1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 17 package com.android.incallui.answer.impl.classifier; 18 19 class Point { 20 public float x; 21 public float y; 22 public long timeOffsetNano; 23 Point(float x, float y)24 public Point(float x, float y) { 25 this.x = x; 26 this.y = y; 27 this.timeOffsetNano = 0; 28 } 29 Point(float x, float y, long timeOffsetNano)30 public Point(float x, float y, long timeOffsetNano) { 31 this.x = x; 32 this.y = y; 33 this.timeOffsetNano = timeOffsetNano; 34 } 35 36 @Override equals(Object other)37 public boolean equals(Object other) { 38 if (!(other instanceof Point)) { 39 return false; 40 } 41 Point otherPoint = ((Point) other); 42 return x == otherPoint.x && y == otherPoint.y; 43 } 44 45 @Override hashCode()46 public int hashCode() { 47 int result = (x != +0.0f ? Float.floatToIntBits(x) : 0); 48 result = 31 * result + (y != +0.0f ? Float.floatToIntBits(y) : 0); 49 return result; 50 } 51 dist(Point a)52 public float dist(Point a) { 53 return (float) Math.hypot(a.x - x, a.y - y); 54 } 55 56 /** 57 * Calculates the cross product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from 58 * point x to point y 59 */ crossProduct(Point a, Point b)60 public float crossProduct(Point a, Point b) { 61 return (a.x - x) * (b.y - y) - (a.y - y) * (b.x - x); 62 } 63 64 /** 65 * Calculates the dot product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from 66 * point x to point y 67 */ dotProduct(Point a, Point b)68 public float dotProduct(Point a, Point b) { 69 return (a.x - x) * (b.x - x) + (a.y - y) * (b.y - y); 70 } 71 72 /** 73 * Calculates the angle in radians created by points (a, this, b). If any two of these points are 74 * the same, the method will return 0.0f 75 * 76 * @return the angle in radians 77 */ getAngle(Point a, Point b)78 public float getAngle(Point a, Point b) { 79 float dist1 = dist(a); 80 float dist2 = dist(b); 81 82 if (dist1 == 0.0f || dist2 == 0.0f) { 83 return 0.0f; 84 } 85 86 float crossProduct = crossProduct(a, b); 87 float dotProduct = dotProduct(a, b); 88 float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2)); 89 float angle = (float) Math.acos(cos); 90 if (crossProduct < 0.0) { 91 angle = 2.0f * (float) Math.PI - angle; 92 } 93 return angle; 94 } 95 } 96