Searched refs:ScreenRecoveryUI (Results 1 – 11 of 11) sorted by relevance
302 ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {} in ScreenRecoveryUI() function in ScreenRecoveryUI308 ScreenRecoveryUI::ScreenRecoveryUI(bool scrollable_menu) in ScreenRecoveryUI() function in ScreenRecoveryUI338 ScreenRecoveryUI::~ScreenRecoveryUI() { in ~ScreenRecoveryUI()347 const GRSurface* ScreenRecoveryUI::GetCurrentFrame() const { in GetCurrentFrame()354 const GRSurface* ScreenRecoveryUI::GetCurrentText() const { in GetCurrentText()369 int ScreenRecoveryUI::PixelsFromDp(int dp) const { in PixelsFromDp()397 int ScreenRecoveryUI::GetAnimationBaseline() const { in GetAnimationBaseline()402 int ScreenRecoveryUI::GetTextBaseline() const { in GetTextBaseline()407 int ScreenRecoveryUI::GetProgressBaseline() const { in GetProgressBaseline()417 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()[all …]
21 return new Device(new ScreenRecoveryUI); in make_device()
22 ScreenRecoveryUI::SetTitle(lines); in SetTitle()
32 : ScreenRecoveryUI(true), in WearRecoveryUI()
47 // Generic device that uses ScreenRecoveryUI.
22 class EthernetRecoveryUI : public ScreenRecoveryUI {
25 class WearRecoveryUI : public ScreenRecoveryUI {
24 class VrRecoveryUI : public ScreenRecoveryUI {
194 class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {196 ScreenRecoveryUI();197 explicit ScreenRecoveryUI(bool scrollable_menu);198 ~ScreenRecoveryUI() override;
506 ScreenRecoveryUI* screen_ui = static_cast<ScreenRecoveryUI*>(ui); in PromptAndWait()
302 class TestableScreenRecoveryUI : public ScreenRecoveryUI {