Searched refs:mViewHeight (Results 1 – 3 of 3) sorted by relevance
38 mViewHeight = height; in setCurrentView()52 win[winOffset + 1] = mY + mViewHeight * (mV[1] * rw + 1.0f) * 0.5f; in project()83 private int mViewHeight; field in Projector
36 private int mViewHeight; field in TextureRenderer101 mViewHeight = viewHeight; in updateViewSize()114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight); in renderTexture()145 float viewAspectRatio = mViewWidth / (float)mViewHeight; in computeOutputVertices()