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Searched refs:NumberOfSpillSlotsNeeded (Results 1 – 5 of 5) sorted by relevance

/art/compiler/optimizing/
Dssa_liveness_analysis.cc491 size_t LiveInterval::NumberOfSpillSlotsNeeded() const { in NumberOfSpillSlotsNeeded() function in art::LiveInterval
526 switch (NumberOfSpillSlotsNeeded()) { in ToLocation()
Dregister_allocation_resolver.cc306 switch (interval->NumberOfSpillSlotsNeeded()) { in ConnectSiblings()
469 switch (parent->NumberOfSpillSlotsNeeded()) { in ConnectSplitSiblings()
Dregister_allocator_linear_scan.cc1141 size_t number_of_spill_slots_needed = parent->NumberOfSpillSlotsNeeded(); in AllocateSpillSlotFor()
1190 catch_phi_spill_slots_ += interval->NumberOfSpillSlotsNeeded(); in AllocateSpillSlotForCatchPhi()
Dregister_allocator_graph_color.cc1054 catch_phi_spill_slot_counter_ += interval->NumberOfSpillSlotsNeeded(); in AllocateSpillSlotForCatchPhi()
2029 size_t number_of_spill_slots_needed = parent_interval->NumberOfSpillSlotsNeeded(); in ColorSpillSlots()
Dssa_liveness_analysis.h793 size_t NumberOfSpillSlotsNeeded() const;