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Searched refs:AllocateSpillSlots (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_graph_color.h148 void AllocateSpillSlots(ArrayRef<InterferenceNode* const> nodes);
Dregister_allocator_graph_color.cc685 AllocateSpillSlots(iteration.GetPrunableNodes()); in AllocateRegisters()
1915 void RegisterAllocatorGraphColor::AllocateSpillSlots(ArrayRef<InterferenceNode* const> nodes) { in AllocateSpillSlots() function in art::RegisterAllocatorGraphColor