Searched refs:mEngineFiring (Results 1 – 1 of 1) sorted by relevance
143 private boolean mEngineFiring; field in LunarView.LunarThread262 mEngineFiring = true; in LunarThread()272 mEngineFiring = false; in doStart()333 mEngineFiring = false; in restoreState()425 mEngineFiring = firing; in setFiring()486 mEngineFiring = false; in setState()670 } else if (mEngineFiring) { in doDraw()711 if (mEngineFiring) { in updatePhysics()724 mEngineFiring = false; in updatePhysics()