Searched refs:mVpMatrices (Results 1 – 1 of 1) sorted by relevance
87 private final float[][] mVpMatrices = new float[mNumCameraAngles][16]; field in OpenGLWatchFaceService.Engine242 Matrix.multiplyMM(mVpMatrices[i], 0, mProjectionMatrix, 0, mViewMatrices[i], 0); in onGlSurfaceCreated()436 vpMatrix = mVpMatrices[cameraIndex]; in onDraw()