Searched refs:AAUDIO_STREAM_STATE_CLOSED (Results 1 – 9 of 9) sorted by relevance
53 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AudioStream()158 case AAUDIO_STREAM_STATE_CLOSED: in systemStart()208 case AAUDIO_STREAM_STATE_CLOSED: in systemPause()293 case AAUDIO_STREAM_STATE_CLOSED: in safeStop()326 if (mState == AAUDIO_STREAM_STATE_CLOSED) { in setState()331 && state != AAUDIO_STREAM_STATE_CLOSED) { in setState()337 || state == AAUDIO_STREAM_STATE_CLOSED)) { in setState()
126 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_CLOSED); in AudioGlobal_convertStreamStateToText()
131 setState(AAUDIO_STREAM_STATE_CLOSED); in closeFinal()
69 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AAudioServiceStreamBase()178 if (getState() == AAUDIO_STREAM_STATE_CLOSED) { in close_l()204 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()234 state == AAUDIO_STREAM_STATE_CLOSED || state == AAUDIO_STREAM_STATE_DISCONNECTED) { in start()439 && getState() != AAUDIO_STREAM_STATE_CLOSED) { in disconnect_l()486 if (mState != AAUDIO_STREAM_STATE_CLOSED) { in setState()
83 AAUDIO_STREAM_STATE_CLOSED, in main()
392 case AAUDIO_STREAM_STATE_CLOSED: in AAudio_isFlushAllowed()
187 AAUDIO_STREAM_STATE_CLOSED, enumerator
45 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamRecord()
49 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamTrack()