the producer 282 void onBufferAcquired_l(const VideoBuffer &buffer); 283 284 // marks the buffer at the slot no longer cached, and accounts for the outstanding 285 // acquire count. Returns true if the slot was populated; otherwise, false. 286 bool discardBufferInSlot_l(slot_id i); 287 288 // marks the buffer at the slot index no longer cached, and accounts for the outstanding 289 // acquire count 290 void discardBufferAtSlotIndex_l(ssize_t bsi); 291 292 // release all acquired and unacquired available buffers 293 // This method will return if it fails to acquire an unacquired available buffer, which will 294 // leave mNumAvailableUnacquiredBuffers positive on return. 295 void releaseAllAvailableBuffers_l(); 296 297 // returns whether we have any available buffers (acquired or not-yet-acquired) haveAvailableBuffers_l()298 bool haveAvailableBuffers_l() const { 299 return !mAvailableBuffers.empty() || mNumAvailableUnacquiredBuffers > 0; 300 } 301 302 // Codec buffers 303 // ------------- 304 305 // When we queue buffers to the encoder, we must hold the references to the graphic buffers 306 // in those buffers - as the producer may free the slots. 307 308 typedef int32_t codec_buffer_id; 309 310 // set of codec buffer ID-s of buffers available to fill 311 List<codec_buffer_id> mFreeCodecBuffers; 312 313 // maps codec buffer ID-s to buffer info submitted to the codec. Used to keep a reference for 314 // the graphics buffer. 315 KeyedVector<codec_buffer_id, std::shared_ptr<AcquiredBuffer>> mSubmittedCodecBuffers; 316 317 // Processes the next acquired frame. If there is no available codec buffer, it returns false 318 // without any further action. 319 // 320 // Otherwise, it consumes the next acquired frame and determines if it needs to be discarded or 321 // dropped. If neither are needed, it submits it to the codec. It also saves the latest 322 // non-dropped frame and submits it for repeat encoding (if this is enabled). 323 // 324 // \require there must be an acquired frame (i.e. we're in the onFrameAvailable callback, 325 // or if we're in codecBufferEmptied and mNumFramesAvailable is nonzero). 326 // \require codec must be executing 327 // \returns true if acquired (and handled) the next frame. Otherwise, false. 328 bool fillCodecBuffer_l(); 329 330 // Calculates the media timestamp for |item| and on success it submits the buffer to the codec, 331 // while also keeping a reference for it in mSubmittedCodecBuffers. 332 // Returns UNKNOWN_ERROR if the buffer was not submitted due to buffer timestamp. Otherwise, 333 // it returns any submit success or error value returned by the codec. 334 status_t submitBuffer_l(const VideoBuffer &item); 335 336 // Submits an empty buffer, with the EOS flag set if there is an available codec buffer and 337 // sets mEndOfStreamSent flag. Does nothing if there is no codec buffer available. 338 void submitEndOfInputStream_l(); 339 340 // Set to true if we want to send end-of-stream after we run out of available frames from the 341 // producer 342 bool mEndOfStream; 343 344 // Flag that the EOS was submitted to the encoder 345 bool mEndOfStreamSent; 346 347 // Dataspace for the last frame submitted to the codec 348 android_dataspace mLastDataspace; 349 350 // Default color aspects for this source 351 int32_t mDefaultColorAspectsPacked; 352 353 // called when the data space of the input buffer changes 354 void onDataspaceChanged_l(android_dataspace dataspace, android_pixel_format pixelFormat); 355 356 // Pointer back to the component that created us. We send buffers here. 357 sp<ComponentWrapper> mComponent; 358 359 // Set by start() / stop(). 360 bool mExecuting; 361 362 bool mSuspended; 363 364 // returns true if this source is unconditionally discarding acquired buffers at the moment 365 // regardless of the metadata of those buffers 366 bool areWeDiscardingAvailableBuffers_l(); 367 368 int64_t mLastFrameTimestampUs; 369 370 // Our BufferQueue interfaces. mProducer is passed to the producer through 371 // getIGraphicBufferProducer, and mConsumer is used internally to retrieve 372 // the buffers queued by the producer. 373 sp<IGraphicBufferProducer> mProducer; 374 sp<IGraphicBufferConsumer> mConsumer; 375 376 // The time to stop sending buffers. 377 int64_t mStopTimeUs; 378 379 struct ActionItem { 380 typedef enum { 381 PAUSE, 382 RESUME, 383 STOP 384 } ActionType; 385 ActionType mAction; 386 int64_t mActionTimeUs; 387 }; 388 389 // Maintain last action timestamp to ensure all the action timestamps are 390 // monotonically increasing. 391 int64_t mLastActionTimeUs; 392 393 // An action queue that queue up all the actions sent to GraphicBufferSource. 394 // STOP action should only show up at the end of the list as all the actions 395 // after a STOP action will be discarded. mActionQueue is protected by mMutex. 396 List<ActionItem> mActionQueue; 397 398 //// 399 friend struct AHandlerReflector<GraphicBufferSource>; 400 401 enum { 402 kWhatRepeatLastFrame, ///< queue last frame for reencoding 403 }; 404 enum { 405 kRepeatLastFrameCount = 10, 406 }; 407 408 int64_t mSkipFramesBeforeNs; 409 410 sp<FrameDropper> mFrameDropper; 411 412 sp<ALooper> mLooper; 413 sp<AHandlerReflector<GraphicBufferSource> > mReflector; 414 415 // Repeat last frame feature 416 // ------------------------- 417 // configuration parameter: repeat interval for frame repeating (<0 if repeating is disabled) 418 int64_t mFrameRepeatIntervalUs; 419 420 // current frame repeat generation - used to cancel a pending frame repeat 421 int32_t mRepeatLastFrameGeneration; 422 423 // number of times to repeat latest frame (0 = none) 424 int32_t mOutstandingFrameRepeatCount; 425 426 // The previous buffer should've been repeated but 427 // no codec buffer was available at the time. 428 bool mFrameRepeatBlockedOnCodecBuffer; 429 430 // hold a reference to the last acquired (and not discarded) frame for frame repeating 431 VideoBuffer mLatestBuffer; 432 433 // queue last frame for reencode after the repeat interval. 434 void queueFrameRepeat_l(); 435 436 // save |item| as the latest buffer and queue it for reencode (repeat) 437 void setLatestBuffer_l(const VideoBuffer &item); 438 439 // submit last frame to encoder and queue it for reencode 440 // \return true if buffer was submitted, false if it wasn't (e.g. source is suspended, there 441 // is no available codec buffer) 442 bool repeatLatestBuffer_l(); 443 444 // Time lapse / slow motion configuration 445 // -------------------------------------- 446 447 // desired frame rate for encoding - value <= 0 if undefined 448 double mFps; 449 450 // desired frame rate for capture - value <= 0 if undefined 451 double mCaptureFps; 452 453 // Time lapse mode is enabled if the capture frame rate is defined and it is 454 // smaller than half the encoding frame rate (if defined). In this mode, 455 // frames that come in between the capture interval (the reciprocal of the 456 // capture frame rate) are dropped and the encoding timestamp is adjusted to 457 // match the desired encoding frame rate. 458 // 459 // Slow motion mode is enabled if both encoding and capture frame rates are 460 // defined and the encoding frame rate is less than half the capture frame 461 // rate. In this mode, the source is expected to produce frames with an even 462 // timestamp interval (after rounding) with the configured capture fps. 463 // 464 // These modes must be configured by calling setTimeLapseConfig() before 465 // using this source. 466 // 467 // Timestamp snapping for slow motion recording 468 // ============================================ 469 // 470 // When the slow motion mode is configured with setTimeLapseConfig(), the 471 // property "debug.stagefright.snap_timestamps" will be checked. If the 472 // value of the property is set to any value other than 1, mSnapTimestamps 473 // will be set to false. Otherwise, mSnapTimestamps will be set to true. 474 // (mSnapTimestamps will be false for time lapse recording regardless of the 475 // value of the property.) 476 // 477 // If mSnapTimestamps is true, i.e., timestamp snapping is enabled, the 478 // first source timestamp will be used as the source base time; afterwards, 479 // the timestamp of each source frame will be snapped to the nearest 480 // expected capture timestamp and scaled to match the configured encoding 481 // frame rate. 482 // 483 // If timestamp snapping is disabled, the timestamp of source frames will 484 // be scaled to match the ratio between the configured encoding frame rate 485 // and the configured capture frame rate. 486 487 // whether timestamps will be snapped 488 bool mSnapTimestamps{true}; 489 490 // adjusted capture timestamp of the base frame 491 int64_t mBaseCaptureUs; 492 493 // adjusted encoding timestamp of the base frame 494 int64_t mBaseFrameUs; 495 496 // number of frames from the base time 497 int64_t mFrameCount; 498 499 // adjusted capture timestamp for previous frame (negative if there were 500 // none) 501 int64_t mPrevCaptureUs; 502 503 // adjusted media timestamp for previous frame (negative if there were none) 504 int64_t mPrevFrameUs; 505 506 // desired offset between media time and capture time 507 int64_t mInputBufferTimeOffsetUs; 508 509 // Calculates and outputs the timestamp to use for a buffer with a specific buffer timestamp 510 // |bufferTimestampNs|. Returns false on failure (buffer too close or timestamp is moving 511 // backwards). Otherwise, stores the media timestamp in |*codecTimeUs| and returns true. 512 // 513 // This method takes into account the start time offset and any time lapse or slow motion time 514 // adjustment requests. 515 bool calculateCodecTimestamp_l(nsecs_t bufferTimeNs, int64_t *codecTimeUs); 516 517 void onMessageReceived(const sp<AMessage> &msg); 518 519 DISALLOW_EVIL_CONSTRUCTORS(GraphicBufferSource); 520 }; 521 522 } // namespace android 523 524 #endif // GRAPHIC_BUFFER_SOURCE_H_ 525