Searched refs:FLOAT_SIZE (Results 1 – 3 of 3) sorted by relevance
46 final int FLOAT_SIZE = 4; in Grid() local48 mVertexBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 3) in Grid()50 mTexCoordBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 2) in Grid()
60 final static int FLOAT_SIZE = 4; field in MatrixPaletteRenderer.Grid69 final static int VERTEX_SIZE = 8 * FLOAT_SIZE;72 final static int VERTEX_PALETTE_INDEX_OFFSET = 7 * FLOAT_SIZE;167 mVertexBuffer.position(index * VERTEX_SIZE / FLOAT_SIZE); in set()212 ….glTexCoordPointer(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_TEXTURE_BUFFER_INDEX_OFFSET * FLOAT_SIZE); in draw()217 …glWeightPointerOES(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_WEIGHT_BUFFER_INDEX_OFFSET * FLOAT_SIZE); in draw()
232 final static int FLOAT_SIZE = 4; field in CubeMapActivity.Grid239 final static int VERTEX_SIZE = 6 * FLOAT_SIZE;327 mVertexBuffer.position(index * VERTEX_SIZE / FLOAT_SIZE); in set()371 … gl11.glNormalPointer(GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_NORMAL_BUFFER_INDEX_OFFSET * FLOAT_SIZE); in draw()