Searched refs:vertexShader (Results 1 – 7 of 7) sorted by relevance
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 44 if (vertexShader == 0) { in createProgram() 54 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 41 if (vertexShader == 0) { in createProgram() 51 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 86 int vertexShader = MyGLRenderer.loadShader( in Triangle() local 92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Triangle()
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D | Square.java | 93 int vertexShader = MyGLRenderer.loadShader( in Square() local 101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Square()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 176 if (vertexShader == 0) { in createProgram() 187 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 174 if (vertexShader == 0) { in createProgram() 185 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE); in Program() local 224 GLES20.glAttachShader(mProgramId, vertexShader); in Program()
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