Searched refs:fp_spill_mask (Results 1 – 5 of 5) sorted by relevance
/art/runtime/quick/ |
D | quick_method_frame_info.h | 35 uint32_t fp_spill_mask) in QuickMethodFrameInfo() argument 38 fp_spill_mask_(fp_spill_mask) { in QuickMethodFrameInfo()
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/art/compiler/utils/arm/ |
D | jni_macro_assembler_arm_vixl.cc | 91 uint32_t fp_spill_mask = 0; in BuildFrame() local 96 fp_spill_mask |= 1 << reg.AsArm().AsSRegister(); in BuildFrame() 104 if (fp_spill_mask != 0) { in BuildFrame() 105 uint32_t first = CTZ(fp_spill_mask); in BuildFrame() 108 DCHECK_EQ(fp_spill_mask >> CTZ(fp_spill_mask), ~0u >> (32 - POPCOUNT(fp_spill_mask))); in BuildFrame() 110 ___ Vpush(SRegisterList(vixl32::SRegister(first), POPCOUNT(fp_spill_mask))); in BuildFrame() 111 cfi().AdjustCFAOffset(POPCOUNT(fp_spill_mask) * kFramePointerSize); in BuildFrame() 112 cfi().RelOffsetForMany(DWARFReg(s0), 0, fp_spill_mask, kFramePointerSize); in BuildFrame() 116 int pushed_values = POPCOUNT(core_spill_mask) + POPCOUNT(fp_spill_mask); in BuildFrame() 155 uint32_t fp_spill_mask = 0u; in RemoveFrame() local [all …]
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/art/compiler/jni/quick/ |
D | jni_compiler.h | 37 uint32_t fp_spill_mask, in JniCompiledMethod() argument 43 fp_spill_mask_(fp_spill_mask), in JniCompiledMethod()
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/art/compiler/optimizing/ |
D | stack_map_stream.cc | 44 size_t fp_spill_mask, in BeginMethod() argument 54 fp_spill_mask_ = fp_spill_mask; in BeginMethod() 62 DCHECK_EQ(code_info.fp_spill_mask_, fp_spill_mask); in BeginMethod()
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D | stack_map_stream.h | 63 size_t fp_spill_mask,
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