1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gui/BufferQueue.h>
18 #include <surfacetexture/ImageConsumer.h>
19 #include <surfacetexture/SurfaceTexture.h>
20 
21 // Macro for including the SurfaceTexture name in log messages
22 #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
23 
24 namespace android {
25 
onReleaseBufferLocked(int buf)26 void ImageConsumer::onReleaseBufferLocked(int buf) {
27     mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR;
28 }
29 
dequeueBuffer(int * outSlotid,android_dataspace * outDataspace,bool * outQueueEmpty,SurfaceTexture & st,SurfaceTexture_createReleaseFence createFence,SurfaceTexture_fenceWait fenceWait,void * fencePassThroughHandle)30 sp<GraphicBuffer> ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace,
31                                                bool* outQueueEmpty, SurfaceTexture& st,
32                                                SurfaceTexture_createReleaseFence createFence,
33                                                SurfaceTexture_fenceWait fenceWait,
34                                                void* fencePassThroughHandle) {
35     BufferItem item;
36     status_t err;
37     err = st.acquireBufferLocked(&item, 0);
38     if (err != OK) {
39         if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
40             IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
41         } else {
42             int slot = st.mCurrentTexture;
43             if (slot != BufferItem::INVALID_BUFFER_SLOT) {
44                 *outQueueEmpty = true;
45                 *outDataspace = st.mCurrentDataSpace;
46                 *outSlotid = slot;
47                 return st.mSlots[slot].mGraphicBuffer;
48             }
49         }
50         return nullptr;
51     }
52 
53     int slot = item.mSlot;
54     if (item.mFence->isValid()) {
55         // Wait on the producer fence for the buffer to be ready.
56         err = fenceWait(item.mFence->get(), fencePassThroughHandle);
57         if (err != OK) {
58             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
59                                    EGL_NO_SYNC_KHR);
60             return nullptr;
61         }
62     }
63 
64     // Release old buffer.
65     if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
66         // If needed, set the released slot's fence to guard against a producer
67         // accessing the buffer before the outstanding accesses have completed.
68         int releaseFenceId = -1;
69         EGLDisplay display = EGL_NO_DISPLAY;
70         err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display,
71                           &releaseFenceId, fencePassThroughHandle);
72         if (OK != err) {
73             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
74                                    EGL_NO_SYNC_KHR);
75             return nullptr;
76         }
77 
78         if (releaseFenceId != -1) {
79             sp<Fence> releaseFence(new Fence(releaseFenceId));
80             status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
81                                                     st.mSlots[st.mCurrentTexture].mGraphicBuffer,
82                                                     releaseFence);
83             if (err != OK) {
84                 IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
85                 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
86                                        EGL_NO_SYNC_KHR);
87                 return nullptr;
88             }
89         }
90 
91         // Finally release the old buffer.
92         status_t status =
93                 st.releaseBufferLocked(st.mCurrentTexture,
94                                        st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
95                                        mImageSlots[st.mCurrentTexture].eglFence());
96         if (status < NO_ERROR) {
97             IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
98             err = status;
99             // Keep going, with error raised.
100         }
101     }
102 
103     // Update the state.
104     st.mCurrentTexture = slot;
105     st.mCurrentCrop = item.mCrop;
106     st.mCurrentTransform = item.mTransform;
107     st.mCurrentScalingMode = item.mScalingMode;
108     st.mCurrentTimestamp = item.mTimestamp;
109     st.mCurrentDataSpace = item.mDataSpace;
110     st.mCurrentFence = item.mFence;
111     st.mCurrentFenceTime = item.mFenceTime;
112     st.mCurrentFrameNumber = item.mFrameNumber;
113     st.computeCurrentTransformMatrixLocked();
114 
115     *outQueueEmpty = false;
116     *outDataspace = item.mDataSpace;
117     *outSlotid = slot;
118     return st.mSlots[slot].mGraphicBuffer;
119 }
120 
121 } /* namespace android */
122