Searched refs:mRotating (Results 1 – 1 of 1) sorted by relevance
194 private int mRotating; field in LunarView.LunarThread332 mRotating = 0; in restoreState()485 mRotating = 0; in setState()572 mRotating = -1; in doKeyDown()577 mRotating = 1; in doKeyDown()610 mRotating = 0; in doKeyUp()698 if (mRotating != 0) { in updatePhysics()699 mHeading += mRotating * (PHYS_SLEW_SEC * elapsed); in updatePhysics()