Searched refs:rw (Results 1 – 1 of 1) sorted by relevance
49 float rw = 1.0f / mV[3]; in project() local51 win[winOffset] = mX + mViewWidth * (mV[0] * rw + 1.0f) * 0.5f; in project()52 win[winOffset + 1] = mY + mViewHeight * (mV[1] * rw + 1.0f) * 0.5f; in project()53 win[winOffset + 2] = (mV[2] * rw + 1.0f) * 0.5f; in project()