Searched refs:STATE_RUNNING (Results 1 – 3 of 3) sorted by relevance
73 public static final int STATE_RUNNING = 4; field in LunarView.LunarThread309 setState(STATE_RUNNING); in doStart()318 if (mMode == STATE_RUNNING) setState(STATE_PAUSE); in pause()360 if (mMode == STATE_RUNNING) updatePhysics(); in run()477 if (mMode == STATE_RUNNING) { in setState()537 setState(STATE_RUNNING); in unpause()563 } else if (mMode == STATE_RUNNING) { in doKeyDown()601 if (mMode == STATE_RUNNING) { in doKeyUp()
105 mJetBoyThread.setGameState(JetBoyThread.STATE_RUNNING); in onClick()
134 public static final int STATE_RUNNING = 3; field in JetBoyView.JetBoyThread480 if (mState == STATE_RUNNING) { in doDraw()625 if (mState == STATE_RUNNING) { in run()1102 } else if (mState == STATE_RUNNING) { in setGameState()1158 if (mState == STATE_RUNNING) in pause()